ppsspp/UI/ui_atlas.h
Peter Tissen df8e3bfe45 add an indicator to games when they have game settings
add slightly irregular *.zim files for now
(has some symbols from DejaVuSansCondensed and an extra symbol)
2014-12-16 00:15:36 +01:00

49 lines
929 B
C

// Header generated by atlastool from atlasscript.txt (hrydgard@gmail.com)
#pragma once
#include "gfx/texture_atlas.h"
// FONTS_ui
#define UBUNTU24 0
// IMAGES_ui
#define I_SOLIDWHITE 0
#define I_CROSS 1
#define I_CIRCLE 2
#define I_SQUARE 3
#define I_TRIANGLE 4
#define I_SELECT 5
#define I_START 6
#define I_ARROW 7
#define I_DIR 8
#define I_ROUND 9
#define I_RECT 10
#define I_STICK 11
#define I_STICK_BG 12
#define I_SHOULDER 13
#define I_DIR_LINE 14
#define I_ROUND_LINE 15
#define I_RECT_LINE 16
#define I_SHOULDER_LINE 17
#define I_STICK_LINE 18
#define I_STICK_BG_LINE 19
#define I_CHECKEDBOX 20
#define I_BG 21
#define I_BG_GOLD 22
#define I_L 23
#define I_R 24
#define I_DROP_SHADOW 25
#define I_LINES 26
#define I_GRID 27
#define I_LOGO 28
#define I_ICON 29
#define I_ICONGOLD 30
#define I_FOLDER 31
#define I_UP_DIRECTORY 32
#define I_GEAR 33
extern const Atlas ui_atlas;
extern const AtlasImage ui_images[34];