ppsspp/GPU
2016-04-10 11:03:07 +02:00
..
Common Add limited support for newly discovered 32-bit index buffer format (by unknownbrackets) 2016-04-10 11:03:07 +02:00
Debugger gedbg: Add mechanics to grab CLUT buffer. 2016-01-10 09:25:19 -08:00
Directx9 Add limited support for newly discovered 32-bit index buffer format (by unknownbrackets) 2016-04-10 11:03:07 +02:00
GLES Add limited support for newly discovered 32-bit index buffer format (by unknownbrackets) 2016-04-10 11:03:07 +02:00
Null GPU stats: Have each backend format its own string. 2016-03-31 10:17:02 +02:00
Software Add limited support for newly discovered 32-bit index buffer format (by unknownbrackets) 2016-04-10 11:03:07 +02:00
Vulkan Add limited support for newly discovered 32-bit index buffer format (by unknownbrackets) 2016-04-10 11:03:07 +02:00
ge_constants.h Add limited support for newly discovered 32-bit index buffer format (by unknownbrackets) 2016-04-10 11:03:07 +02:00
GeDisasm.cpp Correct weight count display for no weights. 2015-11-15 15:03:14 -08:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES 2016-04-10 10:31:42 +02:00
GPU.h Remove an entry from GPUStats that didn't really belong. 2016-04-02 11:06:05 +02:00
GPU.vcxproj Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES 2016-04-10 10:31:42 +02:00
GPU.vcxproj.filters Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES 2016-04-10 10:31:42 +02:00
GPUCommon.cpp Forgot to remove these from the debug string. 2016-04-02 10:36:51 +02:00
GPUCommon.h Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT. 2016-02-10 15:36:10 +01:00
GPUInterface.h GPU stats: Have each backend format its own string. 2016-03-31 10:17:02 +02:00
GPUState.cpp Make debug stats more compact. 2016-03-31 09:47:25 +02:00
GPUState.h Vulkan: Initial support for aniso filtering. 2016-03-20 19:31:02 +01:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Try to optimize bezier color sampling. 2015-04-18 12:47:21 -07:00