ppsspp/UI
2013-07-29 08:16:06 +08:00
..
EmuScreen.cpp Show speed in percent 2013-07-27 23:23:16 +02:00
EmuScreen.h Boot game in EmuScreen::update instead of the constructor. Avoids issues with starting games from the command line. 2013-07-27 13:26:26 +02:00
GameInfoCache.cpp Move VirtualDiscFileSystem to its own file. 2013-07-28 12:31:48 -07:00
GameInfoCache.h Logic precedence error, warning fixes 2013-06-11 11:05:34 +02:00
GamepadEmu.cpp Correct inverted Y axis of new touch screen analog stick 2013-07-20 18:50:46 +02:00
GamepadEmu.h Warning fixes, fix hw back button on Android 2013-07-20 20:49:08 +02:00
GameScreen.cpp NewUI: Add new Language selector screen (uses the new popup list screen). 2013-07-16 00:29:50 +02:00
GameScreen.h Assorted UI cleanups. Add a bunch of little image files that may be used in the Ouya port later. 2013-07-15 17:41:24 +02:00
GameSettingsScreen.cpp Centralize control mapping to in-game control section #1 2013-07-29 08:15:30 +08:00
GameSettingsScreen.h Centralize control mapping to in-game control section #2 2013-07-29 08:16:06 +08:00
MainScreen.cpp Open directory as disc image 2013-07-23 17:24:33 +02:00
MainScreen.h NewUI: Load games directly by press-and-hold on the main menu 2013-07-22 22:36:56 +02:00
MenuScreens.cpp Restructure the code slightly, make the old UI send a message to the emulator window to reflect the new logging status(to enable/disable the menu item, and possibly close the console), move the custom WM messages to an enum. 2013-07-27 20:47:06 -04:00
MenuScreens.h Merge pull request #2810 from papel/master 2013-07-18 12:08:50 -07:00
MiscScreens.cpp Minor cleanup in texcache, fix some warnings 2013-07-22 19:26:16 +02:00
MiscScreens.h Add basic NewUI in-game menu. 2013-07-21 13:31:46 +02:00
NativeApp.cpp Merge remote-tracking branch 'origin' 2013-07-27 13:11:30 +02:00
OnScreenDisplay.cpp Fall back to software transform when hardware transform fails. Should help Mali devices. 2013-06-06 10:09:37 +02:00
OnScreenDisplay.h Fall back to software transform when hardware transform fails. Should help Mali devices. 2013-06-06 10:09:37 +02:00
PluginScreen.cpp Add basic NewUI in-game menu. 2013-07-21 13:31:46 +02:00
PluginScreen.h Add basic NewUI in-game menu. 2013-07-21 13:31:46 +02:00
ReadMe.txt Move non-Android specific stuff from android/jni to /UI. 2013-03-30 15:46:26 +01:00
ui_atlas.cpp Update lang/ and zim assets. 2013-06-03 17:22:58 +08:00
ui_atlas.h Switch main UI font to one built to include Hiragana and Katakana. Don't know if that is enough. 2013-04-17 16:39:01 +02:00
UI.vcxproj Assorted UI cleanups. Add a bunch of little image files that may be used in the Ouya port later. 2013-07-15 17:41:24 +02:00
UI.vcxproj.filters Assorted UI cleanups. Add a bunch of little image files that may be used in the Ouya port later. 2013-07-15 17:41:24 +02:00
UIShader.cpp Possible fix for onscreen buttons turning black sometimes. 2013-04-21 19:32:56 +02:00
UIShader.h Move non-Android specific stuff from android/jni to /UI. 2013-03-30 15:46:26 +01:00

========================================================================
    STATIC LIBRARY : UI Project Overview
========================================================================

AppWizard has created this UI library project for you.

No source files were created as part of your project.


UI.vcxproj
    This is the main project file for VC++ projects generated using an Application Wizard.
    It contains information about the version of Visual C++ that generated the file, and
    information about the platforms, configurations, and project features selected with the
    Application Wizard.

UI.vcxproj.filters
    This is the filters file for VC++ projects generated using an Application Wizard. 
    It contains information about the association between the files in your project 
    and the filters. This association is used in the IDE to show grouping of files with
    similar extensions under a specific node (for e.g. ".cpp" files are associated with the
    "Source Files" filter).

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Other notes:

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