mirror of
https://github.com/libretro/ppsspp.git
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6d6dff6041
The previous stuff was wrong, just happened to work.
127 lines
2.7 KiB
C++
127 lines
2.7 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "gfx_es2/glsl_program.h"
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#include "Common/CommonWindows.h"
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#include "Globals.h"
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struct SimpleGLWindow {
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static const PTCHAR windowClass;
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enum Format {
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FORMAT_565_REV = 0,
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FORMAT_5551_REV = 1,
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FORMAT_4444_REV = 2,
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FORMAT_8888 = 3,
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FORMAT_565 = 4,
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FORMAT_5551 = 5,
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FORMAT_4444 = 6,
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FORMAT_FLOAT = 0x10,
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FORMAT_16BIT = 0x11,
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FORMAT_8BIT = 0x12,
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};
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enum Flags {
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RESIZE_NONE = 0x00,
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RESIZE_CENTER = 0x02,
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RESIZE_SHRINK_FIT = 0x01,
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RESIZE_SHRINK_CENTER = 0x03,
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ALPHA_IGNORE = 0x00,
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ALPHA_BLEND = 0x04,
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};
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SimpleGLWindow(HWND wnd);
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~SimpleGLWindow();
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void Clear();
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void Draw(u8 *data, int w, int h, bool flipped = false, Format = FORMAT_8888);
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void Redraw(bool andSwap = true);
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void Initialize(u32 flags);
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static SimpleGLWindow *GetFrom(HWND hwnd);
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static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
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// To draw something custom.
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void Begin();
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void End();
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void SetFlags(u32 flags) {
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flags_ = flags;
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}
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void Swap() {
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SwapBuffers(hDC_);
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}
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int Width() {
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return w_;
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}
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int Height() {
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return h_;
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}
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int TexWidth() {
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return tw_;
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}
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int TexHeight() {
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return th_;
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}
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void GetContentSize(float &x, float &y, float &fw, float &fh);
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static void RegisterClass();
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protected:
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void SetupGL();
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void ResizeGL(int w, int h);
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void CreateProgram();
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void GenerateChecker();
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void DrawChecker();
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bool DragStart(int mouseX, int mouseY);
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bool DragContinue(int mouseX, int mouseY);
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bool DragEnd(int mouseX, int mouseY);
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bool ToggleZoom();
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HWND hWnd_;
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HDC hDC_;
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HGLRC hGLRC_;
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bool valid_;
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// Width and height of the window.
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int w_;
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int h_;
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// Last texture size/flipped for Redraw().
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int tw_;
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int th_;
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bool tflipped_;
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GLSLProgram *drawProgram_;
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GLuint checker_;
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GLuint tex_;
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u32 flags_;
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// Disable shrink (toggled by double click.)
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bool zoom_;
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bool dragging_;
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int dragStartX_;
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int dragStartY_;
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u32 dragLastUpdate_;
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// Offset to position the texture is drawn at.
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int offsetX_;
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int offsetY_;
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}; |