ppsspp/GPU
Henrik Rydgard e22fed8b9f Use unordered_map where it makes sense. Very tiny speed boost?
Also some microoptimizations.
2014-10-19 21:12:25 +02:00
..
Common Some very minor optimizations. Remove little-used stat counter. 2014-10-19 21:12:25 +02:00
Debugger Add debug interface for non-L0 texture preview. 2014-06-15 09:30:37 -07:00
Directx9 Use unordered_map where it makes sense. Very tiny speed boost? 2014-10-19 21:12:25 +02:00
GLES Use unordered_map where it makes sense. Very tiny speed boost? 2014-10-19 21:12:25 +02:00
Null Add block transfer to null gpu. 2014-08-30 22:14:58 -07:00
Software More code deduplication. Also normalized some line endings. 2014-09-18 00:45:11 +02:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Add Vertex texture/color GE commands 2014-04-26 23:53:17 +08:00
GeDisasm.cpp Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.vcxproj d3d: Initial attempt to upload stencil. 2014-09-14 02:21:41 -07:00
GPU.vcxproj.filters d3d: Initial attempt to upload stencil. 2014-09-14 02:21:41 -07:00
GPUCommon.cpp Avoid crashing when calling an invalid address. 2014-09-23 08:31:29 -07:00
GPUCommon.h Make sure not to leak any enabled vertex arrays. 2014-06-22 21:42:29 -07:00
GPUInterface.h Fix save status 2014-08-17 16:52:06 +08:00
GPUState.cpp Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed. 2014-09-08 23:10:23 +02:00
GPUState.h Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed. 2014-09-08 23:10:23 +02:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Convert 4x4 to 4x3 matrices where possible (except bones) 2014-09-18 23:08:46 +02:00