ppsspp/UI/Store.h
2015-07-04 09:05:17 -07:00

104 lines
2.9 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "base/functional.h"
#include "ui/ui_screen.h"
#include "ui/viewgroup.h"
#include "net/http_client.h"
#include "Core/Util/GameManager.h"
#include "UI/MiscScreens.h"
// Game screen: Allows you to start a game, delete saves, delete the game,
// set game specific settings, etc.
// Uses GameInfoCache heavily to implement the functionality.
struct json_value;
enum EntryType {
ENTRY_PBPZIP,
ENTRY_ISO,
};
struct StoreCategory {
std::string name;
};
struct StoreEntry {
EntryType type;
std::string name;
std::string description;
std::string author;
std::string iconURL;
std::string file; // This is the folder name of the installed one too, and hence a "unique-ish" identifier.
std::string category;
std::string downloadURL; // Only set for games that are not hosted on store.ppsspp.org
u64 size;
};
struct StoreFilter {
std::string categoryId;
};
class StoreScreen : public UIDialogScreenWithBackground {
public:
StoreScreen();
~StoreScreen();
virtual void update(InputState &input);
virtual std::string tag() const { return "store"; }
protected:
virtual void CreateViews();
UI::EventReturn OnGameSelected(UI::EventParams &e);
UI::EventReturn OnCategorySelected(UI::EventParams &e);
UI::EventReturn OnRetry(UI::EventParams &e);
UI::EventReturn OnGameLaunch(UI::EventParams &e);
private:
void SetFilter(const StoreFilter &filter);
void ParseListing(std::string json);
std::vector<StoreEntry> FilterEntries();
std::string GetStoreJsonURL(std::string storePath) const;
std::string GetTranslatedString(const json_value *json, std::string key, const char *fallback = 0) const;
std::shared_ptr<http::Download> listing_;
std::shared_ptr<http::Download> image_;
// TODO: Replace with a PathBrowser or similar. Though that one only supports
// local filesystems at the moment.
std::string storePath_;
bool loading_;
bool connectionError_;
std::map<std::string, StoreCategory> categories_;
// We download the whole store in one JSON request. Not super scalable but works fine
// for now. entries_ contains all the products in the store.
std::vector<StoreEntry> entries_;
StoreFilter filter_;
std::string lang_;
UI::ViewGroup *productPanel_;
};