ppsspp/GPU/GLES
Unknown W. Brackets b20cd3cba2 Clear stencil on switch from 565 buffer.
Fixes #2094, shadows in Kingdom Hearts in some scenes.

Not a complete solution, but should be a relatively safe one.
2014-09-07 08:47:46 -07:00
..
DepalettizeShader.cpp Fix depal shaders on GLES3 devices. 2014-07-02 22:35:47 -07:00
DepalettizeShader.h Add basic decimation to the depal clut cache. 2014-05-31 22:07:41 -07:00
FragmentShaderGenerator.cpp Try to simplify alpha replace for poor compilers. 2014-09-07 08:25:39 -07:00
FragmentShaderGenerator.h Support INVERT with stencil alpha replacement. 2014-08-24 10:24:28 -07:00
Framebuffer.cpp Clear stencil on switch from 565 buffer. 2014-09-07 08:47:46 -07:00
Framebuffer.h Clear stencil on switch from 565 buffer. 2014-09-07 08:47:46 -07:00
GLES_GPU.cpp Eat cycles during block transfers. 2014-08-30 22:02:28 -07:00
GLES_GPU.h Allow changing prescale uv at runtime. 2014-06-28 21:51:25 -07:00
ShaderManager.cpp Fix USE_BONE_ARRAY (currently disabled.) 2014-08-17 10:56:30 -07:00
ShaderManager.h Support alpha / color test masks on desktop/gles3. 2014-06-16 00:33:48 -07:00
SoftwareTransform.cpp Avoid some magic numbers. 2014-08-30 22:06:25 -07:00
Spline.cpp Use the same vertex decoders for splines. 2014-06-29 15:46:59 -07:00
StateMapping.cpp Support stencil incr/decr even without blending. 2014-08-24 10:24:30 -07:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp Avoid unbinding the draw fbo where possible. 2014-08-27 23:08:17 -07:00
TextureCache.cpp Remove most mentions of the "_XBOX" define 2014-08-24 14:21:35 +02:00
TextureCache.h D3D: Don't display buffered rendering upside down. Support screen scaling filter setting 2014-08-24 14:04:55 +02:00
TextureScaler.cpp Add some missing algorithm includes. 2014-07-01 00:26:22 -07:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Add a config option for the slow framebuf effects. 2014-07-08 23:57:27 -07:00
TransformPipeline.h Support stencil incr/decr even without blending. 2014-08-24 10:24:30 -07:00
VertexDecoder.cpp Force positions to scale by 128/32768 as psp does. 2014-08-17 14:31:49 -07:00
VertexDecoder.h Refactor s8/s16 to float conversion. 2014-08-18 00:47:50 -07:00
VertexDecoderArm.cpp Refactor s8/s16 to float conversion. 2014-08-18 00:47:50 -07:00
VertexDecoderX86.cpp Refactor s8/s16 to float conversion. 2014-08-18 00:47:50 -07:00
VertexShaderGenerator.cpp Disable precision qualifiers on desktop GL 2014-06-10 22:44:53 +02:00
VertexShaderGenerator.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00