ppsspp/Qt/Debugger/debugger_memorytex.cpp

73 lines
2.5 KiB
C++

#include "debugger_memorytex.h"
#include "GPU/GLES/GLStateCache.h"
#include "gfx/gl_common.h"
#include "gfx/gl_lost_manager.h"
#include "ui_debugger_memorytex.h"
#include "Core/MemMap.h"
#include <QImage>
#include <QTimer>
#include "Core/HLE/sceDisplay.h"
#include "GPU/GPUInterface.h"
#include "base/display.h"
Debugger_MemoryTex::Debugger_MemoryTex(QWidget *parent) :
QDialog(parent),
ui(new Ui::Debugger_MemoryTex)
{
ui->setupUi(this);
}
Debugger_MemoryTex::~Debugger_MemoryTex()
{
delete ui;
}
void Debugger_MemoryTex::ShowTex(const GPUgstate &state)
{
ui->texaddr->setText(QString("%1").arg(state.texaddr[0] & 0xFFFFFF,8,16,QChar('0')));
ui->texbufwidth0->setText(QString("%1").arg(state.texbufwidth[0] & 0xFFFFFF,8,16,QChar('0')));
ui->texformat->setText(QString("%1").arg(state.texformat & 0xFFFFFF,8,16,QChar('0')));
ui->texsize->setText(QString("%1").arg(state.texsize[0] & 0xFFFFFF,8,16,QChar('0')));
ui->texmode->setText(QString("%1").arg(state.texmode & 0xFFFFFF,8,16,QChar('0')));
ui->clutformat->setText(QString("%1").arg(state.clutformat & 0xFFFFFF,8,16,QChar('0')));
ui->clutaddr->setText(QString("%1").arg(state.clutaddr & 0xFFFFFF,8,16,QChar('0')));
ui->clutaddrupper->setText(QString("%1").arg(state.clutaddrupper & 0xFFFFFF,8,16,QChar('0')));
ui->loadclut->setText(QString("%1").arg(state.loadclut & 0xFFFFFF,8,16,QChar('0')));
on_readBtn_clicked();
show();
}
void Debugger_MemoryTex::on_readBtn_clicked()
{
GPUgstate state;
state.texaddr[0] = ui->texaddr->text().toUInt(0,16);
state.texbufwidth[0] = ui->texbufwidth0->text().toUInt(0,16);
state.texformat = ui->texformat->text().toUInt(0,16);
state.texsize[0] = ui->texsize->text().toUInt(0,16);
state.texmode = ui->texmode->text().toUInt(0,16);
state.clutformat = ui->clutformat->text().toUInt(0,16);
state.clutaddr = ui->clutaddr->text().toUInt(0,16);
state.clutaddrupper = ui->clutaddrupper->text().toUInt(0,16);
state.loadclut = ui->loadclut->text().toUInt(0,16);
int bufW = state.texbufwidth[0] & 0x3ff;
int w = 1 << (state.texsize[0] & 0xf);
int h = 1 << ((state.texsize[0]>>8) & 0xf);
w = std::max(bufW,w);
uchar* newData = new uchar[w*h*4];
if(gpu->DecodeTexture(newData, state))
{
QImage img = QImage(newData, w, h, w*4, QImage::Format_ARGB32); // EmuThread_GrabBackBuffer();
QPixmap pixmap = QPixmap::fromImage(img);
ui->textureImg->setPixmap(pixmap);
ui->textureImg->setMinimumWidth(pixmap.width());
ui->textureImg->setMinimumHeight(pixmap.height());
ui->textureImg->setMaximumWidth(pixmap.width());
ui->textureImg->setMaximumHeight(pixmap.height());
}
delete[] newData;
}