mirror of
https://github.com/libretro/ppsspp.git
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2b98f15f17
TODO: Should this be default? Does this make sense for d-pad too?
134 lines
3.9 KiB
C++
134 lines
3.9 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "input/input_state.h"
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#include "gfx_es2/draw_buffer.h"
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#include "ui/view.h"
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#include "ui/viewgroup.h"
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class MultiTouchButton : public UI::View {
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public:
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MultiTouchButton(int bgImg, int img, float scale, UI::LayoutParams *layoutParams)
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: UI::View(layoutParams), pointerDownMask_(0), scale_(scale), bgImg_(bgImg), img_(img), angle_(0.0f), flipImageH_(false) {
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}
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virtual bool Key(const KeyInput &input) { return false; }
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virtual void Update(const InputState &input) {}
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virtual void Touch(const TouchInput &input);
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virtual void Draw(UIContext &dc);
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virtual void GetContentDimensions(const UIContext &dc, float &w, float &h) const;
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virtual bool IsDown() { return pointerDownMask_ != 0; }
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// chainable
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MultiTouchButton *FlipImageH(bool flip) { flipImageH_ = flip; return this; }
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MultiTouchButton *SetAngle(float angle) { angle_ = angle; return this; }
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protected:
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uint32_t pointerDownMask_;
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float scale_;
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private:
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int bgImg_;
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int img_;
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float angle_;
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bool flipImageH_;
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};
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class BoolButton : public MultiTouchButton {
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public:
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BoolButton(bool *value, int bgImg, int img, float scale, UI::LayoutParams *layoutParams)
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: MultiTouchButton(bgImg, img, scale, layoutParams), value_(value) {
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}
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virtual void Touch(const TouchInput &input) override;
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virtual bool IsDown() { return *value_; }
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private:
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bool *value_;
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};
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class PSPButton : public MultiTouchButton {
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public:
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PSPButton(int pspButtonBit, int bgImg, int img, float scale, UI::LayoutParams *layoutParams)
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: MultiTouchButton(bgImg, img, scale, layoutParams), pspButtonBit_(pspButtonBit) {
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}
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void Touch(const TouchInput &input) override;
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virtual bool IsDown();
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private:
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int pspButtonBit_;
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};
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class PSPDpad : public UI::View {
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public:
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PSPDpad(int arrowIndex, int overlayIndex, float scale, float spacing, UI::LayoutParams *layoutParams);
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bool Key(const KeyInput &input) override { return false; }
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void Update(const InputState &input) override {}
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void Touch(const TouchInput &input) override;
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void Draw(UIContext &dc) override;
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void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
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private:
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void ProcessTouch(float x, float y, bool down);
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int arrowIndex_;
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int overlayIndex_;
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float scale_;
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float spacing_;
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int dragPointerId_;
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int down_;
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};
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class PSPStick : public UI::View {
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public:
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PSPStick(int bgImg, int stickImg, int stick, float scale, UI::LayoutParams *layoutParams);
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bool Key(const KeyInput &input) override { return false; }
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void Update(const InputState &input) override {}
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void Touch(const TouchInput &input) override;
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void Draw(UIContext &dc) override;
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void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
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private:
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void ProcessTouch(float x, float y, bool down);
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int dragPointerId_;
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int bgImg_;
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int stickImageIndex_;
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int stick_;
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float stick_size_;
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float scale_;
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bool dragging_[MAX_POINTERS];
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bool lastPointerDown_[MAX_POINTERS];
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float centerX_;
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float centerY_;
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};
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//initializes the layout from Config. if a default layout does not exist,
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//it sets up default values
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void InitPadLayout(float xres, float yres, float globalScale = 1.15f);
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UI::ViewGroup *CreatePadLayout(float xres, float yres, bool *pause);
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const int D_pad_Radius = 50;
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const int baseActionButtonSpacing = 60;
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