.. |
Common
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Add limited support for newly discovered 32-bit index buffer format (by unknownbrackets)
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2016-04-10 11:03:07 +02:00 |
Debugger
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gedbg: Add mechanics to grab CLUT buffer.
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2016-01-10 09:25:19 -08:00 |
Directx9
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Add limited support for newly discovered 32-bit index buffer format (by unknownbrackets)
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2016-04-10 11:03:07 +02:00 |
GLES
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Add limited support for newly discovered 32-bit index buffer format (by unknownbrackets)
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2016-04-10 11:03:07 +02:00 |
Null
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GPU stats: Have each backend format its own string.
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2016-03-31 10:17:02 +02:00 |
Software
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Add limited support for newly discovered 32-bit index buffer format (by unknownbrackets)
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2016-04-10 11:03:07 +02:00 |
Vulkan
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Add limited support for newly discovered 32-bit index buffer format (by unknownbrackets)
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2016-04-10 11:03:07 +02:00 |
ge_constants.h
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Add limited support for newly discovered 32-bit index buffer format (by unknownbrackets)
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2016-04-10 11:03:07 +02:00 |
GeDisasm.cpp
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Correct weight count display for no weights.
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2015-11-15 15:03:14 -08:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES
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2016-04-10 10:31:42 +02:00 |
GPU.h
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Remove an entry from GPUStats that didn't really belong.
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2016-04-02 11:06:05 +02:00 |
GPU.vcxproj
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Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES
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2016-04-10 10:31:42 +02:00 |
GPU.vcxproj.filters
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Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES
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2016-04-10 10:31:42 +02:00 |
GPUCommon.cpp
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Forgot to remove these from the debug string.
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2016-04-02 10:36:51 +02:00 |
GPUCommon.h
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Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
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2016-02-10 15:36:10 +01:00 |
GPUInterface.h
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GPU stats: Have each backend format its own string.
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2016-03-31 10:17:02 +02:00 |
GPUState.cpp
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Make debug stats more compact.
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2016-03-31 09:47:25 +02:00 |
GPUState.h
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Vulkan: Initial support for aniso filtering.
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2016-03-20 19:31:02 +01:00 |
Math3D.cpp
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Don't use aligned loads in non-inlined funcs.
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2014-03-23 12:09:17 -07:00 |
Math3D.h
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Try to optimize bezier color sampling.
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2015-04-18 12:47:21 -07:00 |