mirror of
https://github.com/libretro/ppsspp.git
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1420 lines
39 KiB
C++
1420 lines
39 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <map>
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#include <algorithm>
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#include "Core/MemMap.h"
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#include "GPU/ge_constants.h"
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#include "GPU/GPUState.h"
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#include "GPU/GLES/TextureCache.h"
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#include "GPU/GLES/Framebuffer.h"
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#include "Core/Config.h"
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// If a texture hasn't been seen for this many frames, get rid of it.
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#define TEXTURE_KILL_AGE 200
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u32 RoundUpToPowerOf2(u32 v)
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{
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v--;
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v |= v >> 1;
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v |= v >> 2;
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v |= v >> 4;
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v |= v >> 8;
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v |= v >> 16;
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v++;
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return v;
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}
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TextureCache::TextureCache() {
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lastBoundTexture = -1;
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// TODO: Switch to aligned allocations for alignment. AllocateMemoryPages would do the trick.
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// This is 5MB of temporary storage. Might be possible to shrink it.
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tmpTexBuf32 = new u32[1024 * 512]; // 2MB
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tmpTexBuf16 = new u16[1024 * 512]; // 1MB
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tmpTexBufRearrange = new u32[1024 * 512]; // 2MB
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clutBuf32 = new u32[4096]; // 4K
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clutBuf16 = new u16[4096]; // 4K
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glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisotropyLevel);
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}
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TextureCache::~TextureCache() {
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delete [] tmpTexBuf32;
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tmpTexBuf32 = 0;
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delete [] tmpTexBuf16;
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tmpTexBuf16 = 0;
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delete [] tmpTexBufRearrange;
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tmpTexBufRearrange = 0;
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delete [] clutBuf32;
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delete [] clutBuf16;
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}
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void TextureCache::Clear(bool delete_them) {
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glBindTexture(GL_TEXTURE_2D, 0);
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if (delete_them) {
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for (TexCache::iterator iter = cache.begin(); iter != cache.end(); ++iter) {
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DEBUG_LOG(G3D, "Deleting texture %i", iter->second.texture);
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glDeleteTextures(1, &iter->second.texture);
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}
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}
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if (cache.size()) {
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INFO_LOG(G3D, "Texture cached cleared from %i textures", (int)cache.size());
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cache.clear();
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}
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}
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// Removes old textures.
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void TextureCache::Decimate() {
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glBindTexture(GL_TEXTURE_2D, 0);
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for (TexCache::iterator iter = cache.begin(); iter != cache.end(); ) {
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if (iter->second.lastFrame + TEXTURE_KILL_AGE < gpuStats.numFrames) {
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glDeleteTextures(1, &iter->second.texture);
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cache.erase(iter++);
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}
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else
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++iter;
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}
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}
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void TextureCache::Invalidate(u32 addr, int size, bool force) {
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addr &= 0xFFFFFFF;
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u32 addr_end = addr + size;
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for (TexCache::iterator iter = cache.begin(), end = cache.end(); iter != end; ++iter) {
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u32 texAddr = iter->second.addr;
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u32 texEnd = iter->second.addr + iter->second.sizeInRAM;
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// Clear if either the addr or clutaddr is in the range.
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bool invalidate = (texAddr >= addr && texAddr < addr_end) || (texEnd >= addr && texEnd < addr_end);
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invalidate = invalidate || (addr >= texAddr && addr < texEnd) || (addr_end >= texAddr && addr_end < texEnd);
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invalidate = invalidate || (iter->second.clutaddr >= addr && iter->second.clutaddr < addr_end);
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if (invalidate) {
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if (iter->second.status == TexCacheEntry::STATUS_RELIABLE) {
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iter->second.status = TexCacheEntry::STATUS_HASHING;
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}
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if (force) {
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gpuStats.numTextureInvalidations++;
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// Start it over from 0.
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iter->second.numFrames = 0;
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iter->second.framesUntilNextFullHash = 0;
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} else {
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iter->second.invalidHint++;
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}
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}
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}
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}
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void TextureCache::InvalidateAll(bool force) {
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Invalidate(0, 0xFFFFFFFF, force);
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}
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TextureCache::TexCacheEntry *TextureCache::GetEntryAt(u32 texaddr) {
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// If no CLUT, as in framebuffer textures, cache key is simply texaddr.
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auto iter = cache.find(texaddr);
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if (iter != cache.end() && iter->second.addr == texaddr)
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return &iter->second;
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else
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return 0;
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}
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void TextureCache::NotifyFramebuffer(u32 address, VirtualFramebuffer *framebuffer) {
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// Must be in VRAM so | 0x04000000 it is.
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TexCacheEntry *entry = GetEntryAt(address | 0x04000000);
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if (entry) {
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DEBUG_LOG(HLE, "Render to texture detected at %08x!", address);
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if (!entry->framebuffer)
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entry->framebuffer = framebuffer;
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// TODO: Delete the original non-fbo texture too.
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}
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}
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void TextureCache::NotifyFramebufferDestroyed(u32 address, VirtualFramebuffer *fbo) {
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TexCacheEntry *entry = GetEntryAt(address | 0x04000000);
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if (entry && entry->framebuffer) {
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entry->framebuffer = 0;
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}
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}
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static u32 GetClutAddr(u32 clutEntrySize) {
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return ((gstate.clutaddr & 0xFFFFFF) | ((gstate.clutaddrupper << 8) & 0x0F000000)) + ((gstate.clutformat >> 16) & 0x1f) * clutEntrySize;
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}
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static u32 GetClutIndex(u32 index) {
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return ((((gstate.clutformat >> 16) & 0x1f) + index) >> ((gstate.clutformat >> 2) & 0x1f)) & ((gstate.clutformat >> 8) & 0xff);
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}
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static void ReadClut16(u16 *clutBuf16) {
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u32 clutNumEntries = (gstate.loadclut & 0x3f) * 16;
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u32 clutAddr = GetClutAddr(2);
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if (Memory::IsValidAddress(clutAddr)) {
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for (u32 i = ((gstate.clutformat >> 16) & 0x1f); i < clutNumEntries; i++)
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clutBuf16[i] = Memory::ReadUnchecked_U16(clutAddr + i * 2);
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}
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}
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static void ReadClut32(u32 *clutBuf32) {
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u32 clutNumEntries = (gstate.loadclut & 0x3f) * 8;
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u32 clutAddr = GetClutAddr(4);
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if (Memory::IsValidAddress(clutAddr)) {
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for (u32 i = ((gstate.clutformat >> 16) & 0x1f); i < clutNumEntries; i++)
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clutBuf32[i] = Memory::ReadUnchecked_U32(clutAddr + i * 4);
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}
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}
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void *TextureCache::UnswizzleFromMem(u32 texaddr, u32 bytesPerPixel, u32 level) {
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u32 addr = texaddr;
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u32 rowWidth = (bytesPerPixel > 0) ? ((gstate.texbufwidth[level] & 0x3FF) * bytesPerPixel) : ((gstate.texbufwidth[level] & 0x3FF) / 2);
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u32 pitch = rowWidth / 4;
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int bxc = rowWidth / 16;
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int byc = ((1 << ((gstate.texsize[level] >> 8) & 0xf)) + 7) / 8;
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if (byc == 0)
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byc = 1;
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u32 ydest = 0;
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for (int by = 0; by < byc; by++) {
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if (rowWidth >= 16) {
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u32 xdest = ydest;
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for (int bx = 0; bx < bxc; bx++) {
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u32 dest = xdest;
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for (int n = 0; n < 8; n++) {
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for (int k = 0; k < 4; k++) {
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tmpTexBuf32[dest + k] = Memory::ReadUnchecked_U32(addr);
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addr += 4;
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}
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dest += pitch;
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}
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xdest += 4;
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}
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ydest += (rowWidth * 8) / 4;
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} else if (rowWidth == 8) {
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for (int n = 0; n < 8; n++, ydest += 2) {
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tmpTexBuf32[ydest + 0] = Memory::ReadUnchecked_U32(addr + 0);
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tmpTexBuf32[ydest + 1] = Memory::ReadUnchecked_U32(addr + 4);
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addr += 16; // skip two u32
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}
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} else if (rowWidth == 4) {
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for (int n = 0; n < 8; n++, ydest++) {
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tmpTexBuf32[ydest] = Memory::ReadUnchecked_U32(addr);
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addr += 16;
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}
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} else if (rowWidth == 2) {
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for (int n = 0; n < 4; n++, ydest++) {
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u16 n1 = Memory::ReadUnchecked_U16(addr + 0);
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u16 n2 = Memory::ReadUnchecked_U16(addr + 16);
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tmpTexBuf32[ydest] = (u32)n1 | ((u32)n2 << 16);
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addr += 32;
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}
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}
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else if (rowWidth == 1) {
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for (int n = 0; n < 2; n++, ydest++) {
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// This looks wrong, shouldn't it be & 0xFF (that is no mask at all?)
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u8 n1 = Memory::ReadUnchecked_U8(addr + 0) & 0xf;
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u8 n2 = Memory::ReadUnchecked_U8(addr + 16) & 0xf;
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u8 n3 = Memory::ReadUnchecked_U8(addr + 32) & 0xf;
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u8 n4 = Memory::ReadUnchecked_U8(addr + 48) & 0xf;
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tmpTexBuf32[ydest] = (u32)n1 | ((u32)n2 << 8) | ((u32)n3 << 16) | ((u32)n4 << 24);
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}
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}
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}
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return tmpTexBuf32;
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}
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void *TextureCache::readIndexedTex(int level, u32 texaddr, int bytesPerIndex) {
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int length = (gstate.texbufwidth[level] & 0x3FF) * (1 << ((gstate.texsize[level] >> 8) & 0xf));
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void *buf = NULL;
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switch ((gstate.clutformat & 3)) {
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case GE_CMODE_16BIT_BGR5650:
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case GE_CMODE_16BIT_ABGR5551:
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case GE_CMODE_16BIT_ABGR4444:
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{
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ReadClut16(clutBuf16);
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const u16 *clut = clutBuf16;
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if (!(gstate.texmode & 1)) {
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switch (bytesPerIndex) {
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case 1:
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for (int i = 0; i < length; i++) {
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u8 index = Memory::ReadUnchecked_U8(texaddr + i);
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tmpTexBuf16[i] = clut[GetClutIndex(index)];
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}
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break;
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case 2:
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for (int i = 0; i < length; i++) {
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u16 index = Memory::ReadUnchecked_U16(texaddr + i * 2);
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tmpTexBuf16[i] = clut[GetClutIndex(index)];
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}
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break;
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case 4:
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for (int i = 0; i < length; i++) {
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u32 index = Memory::ReadUnchecked_U32(texaddr + i * 4);
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tmpTexBuf16[i] = clut[GetClutIndex(index)];
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}
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break;
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}
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} else {
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UnswizzleFromMem(texaddr, bytesPerIndex, level);
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switch (bytesPerIndex) {
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case 1:
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for (int i = 0, j = 0; i < length; i += 4, j++) {
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u32 n = tmpTexBuf32[j];
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u32 k;
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for (k = 0; k < 4; k++) {
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u8 index = (n >> (k * 8)) & 0xff;
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tmpTexBuf16[i + k] = clut[GetClutIndex(index)];
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}
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}
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break;
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case 2:
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for (int i = 0, j = 0; i < length; i += 2, j++) {
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u32 n = tmpTexBuf32[j];
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tmpTexBuf16[i + 0] = clut[GetClutIndex(n & 0xffff)];
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tmpTexBuf16[i + 1] = clut[GetClutIndex(n >> 16)];
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}
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break;
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case 4:
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for (int i = 0; i < length; i++) {
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u32 n = tmpTexBuf32[i];
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tmpTexBuf16[i] = clut[GetClutIndex(n)];
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}
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break;
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}
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}
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buf = tmpTexBuf16;
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}
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break;
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case GE_CMODE_32BIT_ABGR8888:
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{
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ReadClut32(clutBuf32);
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const u32 *clut = clutBuf32;
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if (!(gstate.texmode & 1)) {
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switch (bytesPerIndex) {
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case 1:
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for (int i = 0; i < length; i++) {
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u8 index = Memory::ReadUnchecked_U8(texaddr + i);
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tmpTexBuf32[i] = clut[GetClutIndex(index)];
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}
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break;
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case 2:
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for (int i = 0; i < length; i++) {
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u16 index = Memory::ReadUnchecked_U16(texaddr + i * 2);
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tmpTexBuf32[i] = clut[GetClutIndex(index)];
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}
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break;
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case 4:
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for (int i = 0; i < length; i++) {
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u32 index = Memory::ReadUnchecked_U32(texaddr + i * 4);
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tmpTexBuf32[i] = clut[GetClutIndex(index)];
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}
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break;
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}
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} else {
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UnswizzleFromMem(texaddr, bytesPerIndex, level);
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switch (bytesPerIndex) {
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case 1:
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for (int i = length - 4, j = (length / 4) - 1; i >= 0; i -= 4, j--) {
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u32 n = tmpTexBuf32[j];
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u32 k;
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for (k = 0; k < 4; k++) {
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u32 index = (n >> (k * 8)) & 0xff;
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tmpTexBuf32[i + k] = clut[GetClutIndex(index)];
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}
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}
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break;
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case 2:
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for (int i = length - 2, j = (length / 2) - 1; i >= 0; i -= 2, j--) {
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u32 n = tmpTexBuf32[j];
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tmpTexBuf32[i + 0] = clut[GetClutIndex(n & 0xffff)];
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tmpTexBuf32[i + 1] = clut[GetClutIndex(n >> 16)];
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}
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break;
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case 4:
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for (int i = 0; i < length; i++) {
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u32 n = tmpTexBuf32[i];
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tmpTexBuf32[i] = clut[GetClutIndex(n)];
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}
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break;
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}
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}
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buf = tmpTexBuf32;
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}
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break;
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default:
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ERROR_LOG(G3D, "Unhandled clut texture mode %d!!!", (gstate.clutformat & 3));
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break;
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}
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return buf;
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}
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GLenum getClutDestFormat(GEPaletteFormat format) {
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switch (format) {
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case GE_CMODE_16BIT_ABGR4444:
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return GL_UNSIGNED_SHORT_4_4_4_4;
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case GE_CMODE_16BIT_ABGR5551:
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return GL_UNSIGNED_SHORT_5_5_5_1;
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case GE_CMODE_16BIT_BGR5650:
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return GL_UNSIGNED_SHORT_5_6_5;
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case GE_CMODE_32BIT_ABGR8888:
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return GL_UNSIGNED_BYTE;
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}
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return 0;
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}
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static const u8 texByteAlignMap[] = {2, 2, 2, 4};
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static const GLuint MinFiltGL[8] = {
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GL_NEAREST,
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GL_LINEAR,
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GL_NEAREST,
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GL_LINEAR,
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GL_NEAREST_MIPMAP_NEAREST,
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GL_LINEAR_MIPMAP_NEAREST,
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GL_NEAREST_MIPMAP_LINEAR,
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GL_LINEAR_MIPMAP_LINEAR,
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};
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static const GLuint MagFiltGL[2] = {
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GL_NEAREST,
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GL_LINEAR
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};
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// OpenGL ES 2.0 workaround. This SHOULD be available but is NOT in the headers in Android.
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// Let's see if this hackery works.
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#ifndef GL_TEXTURE_LOD_BIAS
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#define GL_TEXTURE_LOD_BIAS 0x8501
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#endif
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#ifndef GL_TEXTURE_MAX_LOD
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#define GL_TEXTURE_MAX_LOD 0x813B
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#endif
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// This should not have to be done per texture! OpenGL is silly yo
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// TODO: Dirty-check this against the current texture.
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void TextureCache::UpdateSamplingParams(TexCacheEntry &entry, bool force) {
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int minFilt = gstate.texfilter & 0x7;
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int magFilt = (gstate.texfilter>>8) & 1;
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bool sClamp = gstate.texwrap & 1;
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bool tClamp = (gstate.texwrap>>8) & 1;
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if (entry.maxLevel == 0) {
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// Enforce no mip filtering, for safety.
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minFilt &= 1; // no mipmaps yet
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} else {
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// TODO: Is this a signed value? Which direction?
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float lodBias = 0.0; // -(float)((gstate.texlevel >> 16) & 0xFF) / 16.0f;
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if (force || entry.lodBias != lodBias) {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, lodBias);
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entry.lodBias = lodBias;
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}
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}
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if (g_Config.bLinearFiltering) {
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magFilt |= 1;
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minFilt |= 1;
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}
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if (force || entry.minFilt != minFilt) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, MinFiltGL[minFilt]);
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entry.minFilt = minFilt;
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}
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if (force || entry.magFilt != magFilt) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, MagFiltGL[magFilt]);
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entry.magFilt = magFilt;
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}
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if (force || entry.sClamp != sClamp) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, sClamp ? GL_CLAMP_TO_EDGE : GL_REPEAT);
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entry.sClamp = sClamp;
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}
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if (force || entry.tClamp != tClamp) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, tClamp ? GL_CLAMP_TO_EDGE : GL_REPEAT);
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entry.tClamp = tClamp;
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}
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}
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// All these DXT structs are in the reverse order, as compared to PC.
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// On PC, alpha comes before color, and interpolants are before the tile data.
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struct DXT1Block {
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u8 lines[4];
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u16 color1;
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u16 color2;
|
|
};
|
|
|
|
struct DXT3Block {
|
|
DXT1Block color;
|
|
u16 alphaLines[4];
|
|
};
|
|
|
|
struct DXT5Block {
|
|
DXT1Block color;
|
|
u32 alphadata2;
|
|
u16 alphadata1;
|
|
u8 alpha1; u8 alpha2;
|
|
};
|
|
|
|
static inline u32 makecol(int r, int g, int b, int a) {
|
|
return (a << 24) | (r << 16) | (g << 8) | b;
|
|
}
|
|
|
|
// This could probably be done faster by decoding two or four blocks at a time with SSE/NEON.
|
|
static void decodeDXT1Block(u32 *dst, const DXT1Block *src, int pitch, bool ignore1bitAlpha = false) {
|
|
// S3TC Decoder
|
|
// Needs more speed and debugging.
|
|
u16 c1 = (src->color1);
|
|
u16 c2 = (src->color2);
|
|
int red1 = Convert5To8(c1 & 0x1F);
|
|
int red2 = Convert5To8(c2 & 0x1F);
|
|
int green1 = Convert6To8((c1 >> 5) & 0x3F);
|
|
int green2 = Convert6To8((c2 >> 5) & 0x3F);
|
|
int blue1 = Convert5To8((c1 >> 11) & 0x1F);
|
|
int blue2 = Convert5To8((c2 >> 11) & 0x1F);
|
|
|
|
u32 colors[4];
|
|
colors[0] = makecol(red1, green1, blue1, 255);
|
|
colors[1] = makecol(red2, green2, blue2, 255);
|
|
if (c1 > c2 || ignore1bitAlpha) {
|
|
int blue3 = ((blue2 - blue1) >> 1) - ((blue2 - blue1) >> 3);
|
|
int green3 = ((green2 - green1) >> 1) - ((green2 - green1) >> 3);
|
|
int red3 = ((red2 - red1) >> 1) - ((red2 - red1) >> 3);
|
|
colors[2] = makecol(red1 + red3, green1 + green3, blue1 + blue3, 255);
|
|
colors[3] = makecol(red2 - red3, green2 - green3, blue2 - blue3, 255);
|
|
} else {
|
|
colors[2] = makecol((red1 + red2 + 1) / 2, // Average
|
|
(green1 + green2 + 1) / 2,
|
|
(blue1 + blue2 + 1) / 2, 255);
|
|
colors[3] = makecol(red2, green2, blue2, 0); // Color2 but transparent
|
|
}
|
|
|
|
for (int y = 0; y < 4; y++) {
|
|
int val = src->lines[y];
|
|
for (int x = 0; x < 4; x++) {
|
|
dst[x] = colors[val & 3];
|
|
val >>= 2;
|
|
}
|
|
dst += pitch;
|
|
}
|
|
}
|
|
|
|
static void decodeDXT3Block(u32 *dst, const DXT3Block *src, int pitch)
|
|
{
|
|
decodeDXT1Block(dst, &src->color, pitch, true);
|
|
// Alpha: TODO
|
|
}
|
|
|
|
static inline u8 lerp8(const DXT5Block *src, int n) {
|
|
float d = n / 7.0f;
|
|
return (u8)(src->alpha1 + (src->alpha2 - src->alpha1) * d);
|
|
}
|
|
|
|
static inline u8 lerp6(const DXT5Block *src, int n) {
|
|
float d = n / 5.0f;
|
|
return (u8)(src->alpha1 + (src->alpha2 - src->alpha1) * d);
|
|
}
|
|
|
|
// The alpha channel is not 100% correct
|
|
static void decodeDXT5Block(u32 *dst, const DXT5Block *src, int pitch) {
|
|
decodeDXT1Block(dst, &src->color, pitch, true);
|
|
u8 alpha[8];
|
|
|
|
alpha[0] = src->alpha1;
|
|
alpha[1] = src->alpha2;
|
|
if (alpha[0] > alpha[1]) {
|
|
alpha[2] = lerp8(src, 6);
|
|
alpha[3] = lerp8(src, 5);
|
|
alpha[4] = lerp8(src, 4);
|
|
alpha[5] = lerp8(src, 3);
|
|
alpha[6] = lerp8(src, 2);
|
|
alpha[7] = lerp8(src, 1);
|
|
} else {
|
|
alpha[2] = lerp6(src, 4);
|
|
alpha[3] = lerp6(src, 3);
|
|
alpha[4] = lerp6(src, 2);
|
|
alpha[5] = lerp6(src, 1);
|
|
alpha[6] = 0;
|
|
alpha[7] = 255;
|
|
}
|
|
|
|
u64 data = ((u64)src->alphadata1 << 32) | src->alphadata2;
|
|
|
|
for (int y = 0; y < 4; y++) {
|
|
for (int x = 0; x < 4; x++) {
|
|
dst[x] = (dst[x] & 0xFFFFFF) | (alpha[data & 7] << 24);
|
|
data >>= 3;
|
|
}
|
|
dst += pitch;
|
|
}
|
|
}
|
|
|
|
static void convertColors(u8 *finalBuf, GLuint dstFmt, int numPixels) {
|
|
// TODO: All these can be further sped up with SSE or NEON.
|
|
switch (dstFmt) {
|
|
case GL_UNSIGNED_SHORT_4_4_4_4:
|
|
{
|
|
u32 *p = (u32 *)finalBuf;
|
|
for (int i = 0; i < (numPixels + 1) / 2; i++) {
|
|
u32 c = p[i];
|
|
p[i] = ((c >> 12) & 0x000F000F) |
|
|
((c >> 4) & 0x00F000F0) |
|
|
((c << 4) & 0x0F000F00) |
|
|
((c << 12) & 0xF000F000);
|
|
}
|
|
}
|
|
break;
|
|
case GL_UNSIGNED_SHORT_5_5_5_1:
|
|
{
|
|
u32 *p = (u32 *)finalBuf;
|
|
for (int i = 0; i < (numPixels + 1) / 2; i++) {
|
|
u32 c = p[i];
|
|
p[i] = ((c >> 15) & 0x00010001) |
|
|
((c >> 9) & 0x003E003E) |
|
|
((c << 1) & 0x07C007C0) |
|
|
((c << 11) & 0xF800F800);
|
|
}
|
|
}
|
|
break;
|
|
case GL_UNSIGNED_SHORT_5_6_5:
|
|
{
|
|
u32 *p = (u32 *)finalBuf;
|
|
for (int i = 0; i < (numPixels + 1) / 2; i++) {
|
|
u32 c = p[i];
|
|
p[i] = ((c >> 11) & 0x001F001F) |
|
|
(c & 0x07E007E0) |
|
|
((c << 11) & 0xF800F800);
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
{
|
|
// No need to convert RGBA8888, right order already
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void TextureCache::StartFrame() {
|
|
lastBoundTexture = -1;
|
|
Decimate();
|
|
}
|
|
|
|
static const u8 bitsPerPixel[11] = {
|
|
16, //GE_TFMT_5650=16,
|
|
16, //GE_TFMT_5551=16,
|
|
16, //GE_TFMT_4444=16,
|
|
32, //GE_TFMT_8888=3,
|
|
4, //GE_TFMT_CLUT4=4,
|
|
8, //GE_TFMT_CLUT8=5,
|
|
16, //GE_TFMT_CLUT16=6,
|
|
32, //GE_TFMT_CLUT32=7,
|
|
4, //GE_TFMT_DXT1=4,
|
|
8, //GE_TFMT_DXT3=8,
|
|
8, //GE_TFMT_DXT5=8,
|
|
};
|
|
|
|
static const bool formatUsesClut[11] = {
|
|
false,
|
|
false,
|
|
false,
|
|
false,
|
|
true,
|
|
true,
|
|
true,
|
|
true,
|
|
false,
|
|
false,
|
|
false,
|
|
};
|
|
|
|
static inline u32 MiniHash(const u32 *ptr) {
|
|
return ptr[0];
|
|
}
|
|
|
|
static inline u32 QuickTexHash(u32 addr, int bufw, int w, int h, u32 format) {
|
|
u32 sizeInRAM = (bitsPerPixel[format < 11 ? format : 0] * bufw * h / 2) / 8;
|
|
const u32 *checkp = (const u32 *) Memory::GetPointer(addr);
|
|
u32 check = 0;
|
|
for (u32 i = 0; i < (sizeInRAM * 2) / 4; ++i)
|
|
check += *checkp++;
|
|
|
|
return check;
|
|
}
|
|
|
|
void TextureCache::SetTexture() {
|
|
u32 texaddr = (gstate.texaddr[0] & 0xFFFFF0) | ((gstate.texbufwidth[0]<<8) & 0x0F000000);
|
|
if (!Memory::IsValidAddress(texaddr)) {
|
|
// Bind a null texture and return.
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
return;
|
|
}
|
|
|
|
u32 format = gstate.texformat & 0xF;
|
|
if (format >= 11) {
|
|
ERROR_LOG(G3D, "Unknown texture format %i", format);
|
|
format = 0;
|
|
}
|
|
bool hasClut = formatUsesClut[format];
|
|
|
|
u64 cachekey = texaddr;
|
|
|
|
u32 clutformat, clutaddr;
|
|
if (hasClut) {
|
|
clutformat = gstate.clutformat & 3;
|
|
clutaddr = GetClutAddr(clutformat == GE_CMODE_32BIT_ABGR8888 ? 4 : 2);
|
|
cachekey |= (u64)clutaddr << 32;
|
|
} else {
|
|
clutaddr = 0;
|
|
}
|
|
|
|
int maxLevel = ((gstate.texmode >> 16) & 0x7);
|
|
|
|
u32 texhash = MiniHash((const u32 *)Memory::GetPointer(texaddr));
|
|
|
|
TexCache::iterator iter = cache.find(cachekey);
|
|
TexCacheEntry *entry = NULL;
|
|
gstate_c.flipTexture = false;
|
|
gstate_c.skipDrawReason &= ~SKIPDRAW_BAD_FB_TEXTURE;
|
|
|
|
if (iter != cache.end()) {
|
|
entry = &iter->second;
|
|
// Check for FBO - slow!
|
|
if (g_Config.bBufferedRendering && entry->framebuffer) {
|
|
entry->framebuffer->usageFlags |= FB_USAGE_TEXTURE;
|
|
if (entry->framebuffer->fbo){
|
|
fbo_bind_color_as_texture(entry->framebuffer->fbo, 0);
|
|
} else {
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
gstate_c.skipDrawReason |= SKIPDRAW_BAD_FB_TEXTURE;
|
|
}
|
|
|
|
UpdateSamplingParams(*entry, false);
|
|
|
|
// This isn't right.
|
|
gstate_c.curTextureWidth = entry->framebuffer->width;
|
|
gstate_c.curTextureHeight = entry->framebuffer->height;
|
|
int h = 1 << ((gstate.texsize[0] >> 8) & 0xf);
|
|
gstate_c.actualTextureHeight = h;
|
|
gstate_c.flipTexture = true;
|
|
entry->lastFrame = gpuStats.numFrames;
|
|
return;
|
|
}
|
|
//Validate the texture here (width, height etc)
|
|
|
|
int dim = gstate.texsize[0] & 0xF0F;
|
|
bool match = true;
|
|
bool rehash = entry->status == TexCacheEntry::STATUS_UNRELIABLE;
|
|
|
|
//TODO: Check more texture parameters, compute real texture hash
|
|
if (dim != entry->dim ||
|
|
entry->hash != texhash ||
|
|
entry->format != format ||
|
|
entry->maxLevel != maxLevel ||
|
|
(hasClut &&
|
|
(entry->clutformat != clutformat ||
|
|
entry->clutaddr != clutaddr ||
|
|
entry->cluthash != Memory::Read_U32(entry->clutaddr))))
|
|
match = false;
|
|
|
|
if (match) {
|
|
if (entry->lastFrame != gpuStats.numFrames) {
|
|
entry->numFrames++;
|
|
}
|
|
if (entry->framesUntilNextFullHash == 0) {
|
|
// Exponential backoff up to 2048 frames. Textures are often reused.
|
|
entry->framesUntilNextFullHash = std::min(2048, entry->numFrames);
|
|
rehash = true;
|
|
} else {
|
|
--entry->framesUntilNextFullHash;
|
|
}
|
|
}
|
|
|
|
// If it's not huge or has been invalidated many times, recheck the whole texture.
|
|
if (entry->invalidHint > 180 || (entry->invalidHint > 15 && dim <= 0x909)) {
|
|
entry->invalidHint = 0;
|
|
rehash = true;
|
|
}
|
|
|
|
if (rehash && entry->status != TexCacheEntry::STATUS_RELIABLE) {
|
|
int w = 1 << (gstate.texsize[0] & 0xf);
|
|
int h = 1 << ((gstate.texsize[0] >> 8) & 0xf);
|
|
int bufw = gstate.texbufwidth[0] & 0x3ff;
|
|
u32 check = QuickTexHash(texaddr, bufw, w, h, format);
|
|
if (check != entry->fullhash) {
|
|
match = false;
|
|
gpuStats.numTextureInvalidations++;
|
|
entry->status = TexCacheEntry::STATUS_UNRELIABLE;
|
|
entry->numFrames = 0;
|
|
} else if (entry->status == TexCacheEntry::STATUS_UNRELIABLE && entry->numFrames > TexCacheEntry::FRAMES_REGAIN_TRUST) {
|
|
entry->status = TexCacheEntry::STATUS_HASHING;
|
|
}
|
|
}
|
|
|
|
if (match) {
|
|
// TODO: Mark the entry reliable if it's been safe for long enough?
|
|
//got one!
|
|
entry->lastFrame = gpuStats.numFrames;
|
|
if (entry->texture != lastBoundTexture) {
|
|
glBindTexture(GL_TEXTURE_2D, entry->texture);
|
|
lastBoundTexture = entry->texture;
|
|
}
|
|
UpdateSamplingParams(*entry, false);
|
|
DEBUG_LOG(G3D, "Texture at %08x Found in Cache, applying", texaddr);
|
|
return; //Done!
|
|
} else {
|
|
INFO_LOG(G3D, "Texture different or overwritten, reloading at %08x", texaddr);
|
|
if (entry->texture == lastBoundTexture)
|
|
lastBoundTexture = -1;
|
|
|
|
glDeleteTextures(1, &entry->texture);
|
|
if (entry->status == TexCacheEntry::STATUS_RELIABLE) {
|
|
entry->status = TexCacheEntry::STATUS_HASHING;
|
|
}
|
|
}
|
|
} else {
|
|
INFO_LOG(G3D,"No texture in cache, decoding...");
|
|
TexCacheEntry entryNew = {0};
|
|
cache[cachekey] = entryNew;
|
|
|
|
entry = &cache[cachekey];
|
|
entry->status = TexCacheEntry::STATUS_HASHING;
|
|
}
|
|
|
|
int w = 1 << (gstate.texsize[0] & 0xf);
|
|
int h = 1 << ((gstate.texsize[0] >> 8) & 0xf);
|
|
|
|
int bufw = gstate.texbufwidth[0] & 0x3ff;
|
|
|
|
//we have to decode it
|
|
entry->addr = texaddr;
|
|
entry->hash = texhash;
|
|
entry->format = format;
|
|
entry->lastFrame = gpuStats.numFrames;
|
|
entry->framebuffer = 0;
|
|
entry->maxLevel = maxLevel;
|
|
entry->lodBias = 0.0f;
|
|
|
|
|
|
if (hasClut) {
|
|
entry->clutformat = clutformat;
|
|
entry->clutaddr = clutaddr;
|
|
entry->cluthash = Memory::Read_U32(entry->clutaddr);
|
|
} else {
|
|
entry->clutaddr = 0;
|
|
}
|
|
|
|
|
|
entry->dim = gstate.texsize[0] & 0xF0F;
|
|
|
|
// This would overestimate the size in many case so we underestimate instead
|
|
// to avoid excessive clearing caused by cache invalidations.
|
|
entry->sizeInRAM = (bitsPerPixel[format < 11 ? format : 0] * bufw * h / 2) / 8;
|
|
|
|
entry->fullhash = QuickTexHash(texaddr, bufw, w, h, format);
|
|
|
|
gstate_c.curTextureWidth = w;
|
|
gstate_c.curTextureHeight = h;
|
|
|
|
glGenTextures(1, &entry->texture);
|
|
glBindTexture(GL_TEXTURE_2D, entry->texture);
|
|
lastBoundTexture = entry->texture;
|
|
|
|
// Adjust maxLevel to actually present levels..
|
|
for (int i = 0; i <= maxLevel; i++) {
|
|
// If encountering levels pointing to nothing, adjust max level.
|
|
u32 levelTexaddr = (gstate.texaddr[i] & 0xFFFFF0) | ((gstate.texbufwidth[i] << 8) & 0x0F000000);
|
|
if (!Memory::IsValidAddress(levelTexaddr)) {
|
|
maxLevel = i - 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
#ifdef USING_GLES2
|
|
// GLES2 doesn't have support for a "Max lod" which is critical as PSP games often
|
|
// don't specify mips all the way down. As a result, we either need to manually generate
|
|
// the bottom few levels or rely on OpenGL's autogen mipmaps instead, which might not
|
|
// be as good quality as the game's own (might even be better in some cases though).
|
|
|
|
// For now, I choose to use autogen mips on GLES2 and the game's own on other platforms.
|
|
// As is usual, GLES3 will solve this problem nicely but wide distribution of that is
|
|
// years away.
|
|
LoadTextureLevel(*entry, 0);
|
|
if (maxLevel > 0)
|
|
glGenerateMipmap(GL_TEXTURE_2D);
|
|
#else
|
|
for (int i = 0; i <= maxLevel; i++) {
|
|
LoadTextureLevel(*entry, i);
|
|
}
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, maxLevel);
|
|
#endif
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, (float)maxLevel);
|
|
float anisotropyLevel = (float) g_Config.iAnisotropyLevel > maxAnisotropyLevel ? maxAnisotropyLevel : (float) g_Config.iAnisotropyLevel;
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropyLevel);
|
|
// NOTICE_LOG(G3D,"AnisotropyLevel = %0.1f , MaxAnisotropyLevel = %0.1f ", anisotropyLevel, maxAnisotropyLevel );
|
|
|
|
UpdateSamplingParams(*entry, true);
|
|
|
|
//glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
//glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
|
}
|
|
|
|
|
|
void TextureCache::LoadTextureLevel(TexCacheEntry &entry, int level)
|
|
{
|
|
void *finalBuf = NULL;
|
|
|
|
// TODO: only do this once
|
|
u32 texByteAlign = 1;
|
|
|
|
// TODO: Look into using BGRA for 32-bit textures when the GL_EXT_texture_format_BGRA8888 extension is available, as it's faster than RGBA on some chips.
|
|
GLenum dstFmt = 0;
|
|
|
|
// TODO: Actually decode the mipmaps.
|
|
|
|
u32 texaddr = (gstate.texaddr[level] & 0xFFFFF0) | ((gstate.texbufwidth[level] << 8) & 0x0F000000);
|
|
|
|
int bufw = gstate.texbufwidth[level] & 0x3ff;
|
|
|
|
|
|
int w = 1 << (gstate.texsize[level] & 0xf);
|
|
int h = 1 << ((gstate.texsize[level] >> 8) & 0xf);
|
|
const u8 *texptr = Memory::GetPointer(texaddr);
|
|
|
|
switch (entry.format)
|
|
{
|
|
case GE_TFMT_CLUT4:
|
|
dstFmt = getClutDestFormat((GEPaletteFormat)(entry.clutformat));
|
|
|
|
switch (entry.clutformat) {
|
|
case GE_CMODE_16BIT_BGR5650:
|
|
case GE_CMODE_16BIT_ABGR5551:
|
|
case GE_CMODE_16BIT_ABGR4444:
|
|
{
|
|
ReadClut16(clutBuf16);
|
|
const u16 *clut = clutBuf16;
|
|
u32 clutSharingOffset = 0; //(gstate.mipmapShareClut & 1) ? 0 : level * 16;
|
|
texByteAlign = 2;
|
|
if (!(gstate.texmode & 1)) {
|
|
const u8 *addr = Memory::GetPointer(texaddr);
|
|
for (int i = 0; i < bufw * h; i += 2)
|
|
{
|
|
u8 index = *addr++;
|
|
tmpTexBuf16[i + 0] = clut[GetClutIndex((index >> 0) & 0xf) + clutSharingOffset];
|
|
tmpTexBuf16[i + 1] = clut[GetClutIndex((index >> 4) & 0xf) + clutSharingOffset];
|
|
}
|
|
} else {
|
|
UnswizzleFromMem(texaddr, 0, level);
|
|
for (int i = 0, j = 0; i < bufw * h; i += 8, j++)
|
|
{
|
|
u32 n = tmpTexBuf32[j];
|
|
u32 k, index;
|
|
for (k = 0; k < 8; k++) {
|
|
index = (n >> (k * 4)) & 0xf;
|
|
tmpTexBuf16[i + k] = clut[GetClutIndex(index) + clutSharingOffset];
|
|
}
|
|
}
|
|
}
|
|
finalBuf = tmpTexBuf16;
|
|
}
|
|
break;
|
|
|
|
case GE_CMODE_32BIT_ABGR8888:
|
|
{
|
|
ReadClut32(clutBuf32);
|
|
const u32 *clut = clutBuf32;
|
|
u32 clutSharingOff = 0;//gstate.mipmapShareClut ? 0 : level * 16;
|
|
if (!(gstate.texmode & 1)) {
|
|
const u8 *addr = Memory::GetPointer(texaddr);
|
|
for (int i = 0; i < bufw * h; i += 2)
|
|
{
|
|
u8 index = *addr++;
|
|
tmpTexBuf32[i + 0] = clut[GetClutIndex((index >> 0) & 0xf) + clutSharingOff];
|
|
tmpTexBuf32[i + 1] = clut[GetClutIndex((index >> 4) & 0xf) + clutSharingOff];
|
|
}
|
|
} else {
|
|
u32 pixels = bufw * h;
|
|
UnswizzleFromMem(texaddr, 0, level);
|
|
for (int i = pixels - 8, j = (pixels / 8) - 1; i >= 0; i -= 8, j--) {
|
|
u32 n = tmpTexBuf32[j];
|
|
for (int k = 0; k < 8; k++) {
|
|
u32 index = (n >> (k * 4)) & 0xf;
|
|
tmpTexBuf32[i + k] = clut[GetClutIndex(index) + clutSharingOff];
|
|
}
|
|
}
|
|
}
|
|
finalBuf = tmpTexBuf32;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
ERROR_LOG(G3D, "Unknown CLUT4 texture mode %d", (gstate.clutformat & 3));
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case GE_TFMT_CLUT8:
|
|
finalBuf = readIndexedTex(level, texaddr, 1);
|
|
dstFmt = getClutDestFormat((GEPaletteFormat)(gstate.clutformat & 3));
|
|
texByteAlign = texByteAlignMap[(gstate.clutformat & 3)];
|
|
break;
|
|
|
|
case GE_TFMT_CLUT16:
|
|
finalBuf = readIndexedTex(level, texaddr, 2);
|
|
dstFmt = getClutDestFormat((GEPaletteFormat)(gstate.clutformat & 3));
|
|
texByteAlign = texByteAlignMap[(gstate.clutformat & 3)];
|
|
break;
|
|
|
|
case GE_TFMT_CLUT32:
|
|
finalBuf = readIndexedTex(level, texaddr, 4);
|
|
dstFmt = getClutDestFormat((GEPaletteFormat)(gstate.clutformat & 3));
|
|
texByteAlign = texByteAlignMap[(gstate.clutformat & 3)];
|
|
break;
|
|
|
|
case GE_TFMT_4444:
|
|
case GE_TFMT_5551:
|
|
case GE_TFMT_5650:
|
|
if (entry.format == GE_TFMT_4444)
|
|
dstFmt = GL_UNSIGNED_SHORT_4_4_4_4;
|
|
else if (entry.format == GE_TFMT_5551)
|
|
dstFmt = GL_UNSIGNED_SHORT_5_5_5_1;
|
|
else if (entry.format == GE_TFMT_5650)
|
|
dstFmt = GL_UNSIGNED_SHORT_5_6_5;
|
|
texByteAlign = 2;
|
|
|
|
if (!(gstate.texmode & 1)) {
|
|
int len = std::max(bufw, w) * h;
|
|
for (int i = 0; i < len; i++)
|
|
tmpTexBuf16[i] = Memory::ReadUnchecked_U16(texaddr + i * 2);
|
|
finalBuf = tmpTexBuf16;
|
|
}
|
|
else
|
|
finalBuf = UnswizzleFromMem(texaddr, 2, level);
|
|
break;
|
|
|
|
case GE_TFMT_8888:
|
|
dstFmt = GL_UNSIGNED_BYTE;
|
|
if (!(gstate.texmode & 1)) {
|
|
int len = bufw * h;
|
|
for (int i = 0; i < len; i++)
|
|
tmpTexBuf32[i] = Memory::ReadUnchecked_U32(texaddr + i * 4);
|
|
finalBuf = tmpTexBuf32;
|
|
}
|
|
else
|
|
finalBuf = UnswizzleFromMem(texaddr, 4, level);
|
|
break;
|
|
|
|
case GE_TFMT_DXT1:
|
|
dstFmt = GL_UNSIGNED_BYTE;
|
|
{
|
|
u32 *dst = tmpTexBuf32;
|
|
DXT1Block *src = (DXT1Block*)texptr;
|
|
|
|
for (int y = 0; y < h; y += 4) {
|
|
u32 blockIndex = (y / 4) * (bufw / 4);
|
|
for (int x = 0; x < std::min(bufw, w); x += 4) {
|
|
decodeDXT1Block(dst + bufw * y + x, src + blockIndex, bufw);
|
|
blockIndex++;
|
|
}
|
|
}
|
|
finalBuf = tmpTexBuf32;
|
|
w = (w + 3) & ~3;
|
|
}
|
|
break;
|
|
|
|
case GE_TFMT_DXT3:
|
|
dstFmt = GL_UNSIGNED_BYTE;
|
|
{
|
|
u32 *dst = tmpTexBuf32;
|
|
DXT3Block *src = (DXT3Block*)texptr;
|
|
|
|
// Alpha is off
|
|
for (int y = 0; y < h; y += 4) {
|
|
u32 blockIndex = (y / 4) * (bufw / 4);
|
|
for (int x = 0; x < std::min(bufw, w); x += 4) {
|
|
decodeDXT3Block(dst + bufw * y + x, src + blockIndex, bufw);
|
|
blockIndex++;
|
|
}
|
|
}
|
|
w = (w + 3) & ~3;
|
|
finalBuf = tmpTexBuf32;
|
|
}
|
|
break;
|
|
|
|
case GE_TFMT_DXT5:
|
|
ERROR_LOG(G3D, "Unhandled compressed texture, format %i! swizzle=%i", entry.format, gstate.texmode & 1);
|
|
dstFmt = GL_UNSIGNED_BYTE;
|
|
{
|
|
u32 *dst = tmpTexBuf32;
|
|
DXT5Block *src = (DXT5Block*)texptr;
|
|
|
|
// Alpha is almost right
|
|
for (int y = 0; y < h; y += 4) {
|
|
u32 blockIndex = (y / 4) * (bufw / 4);
|
|
for (int x = 0; x < std::min(bufw, w); x += 4) {
|
|
decodeDXT5Block(dst + bufw * y + x, src + blockIndex, bufw);
|
|
blockIndex++;
|
|
}
|
|
}
|
|
w = (w + 3) & ~3;
|
|
finalBuf = tmpTexBuf32;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
ERROR_LOG(G3D, "Unknown Texture Format %d!!!", entry.format);
|
|
finalBuf = tmpTexBuf32;
|
|
return;
|
|
}
|
|
|
|
if (!finalBuf) {
|
|
ERROR_LOG(G3D, "NO finalbuf! Will crash!");
|
|
}
|
|
|
|
convertColors((u8*)finalBuf, dstFmt, bufw * h);
|
|
|
|
if (w != bufw) {
|
|
int pixelSize;
|
|
switch (dstFmt) {
|
|
case GL_UNSIGNED_SHORT_4_4_4_4:
|
|
case GL_UNSIGNED_SHORT_5_5_5_1:
|
|
case GL_UNSIGNED_SHORT_5_6_5:
|
|
pixelSize = 2;
|
|
break;
|
|
default:
|
|
pixelSize = 4;
|
|
break;
|
|
}
|
|
// Need to rearrange the buffer to simulate GL_UNPACK_ROW_LENGTH etc.
|
|
int inRowBytes = bufw * pixelSize;
|
|
int outRowBytes = w * pixelSize;
|
|
const u8 *read = (const u8 *)finalBuf;
|
|
u8 *write = 0;
|
|
if (w > bufw) {
|
|
write = (u8 *)tmpTexBufRearrange;
|
|
finalBuf = tmpTexBufRearrange;
|
|
} else {
|
|
write = (u8 *)finalBuf;
|
|
}
|
|
for (int y = 0; y < h; y++) {
|
|
memmove(write, read, outRowBytes);
|
|
read += inRowBytes;
|
|
write += outRowBytes;
|
|
}
|
|
}
|
|
|
|
gpuStats.numTexturesDecoded++;
|
|
// Can restore these and remove the above fixup on some platforms.
|
|
//glPixelStorei(GL_UNPACK_ROW_LENGTH, bufw);
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, texByteAlign);
|
|
//glPixelStorei(GL_PACK_ROW_LENGTH, bufw);
|
|
glPixelStorei(GL_PACK_ALIGNMENT, texByteAlign);
|
|
|
|
// INFO_LOG(G3D, "Creating texture level %i/%i from %08x: %i x %i (stride: %i). fmt: %i", level, entry.maxLevel, texaddr, w, h, bufw, entry.format);
|
|
|
|
GLuint components = dstFmt == GL_UNSIGNED_SHORT_5_6_5 ? GL_RGB : GL_RGBA;
|
|
glTexImage2D(GL_TEXTURE_2D, level, components, w, h, 0, components, dstFmt, finalBuf);
|
|
}
|
|
|
|
bool TextureCache::DecodeTexture(u8* output, GPUgstate state)
|
|
{
|
|
GPUgstate oldState = gstate;
|
|
gstate = state;
|
|
|
|
u32 texaddr = (gstate.texaddr[0] & 0xFFFFF0) | ((gstate.texbufwidth[0]<<8) & 0x0F000000);
|
|
|
|
if (!Memory::IsValidAddress(texaddr)) {
|
|
return false;
|
|
}
|
|
|
|
u8 level = 0;
|
|
u32 format = gstate.texformat & 0xF;
|
|
if (format >= 11) {
|
|
ERROR_LOG(G3D, "Unknown texture format %i", format);
|
|
format = 0;
|
|
}
|
|
|
|
u32 clutformat = gstate.clutformat & 3;
|
|
|
|
const u8 *texptr = Memory::GetPointer(texaddr);
|
|
|
|
int bufw = gstate.texbufwidth[0] & 0x3ff;
|
|
|
|
int w = 1 << (gstate.texsize[0] & 0xf);
|
|
int h = 1 << ((gstate.texsize[0]>>8) & 0xf);
|
|
|
|
|
|
GLenum dstFmt = 0;
|
|
u32 texByteAlign = 1;
|
|
|
|
void *finalBuf = NULL;
|
|
|
|
// TODO: Look into using BGRA for 32-bit textures when the GL_EXT_texture_format_BGRA8888 extension is available, as it's faster than RGBA on some chips.
|
|
|
|
switch (format)
|
|
{
|
|
case GE_TFMT_CLUT4:
|
|
dstFmt = getClutDestFormat((GEPaletteFormat)(gstate.clutformat & 3));
|
|
|
|
switch (clutformat) {
|
|
case GE_CMODE_16BIT_BGR5650:
|
|
case GE_CMODE_16BIT_ABGR5551:
|
|
case GE_CMODE_16BIT_ABGR4444:
|
|
{
|
|
ReadClut16(clutBuf16);
|
|
const u16 *clut = clutBuf16;
|
|
u32 clutSharingOff = 0;//gstate.mipmapShareClut ? 0 : level * 16;
|
|
texByteAlign = 2;
|
|
if (!(gstate.texmode & 1)) {
|
|
const u8 *addr = Memory::GetPointer(texaddr);
|
|
for (int i = 0; i < bufw * h; i += 2)
|
|
{
|
|
u8 index = *addr++;
|
|
tmpTexBuf16[i + 0] = clut[GetClutIndex((index >> 0) & 0xf) + clutSharingOff];
|
|
tmpTexBuf16[i + 1] = clut[GetClutIndex((index >> 4) & 0xf) + clutSharingOff];
|
|
}
|
|
} else {
|
|
UnswizzleFromMem(texaddr, 0, level);
|
|
for (int i = 0, j = 0; i < bufw * h; i += 8, j++)
|
|
{
|
|
u32 n = tmpTexBuf32[j];
|
|
u32 k, index;
|
|
for (k = 0; k < 8; k++) {
|
|
index = (n >> (k * 4)) & 0xf;
|
|
tmpTexBuf16[i + k] = clut[GetClutIndex(index) + clutSharingOff];
|
|
}
|
|
}
|
|
}
|
|
finalBuf = tmpTexBuf16;
|
|
}
|
|
break;
|
|
|
|
case GE_CMODE_32BIT_ABGR8888:
|
|
{
|
|
ReadClut32(clutBuf32);
|
|
const u32 *clut = clutBuf32;
|
|
u32 clutSharingOff = 0;//gstate.mipmapShareClut ? 0 : level * 16;
|
|
if (!(gstate.texmode & 1)) {
|
|
const u8 *addr = Memory::GetPointer(texaddr);
|
|
for (int i = 0; i < bufw * h; i += 2)
|
|
{
|
|
u8 index = *addr++;
|
|
tmpTexBuf32[i + 0] = clut[GetClutIndex((index >> 0) & 0xf) + clutSharingOff];
|
|
tmpTexBuf32[i + 1] = clut[GetClutIndex((index >> 4) & 0xf) + clutSharingOff];
|
|
}
|
|
} else {
|
|
u32 pixels = bufw * h;
|
|
UnswizzleFromMem(texaddr, 0, level);
|
|
for (int i = pixels - 8, j = (pixels / 8) - 1; i >= 0; i -= 8, j--) {
|
|
u32 n = tmpTexBuf32[j];
|
|
for (int k = 0; k < 8; k++) {
|
|
u32 index = (n >> (k * 4)) & 0xf;
|
|
tmpTexBuf32[i + k] = clut[GetClutIndex(index) + clutSharingOff];
|
|
}
|
|
}
|
|
}
|
|
finalBuf = tmpTexBuf32;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
ERROR_LOG(G3D, "Unknown CLUT4 texture mode %d", (gstate.clutformat & 3));
|
|
return false;
|
|
}
|
|
break;
|
|
|
|
case GE_TFMT_CLUT8:
|
|
finalBuf = readIndexedTex(level, texaddr, 1);
|
|
dstFmt = getClutDestFormat((GEPaletteFormat)(gstate.clutformat & 3));
|
|
texByteAlign = texByteAlignMap[(gstate.clutformat & 3)];
|
|
break;
|
|
|
|
case GE_TFMT_CLUT16:
|
|
finalBuf = readIndexedTex(level, texaddr, 2);
|
|
dstFmt = getClutDestFormat((GEPaletteFormat)(gstate.clutformat & 3));
|
|
texByteAlign = texByteAlignMap[(gstate.clutformat & 3)];
|
|
break;
|
|
|
|
case GE_TFMT_CLUT32:
|
|
finalBuf = readIndexedTex(level, texaddr, 4);
|
|
dstFmt = getClutDestFormat((GEPaletteFormat)(gstate.clutformat & 3));
|
|
texByteAlign = texByteAlignMap[(gstate.clutformat & 3)];
|
|
break;
|
|
|
|
case GE_TFMT_4444:
|
|
case GE_TFMT_5551:
|
|
case GE_TFMT_5650:
|
|
if (format == GE_TFMT_4444)
|
|
dstFmt = GL_UNSIGNED_SHORT_4_4_4_4;
|
|
else if (format == GE_TFMT_5551)
|
|
dstFmt = GL_UNSIGNED_SHORT_5_5_5_1;
|
|
else if (format == GE_TFMT_5650)
|
|
dstFmt = GL_UNSIGNED_SHORT_5_6_5;
|
|
texByteAlign = 2;
|
|
|
|
if (!(gstate.texmode & 1)) {
|
|
int len = std::max(bufw, w) * h;
|
|
for (int i = 0; i < len; i++)
|
|
tmpTexBuf16[i] = Memory::ReadUnchecked_U16(texaddr + i * 2);
|
|
finalBuf = tmpTexBuf16;
|
|
}
|
|
else
|
|
finalBuf = UnswizzleFromMem(texaddr, 2, level);
|
|
break;
|
|
|
|
case GE_TFMT_8888:
|
|
dstFmt = GL_UNSIGNED_BYTE;
|
|
if (!(gstate.texmode & 1)) {
|
|
int len = bufw * h;
|
|
for (int i = 0; i < len; i++)
|
|
tmpTexBuf32[i] = Memory::ReadUnchecked_U32(texaddr + i * 4);
|
|
finalBuf = tmpTexBuf32;
|
|
}
|
|
else
|
|
finalBuf = UnswizzleFromMem(texaddr, 4, level);
|
|
break;
|
|
|
|
case GE_TFMT_DXT1:
|
|
dstFmt = GL_UNSIGNED_BYTE;
|
|
{
|
|
u32 *dst = tmpTexBuf32;
|
|
DXT1Block *src = (DXT1Block*)texptr;
|
|
|
|
for (int y = 0; y < h; y += 4) {
|
|
u32 blockIndex = (y / 4) * (bufw / 4);
|
|
for (int x = 0; x < std::min(bufw, w); x += 4) {
|
|
decodeDXT1Block(dst + bufw * y + x, src + blockIndex, bufw);
|
|
blockIndex++;
|
|
}
|
|
}
|
|
finalBuf = tmpTexBuf32;
|
|
w = (w + 3) & ~3;
|
|
}
|
|
break;
|
|
|
|
case GE_TFMT_DXT3:
|
|
dstFmt = GL_UNSIGNED_BYTE;
|
|
{
|
|
u32 *dst = tmpTexBuf32;
|
|
DXT3Block *src = (DXT3Block*)texptr;
|
|
|
|
// Alpha is off
|
|
for (int y = 0; y < h; y += 4) {
|
|
u32 blockIndex = (y / 4) * (bufw / 4);
|
|
for (int x = 0; x < std::min(bufw, w); x += 4) {
|
|
decodeDXT3Block(dst + bufw * y + x, src + blockIndex, bufw);
|
|
blockIndex++;
|
|
}
|
|
}
|
|
w = (w + 3) & ~3;
|
|
finalBuf = tmpTexBuf32;
|
|
}
|
|
break;
|
|
|
|
case GE_TFMT_DXT5:
|
|
ERROR_LOG(G3D, "Unhandled compressed texture, format %i! swizzle=%i", format, gstate.texmode & 1);
|
|
dstFmt = GL_UNSIGNED_BYTE;
|
|
{
|
|
u32 *dst = tmpTexBuf32;
|
|
DXT5Block *src = (DXT5Block*)texptr;
|
|
|
|
// Alpha is almost right
|
|
for (int y = 0; y < h; y += 4) {
|
|
u32 blockIndex = (y / 4) * (bufw / 4);
|
|
for (int x = 0; x < std::min(bufw, w); x += 4) {
|
|
decodeDXT5Block(dst + bufw * y + x, src + blockIndex, bufw);
|
|
blockIndex++;
|
|
}
|
|
}
|
|
w = (w + 3) & ~3;
|
|
finalBuf = tmpTexBuf32;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
ERROR_LOG(G3D, "Unknown Texture Format %d!!!", format);
|
|
finalBuf = tmpTexBuf32;
|
|
return false;
|
|
}
|
|
|
|
if (!finalBuf) {
|
|
ERROR_LOG(G3D, "NO finalbuf! Will crash!");
|
|
}
|
|
|
|
convertColors((u8*)finalBuf, dstFmt, bufw * h);
|
|
|
|
if(dstFmt == GL_UNSIGNED_SHORT_4_4_4_4)
|
|
{
|
|
for(int x = 0; x < h; x++)
|
|
for(int y = 0; y < bufw; y++)
|
|
{
|
|
u32 val = ((u16*)finalBuf)[x*bufw + y];
|
|
u32 a = (val & 0xF) * 255 / 15;
|
|
u32 r = ((val & 0xF) >> 24) * 255 / 15;
|
|
u32 g = ((val & 0xF) >> 16) * 255 / 15;
|
|
u32 b = ((val & 0xF) >> 8) * 255 / 15;
|
|
((u32*)output)[x*w + y] = (a << 24) | (r << 16) | (g << 8) | b;
|
|
}
|
|
}
|
|
else if(dstFmt == GL_UNSIGNED_SHORT_5_5_5_1)
|
|
{
|
|
for(int x = 0; x < h; x++)
|
|
for(int y = 0; y < bufw; y++)
|
|
{
|
|
u32 val = ((u16*)finalBuf)[x*bufw + y];
|
|
u32 a = (val & 0x1) * 255;
|
|
u32 r = ((val & 0x1F) >> 11) * 255 / 31;
|
|
u32 g = ((val & 0x1F) >> 6) * 255 / 31;
|
|
u32 b = ((val & 0x1F) >> 1) * 255 / 31;
|
|
((u32*)output)[x*w + y] = (a << 24) | (r << 16) | (g << 8) | b;
|
|
}
|
|
}
|
|
else if(dstFmt == GL_UNSIGNED_SHORT_5_6_5)
|
|
{
|
|
for(int x = 0; x < h; x++)
|
|
for(int y = 0; y < bufw; y++)
|
|
{
|
|
u32 val = ((u16*)finalBuf)[x*bufw + y];
|
|
u32 a = 0xFF;
|
|
u32 r = ((val & 0x1F) >> 11) * 255 / 31;
|
|
u32 g = ((val & 0x3F) >> 6) * 255 / 63;
|
|
u32 b = ((val & 0x1F)) * 255 / 31;
|
|
((u32*)output)[x*w + y] = (a << 24) | (r << 16) | (g << 8) | b;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for(int x = 0; x < h; x++)
|
|
for(int y = 0; y < bufw; y++)
|
|
{
|
|
u32 val = ((u32*)finalBuf)[x*bufw + y];
|
|
((u32*)output)[x*w + y] = ((val & 0xFF000000)) | ((val & 0x00FF0000)>>16) | ((val & 0x0000FF00)) | ((val & 0x000000FF)<<16);
|
|
}
|
|
}
|
|
|
|
gstate = oldState;
|
|
return true;
|
|
}
|