.. |
DepalettizeShader.cpp
|
Remove UTF-8 BOMs from a few files.
|
2016-08-07 17:59:35 -07:00 |
DepalettizeShader.h
|
Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
|
2015-09-06 13:45:17 +02:00 |
DrawEngineGLES.cpp
|
Tweak 565 buffer clearing.
|
2016-09-18 20:38:19 -07:00 |
DrawEngineGLES.h
|
Android: Add both a lost and restore phase.
|
2016-09-10 21:58:42 -07:00 |
FBO.cpp
|
Add fallbacks where low quality depth is required.
|
2016-01-20 22:11:01 -08:00 |
FBO.h
|
Add fallbacks where low quality depth is required.
|
2016-01-20 22:11:01 -08:00 |
FragmentShaderGenerator.cpp
|
Move Apple GL2.0 forcing to a common place.
|
2016-08-08 17:56:11 -07:00 |
FragmentShaderGenerator.h
|
Centralize the GPU state conversion functions
|
2015-10-24 23:49:05 +02:00 |
FragmentTestCache.cpp
|
Centralize the GPU state conversion functions
|
2015-10-24 23:49:05 +02:00 |
FragmentTestCache.h
|
Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
|
2015-09-06 13:45:17 +02:00 |
Framebuffer.cpp
|
Cleanup display vs. output screenshot terminology.
|
2016-09-25 16:35:43 -07:00 |
Framebuffer.h
|
Cleanup display vs. output screenshot terminology.
|
2016-09-25 16:35:43 -07:00 |
GLStateCache.cpp
|
Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
|
2015-09-06 13:45:17 +02:00 |
GLStateCache.h
|
Fix #8169, really dumb typos.
|
2015-11-04 19:40:53 -08:00 |
GPU_GLES.cpp
|
Cleanup display vs. output screenshot terminology.
|
2016-09-25 16:35:43 -07:00 |
GPU_GLES.h
|
Cleanup display vs. output screenshot terminology.
|
2016-09-25 16:35:43 -07:00 |
ShaderManager.cpp
|
Avoid directly calling osm from Core/GPU code.
|
2016-05-27 22:05:30 -07:00 |
ShaderManager.h
|
Hook up GL shader cache. Cache linked shader programs.
|
2016-01-17 20:44:51 +01:00 |
StateMapping.cpp
|
Determine alpha test texture after texture.
|
2016-09-11 11:05:04 -07:00 |
StateMapping.h
|
Adapt the basic spline code from the softgpu to the GL code.
|
2013-08-23 00:33:18 +02:00 |
StencilBuffer.cpp
|
Make some optional arguments non-optional.
|
2015-11-02 20:10:29 +01:00 |
TextureCache.cpp
|
Try to avoid a commonly reported crash in TextureCache, though not sure what really to do here
|
2016-09-18 23:11:41 +02:00 |
TextureCache.h
|
Centralize the majority of texture decode.
|
2016-06-19 08:05:54 -07:00 |
TextureScaler.cpp
|
c++11: Remove compat header base/functional.h
|
2016-10-12 11:32:45 +02:00 |
TextureScaler.h
|
Consolidate the texture scaler code.
|
2015-04-08 22:52:49 +02:00 |
VertexShaderGenerator.cpp
|
Move Apple GL2.0 forcing to a common place.
|
2016-08-08 17:56:11 -07:00 |
VertexShaderGenerator.h
|
Centralize the GPU state conversion functions
|
2015-10-24 23:49:05 +02:00 |