ppsspp/GPU/GLES
2013-10-05 17:19:52 -07:00
..
FragmentShaderGenerator.cpp Fix shader generation issue for desktop PowerVR chips - are there still such things??? 2013-09-29 11:17:12 +02:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Fix a possibly wrong framebuffer pointer. 2013-10-05 17:19:52 -07:00
Framebuffer.h Enable FXAA on mobile. Hopefully the buildbot will copy the shader, too... 2013-09-28 23:51:10 +02:00
GLES_GPU.cpp Remove duplicate comment 2013-10-01 14:04:48 +08:00
GLES_GPU.h Add an interface to grab the depth/stencil buffers. 2013-09-28 02:23:07 -07:00
ShaderManager.cpp Possible fix to bezier texture coordinate problem reported by CPkmn 2013-09-23 22:02:58 +02:00
ShaderManager.h Possible fix to bezier texture coordinate problem reported by CPkmn 2013-09-23 22:02:58 +02:00
Spline.cpp Avoid some shadowing warnings. 2013-10-05 11:13:39 -07:00
StateMapping.cpp Get stencil/depth reading for ge debugger. 2013-10-05 17:19:17 -07:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
TextureCache.cpp Merge pull request #3967 from raven02/patch-17 2013-09-30 03:39:47 -07:00
TextureCache.h Add a way to get to the current texture as well. 2013-09-27 22:46:08 -07:00
TextureScaler.cpp Put the removed include back, but only for Visual Studio 2012. 2013-09-17 10:27:06 -04:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Projection mapping : Initialize z as 1.0f 2013-10-01 09:01:38 +08:00
TransformPipeline.h Try to fix scaling of generated UV texcoords on splines. 2013-09-24 14:14:05 +02:00
VertexDecoder.cpp Curious about what games use morph, so let's report. 2013-09-21 21:22:13 +02:00
VertexDecoder.h Compile Ced's DX9 GPU on Windows. Not hooked up yet. 2013-09-15 12:52:44 +02:00
VertexShaderGenerator.cpp Projection mapping : Initialize z as 1.0f 2013-10-01 09:01:38 +08:00
VertexShaderGenerator.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00