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Common
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D3D: No need to convert blendcolor to float and back
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2015-11-12 18:11:23 +01:00 |
Debugger
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Include dependency cleanup
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2015-07-29 11:48:20 +02:00 |
Directx9
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D3D: No need to convert blendcolor to float and back
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2015-11-12 18:11:23 +01:00 |
GLES
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The ConvertBlendState machinery is now pure, so move it out to GPU/Common
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2015-11-12 18:11:20 +01:00 |
Null
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Improve viewport terminology a bit. No functional change.
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2015-11-04 22:03:29 +01:00 |
Software
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Improve viewport terminology a bit. No functional change.
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2015-11-04 22:03:29 +01:00 |
ge_constants.h
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Improve viewport terminology a bit. No functional change.
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2015-11-04 22:03:29 +01:00 |
GeDisasm.cpp
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Improve viewport terminology a bit. No functional change.
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2015-11-04 22:03:29 +01:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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More GPU cleaning, removing uses of GPUState.h where not needed.
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2015-07-29 12:37:49 +02:00 |
GPU.h
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More GPU cleaning, removing uses of GPUState.h where not needed.
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2015-07-29 12:37:49 +02:00 |
GPU.vcxproj
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Centralize the GPU state conversion functions
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2015-10-24 23:49:05 +02:00 |
GPU.vcxproj.filters
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Centralize the GPU state conversion functions
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2015-10-24 23:49:05 +02:00 |
GPUCommon.cpp
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Improve viewport terminology a bit. No functional change.
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2015-11-04 22:03:29 +01:00 |
GPUCommon.h
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LLVM warning fixes
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2015-10-14 22:18:43 +02:00 |
GPUInterface.h
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Add new shader viewing tool
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2015-10-14 18:10:21 +02:00 |
GPUState.cpp
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Remove a whole lot of flipping special cases
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2015-11-02 20:07:30 +01:00 |
GPUState.h
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Region is not used in the viewport calculations - remove wrong commented out code
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2015-11-04 11:04:47 +01:00 |
Math3D.cpp
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Don't use aligned loads in non-inlined funcs.
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2014-03-23 12:09:17 -07:00 |
Math3D.h
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Try to optimize bezier color sampling.
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2015-04-18 12:47:21 -07:00 |