ppsspp/assets/compat.ini
2015-11-15 23:04:18 +01:00

134 lines
3.9 KiB
INI

# ========================================================================================
# compat.ini for PPSSPP
# ========================================================================================
#
# This file is not meant to be user-editable, although is kept as a separate ini
# file instead of compiled into the code for debugging purposes.
#
# The uses cases are strict:
# * Enable fixes for things we can't reasonably emulate without completely ruining
# performance for other games, such as the screen copies in Dangan Ronpa
# * Disabling accuracy features like 16-bit depth rounding, when we can't seem to
# implement them at all in a 100% compatible way
# * Emergency game-specific compatibility fixes before releases, such as the GTA
# music problem where every attempted fix has reduced compatibility with other games
# * Enable "unsafe" performance optimizations that some games can tolerate and
# others cannot. We do not currently have any of those.
#
# This functionality should NOT be used for any of the following:
# * Cheats
# * Fun hacks, like enlarged heads or whatever
# * Fixing general compatibility issues. First try to find a general solution. Try hard.
#
# Game IDs can be looked up at GameFAQs, for example:
# http://www.gamefaqs.com/psp/925776-grand-theft-auto-liberty-city-stories/data
# Sometimes the information may be incomplete though.
#
# ========================================================================================
# Issue numbers refer to issues on https://github.com/hrydgard/ppsspp/issues
# ========================================================================================
# Fight Night Round 3
# Our accurate rounding of depth to 16-bit precision appears to cause a regression
# in this game. The game doesn't seem to need it, so let's turn it off.
# Issue #8004
[ULES00270]
NoDepthRounding = true
[ULUS10066]
NoDepthRounding = true
# Ridge Racer
# Our accurate rounding of depth to 16-bit precision appears to cause a regression
# in this game. The game doesn't seem to need it, so let's turn it off.
# Issue 8031
[UCAS40015]
NoDepthRounding = true
[ULUS10001]
NoDepthRounding = true
[UCKS45002]
NoDepthRounding = true
[UCES00002]
NoDepthRounding = true
[ULJS19002]
NoDepthRounding = true
[UCKS45053]
NoDepthRounding = true
[NPJH50140]
NoDepthRounding = true
# Do the same for Ridge Racer 2, it's nearly the exact same game except more levels and cars.
[ULJS00080]
NoDepthRounding = true
[UCES00422]
NoDepthRounding = true
[NPJH50366]
NoDepthRounding = true
# Same for Lost Heroes (JP).
[ULJS00489]
NoDepthRounding = true
[NPJH50647]
NoDepthRounding = true
# Summon Night 5 (JP). Issue #8181
[ULJS00553]
NoDepthRounding = true
[NPJH50696]
NoDepthRounding = true
[ULJS19096]
NoDepthRounding = true
#MotorStorm Arctic Edge
[UCUS98743]
NoDepthRounding = true
[UCES01250]
NoDepthRounding = true
[UCAS40266]
NoDepthRounding = true
[UCJS10104]
NoDepthRounding = true
[NPJG00047]
NoDepthRounding = true
[UCKS45124]
NoDepthRounding = true
#Saigo no Yakusoku no Monogatari (JP)
[NPJH50416]
NoDepthRounding = true
[UCAS40339]
NoDepthRounding = true
[ULJM05860]
NoDepthRounding = true
# Heroes Phantasia requires pixel depth rounding.
[NPJH50558]
PixelDepthRounding = true
[ULJS00456]
PixelDepthRounding = true
[ULJS00454]
PixelDepthRounding = true
# Heroes Phantasia Limited Edition Disc requires pixel depth rounding.
[ULJS00455]
PixelDepthRounding = true
# Phantasy Star Portable 2 has the same issue.
[ULJM05493]
DepthRangeHack = true
[NPJH50043]
DepthRangeHack = true
[ULJM08030]
DepthRangeHack = true
[ULES01439]
DepthRangeHack = true
[ULUS10529]
DepthRangeHack = true
[ULJM91018] # Infinity demo disc?
DepthRangeHack = true
[NPJH90157] # Infinity demo
DepthRangeHack = true
[ULJM05732]
DepthRangeHack = true
[NPJH50332]
DepthRangeHack = true