mirror of
https://github.com/libretro/ppsspp.git
synced 2024-12-04 23:16:41 +00:00
aa31bcc6ae
Fixes native issue 254.
655 lines
19 KiB
C++
655 lines
19 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include "base/functional.h"
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#include "base/colorutil.h"
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#include "base/timeutil.h"
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#include "gfx_es2/draw_buffer.h"
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#include "math/curves.h"
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#include "i18n/i18n.h"
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#include "ui/ui_context.h"
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#include "ui/view.h"
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#include "ui/viewgroup.h"
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#include "ui/ui.h"
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#include "file/vfs.h"
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#include "UI/MiscScreens.h"
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#include "UI/EmuScreen.h"
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#include "UI/MainScreen.h"
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#include "UI/GameInfoCache.h"
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#include "Core/Config.h"
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#include "Core/Host.h"
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#include "Core/System.h"
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#include "Core/MIPS/JitCommon/JitCommon.h"
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#include "Core/MIPS/JitCommon/NativeJit.h"
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#include "Core/HLE/sceUtility.h"
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#include "Common/CPUDetect.h"
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#include "Common/FileUtil.h"
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#include "GPU/GPUState.h"
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#include "ui_atlas.h"
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#ifdef _MSC_VER
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#pragma execution_character_set("utf-8")
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#endif
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#include "base/timeutil.h"
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#include "base/colorutil.h"
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#include "gfx_es2/draw_buffer.h"
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#include "gfx_es2/gl_state.h"
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#include "util/random/rng.h"
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#include "UI/ui_atlas.h"
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static const int symbols[4] = {
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I_CROSS,
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I_CIRCLE,
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I_SQUARE,
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I_TRIANGLE
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};
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static const uint32_t colors[4] = {
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0xC0FFFFFF,
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0xC0FFFFFF,
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0xC0FFFFFF,
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0xC0FFFFFF,
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};
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void DrawBackground(UIContext &dc, float alpha = 1.0f) {
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static float xbase[100] = {0};
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static float ybase[100] = {0};
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float xres = dc.GetBounds().w;
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float yres = dc.GetBounds().h;
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static int last_xres = 0;
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static int last_yres = 0;
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if (xbase[0] == 0.0f || last_xres != xres || last_yres != yres) {
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GMRng rng;
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for (int i = 0; i < 100; i++) {
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xbase[i] = rng.F() * xres;
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ybase[i] = rng.F() * yres;
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}
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last_xres = xres;
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last_yres = yres;
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}
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dc.GetThin3DContext()->Clear(T3DClear::COLOR | T3DClear::DEPTH | T3DClear::STENCIL, 0xff774422, 0.0, 0);
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int img = I_BG;
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#ifdef GOLD
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img = I_BG_GOLD;
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#endif
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ui_draw2d.DrawImageStretch(img, dc.GetBounds());
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float t = time_now();
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for (int i = 0; i < 100; i++) {
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float x = xbase[i] + dc.GetBounds().x;
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float y = ybase[i] + dc.GetBounds().y + 40 * cosf(i * 7.2f + t * 1.3f);
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float angle = sinf(i + t);
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int n = i & 3;
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ui_draw2d.DrawImageRotated(symbols[n], x, y, 1.0f, angle, colorAlpha(colors[n], alpha * 0.1f));
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}
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}
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void DrawGameBackground(UIContext &dc, const std::string &gamePath) {
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GameInfo *ginfo = g_gameInfoCache.GetInfo(dc.GetThin3DContext(), gamePath, GAMEINFO_WANTBG);
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dc.Flush();
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if (ginfo) {
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bool hasPic = false;
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double loadTime;
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if (ginfo->pic1Texture) {
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dc.GetThin3DContext()->SetTexture(0, ginfo->pic1Texture);
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loadTime = ginfo->timePic1WasLoaded;
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hasPic = true;
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} else if (ginfo->pic0Texture) {
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dc.GetThin3DContext()->SetTexture(0, ginfo->pic0Texture);
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loadTime = ginfo->timePic0WasLoaded;
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hasPic = true;
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}
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if (hasPic) {
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uint32_t color = whiteAlpha(ease((time_now_d() - loadTime) * 3)) & 0xFFc0c0c0;
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dc.Draw()->DrawTexRect(dc.GetBounds(), 0,0,1,1, color);
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dc.Flush();
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dc.RebindTexture();
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} else {
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::DrawBackground(dc, 1.0f);
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dc.RebindTexture();
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dc.Flush();
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}
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}
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}
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void HandleCommonMessages(const char *message, const char *value, ScreenManager *manager) {
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if (!strcmp(message, "clear jit")) {
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if (MIPSComp::jit && PSP_IsInited()) {
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MIPSComp::jit->ClearCache();
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}
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if (PSP_IsInited()) {
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currentMIPS->UpdateCore(g_Config.bJit ? CPU_JIT : CPU_INTERPRETER);
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}
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}
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}
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void UIScreenWithBackground::DrawBackground(UIContext &dc) {
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::DrawBackground(dc, 1.0f);
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dc.Flush();
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}
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void UIScreenWithGameBackground::DrawBackground(UIContext &dc) {
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DrawGameBackground(dc, gamePath_);
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}
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void UIDialogScreenWithGameBackground::DrawBackground(UIContext &dc) {
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DrawGameBackground(dc, gamePath_);
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}
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void UIScreenWithBackground::sendMessage(const char *message, const char *value) {
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HandleCommonMessages(message, value, screenManager());
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I18NCategory *de = GetI18NCategory("Developer");
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if (!strcmp(message, "language screen")) {
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auto langScreen = new NewLanguageScreen(de->T("Language"));
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langScreen->OnChoice.Handle(this, &UIScreenWithBackground::OnLanguageChange);
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screenManager()->push(langScreen);
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}
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}
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UI::EventReturn UIScreenWithBackground::OnLanguageChange(UI::EventParams &e) {
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screenManager()->RecreateAllViews();
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if (host) {
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host->UpdateUI();
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}
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return UI::EVENT_DONE;
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}
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UI::EventReturn UIDialogScreenWithBackground::OnLanguageChange(UI::EventParams &e) {
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screenManager()->RecreateAllViews();
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if (host) {
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host->UpdateUI();
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}
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return UI::EVENT_DONE;
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}
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void UIDialogScreenWithBackground::DrawBackground(UIContext &dc) {
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::DrawBackground(dc);
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dc.Flush();
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}
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void UIDialogScreenWithBackground::sendMessage(const char *message, const char *value) {
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HandleCommonMessages(message, value, screenManager());
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I18NCategory *de = GetI18NCategory("Developer");
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if (!strcmp(message, "language screen")) {
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auto langScreen = new NewLanguageScreen(de->T("Language"));
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langScreen->OnChoice.Handle(this, &UIDialogScreenWithBackground::OnLanguageChange);
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screenManager()->push(langScreen);
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} else if (!strcmp(message, "window minimized")) {
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if (!strcmp(value, "true")) {
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gstate_c.skipDrawReason |= SKIPDRAW_WINDOW_MINIMIZED;
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} else {
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gstate_c.skipDrawReason &= ~SKIPDRAW_WINDOW_MINIMIZED;
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}
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}
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}
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PromptScreen::PromptScreen(std::string message, std::string yesButtonText, std::string noButtonText, std::function<void(bool)> callback)
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: message_(message), callback_(callback) {
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I18NCategory *d = GetI18NCategory("Dialog");
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yesButtonText_ = d->T(yesButtonText.c_str());
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noButtonText_ = d->T(noButtonText.c_str());
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}
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void PromptScreen::CreateViews() {
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// Information in the top left.
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// Back button to the bottom left.
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// Scrolling action menu to the right.
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using namespace UI;
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Margins actionMenuMargins(0, 100, 15, 0);
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root_ = new LinearLayout(ORIENT_HORIZONTAL);
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ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f));
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root_->Add(leftColumn);
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leftColumn->Add(new TextView(message_, ALIGN_LEFT, false, new AnchorLayoutParams(10, 10, NONE, NONE)));
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ViewGroup *rightColumnItems = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
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root_->Add(rightColumnItems);
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Choice *yesButton = rightColumnItems->Add(new Choice(yesButtonText_));
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yesButton->OnClick.Handle(this, &PromptScreen::OnYes);
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root_->SetDefaultFocusView(yesButton);
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if (noButtonText_ != "")
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rightColumnItems->Add(new Choice(noButtonText_))->OnClick.Handle(this, &PromptScreen::OnNo);
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}
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UI::EventReturn PromptScreen::OnYes(UI::EventParams &e) {
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callback_(true);
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screenManager()->finishDialog(this, DR_OK);
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return UI::EVENT_DONE;
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}
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UI::EventReturn PromptScreen::OnNo(UI::EventParams &e) {
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callback_(false);
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screenManager()->finishDialog(this, DR_CANCEL);
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return UI::EVENT_DONE;
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}
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PostProcScreen::PostProcScreen(const std::string &title) : ListPopupScreen(title) {
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I18NCategory *ps = GetI18NCategory("PostShaders");
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shaders_ = GetAllPostShaderInfo();
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std::vector<std::string> items;
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int selected = -1;
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for (int i = 0; i < (int)shaders_.size(); i++) {
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if (shaders_[i].section == g_Config.sPostShaderName)
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selected = i;
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items.push_back(ps->T(shaders_[i].name.c_str()));
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}
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adaptor_ = UI::StringVectorListAdaptor(items, selected);
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}
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void PostProcScreen::OnCompleted(DialogResult result) {
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if (result != DR_OK)
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return;
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g_Config.sPostShaderName = shaders_[listView_->GetSelected()].section;
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}
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NewLanguageScreen::NewLanguageScreen(const std::string &title) : ListPopupScreen(title) {
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// Disable annoying encoding warning
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#ifdef _MSC_VER
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#pragma warning(disable:4566)
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#endif
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langValuesMapping = GetLangValuesMapping();
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std::vector<FileInfo> tempLangs;
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VFSGetFileListing("lang", &tempLangs, "ini");
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std::vector<std::string> listing;
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int selected = -1;
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int counter = 0;
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for (size_t i = 0; i < tempLangs.size(); i++) {
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// Skip README
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if (tempLangs[i].name.find("README") != std::string::npos) {
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continue;
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}
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#ifndef _WIN32
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// ar_AE only works on Windows.
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if (tempLangs[i].name.find("ar_AE") != std::string::npos) {
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continue;
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}
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#endif
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FileInfo lang = tempLangs[i];
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langs_.push_back(lang);
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std::string code;
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size_t dot = lang.name.find('.');
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if (dot != std::string::npos)
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code = lang.name.substr(0, dot);
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std::string buttonTitle = lang.name;
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if (!code.empty()) {
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if (langValuesMapping.find(code) == langValuesMapping.end()) {
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// No title found, show locale code
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buttonTitle = code;
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} else {
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buttonTitle = langValuesMapping[code].first;
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}
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}
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if (g_Config.sLanguageIni == code)
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selected = counter;
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listing.push_back(buttonTitle);
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counter++;
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}
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adaptor_ = UI::StringVectorListAdaptor(listing, selected);
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}
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void NewLanguageScreen::OnCompleted(DialogResult result) {
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if (result != DR_OK)
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return;
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std::string oldLang = g_Config.sLanguageIni;
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std::string iniFile = langs_[listView_->GetSelected()].name;
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size_t dot = iniFile.find('.');
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std::string code;
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if (dot != std::string::npos)
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code = iniFile.substr(0, dot);
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if (code.empty())
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return;
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g_Config.sLanguageIni = code;
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bool iniLoadedSuccessfully = false;
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// Allow the lang directory to be overridden for testing purposes (e.g. Android, where it's hard to
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// test new languages without recompiling the entire app, which is a hassle).
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const std::string langOverridePath = g_Config.memStickDirectory + "PSP/SYSTEM/lang/";
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// If we run into the unlikely case that "lang" is actually a file, just use the built-in translations.
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if (!File::Exists(langOverridePath) || !File::IsDirectory(langOverridePath))
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iniLoadedSuccessfully = i18nrepo.LoadIni(g_Config.sLanguageIni);
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else
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iniLoadedSuccessfully = i18nrepo.LoadIni(g_Config.sLanguageIni, langOverridePath);
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if (iniLoadedSuccessfully) {
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// Dunno what else to do here.
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if (langValuesMapping.find(code) == langValuesMapping.end()) {
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// Fallback to English
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g_Config.iLanguage = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH;
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} else {
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g_Config.iLanguage = langValuesMapping[code].second;
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}
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RecreateViews();
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} else {
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g_Config.sLanguageIni = oldLang;
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}
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}
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void LogoScreen::Next() {
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if (!switched_) {
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switched_ = true;
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if (boot_filename.size()) {
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screenManager()->switchScreen(new EmuScreen(boot_filename));
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} else {
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screenManager()->switchScreen(new MainScreen());
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}
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}
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}
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void LogoScreen::update(InputState &input_state) {
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UIScreen::update(input_state);
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frames_++;
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if (frames_ > 180 || input_state.pointer_down[0]) {
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Next();
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}
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}
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void LogoScreen::sendMessage(const char *message, const char *value) {
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if (!strcmp(message, "boot")) {
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screenManager()->switchScreen(new EmuScreen(value));
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}
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}
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bool LogoScreen::key(const KeyInput &key) {
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if (key.deviceId != DEVICE_ID_MOUSE) {
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Next();
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return true;
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}
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return false;
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}
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void LogoScreen::render() {
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UIScreen::render();
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UIContext &dc = *screenManager()->getUIContext();
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const Bounds &bounds = dc.GetBounds();
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float xres = dc.GetBounds().w;
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float yres = dc.GetBounds().h;
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dc.Begin();
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float t = (float)frames_ / 60.0f;
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float alpha = t;
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if (t > 1.0f)
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alpha = 1.0f;
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float alphaText = alpha;
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if (t > 2.0f)
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alphaText = 3.0f - t;
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::DrawBackground(dc, alpha);
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I18NCategory *c = GetI18NCategory("PSPCredits");
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char temp[256];
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// Manually formatting utf-8 is fun. \xXX doesn't work everywhere.
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snprintf(temp, sizeof(temp), "%s Henrik Rydg%c%crd", c->T("created", "Created by"), 0xC3, 0xA5);
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#ifdef GOLD
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dc.Draw()->DrawImage(I_ICONGOLD, bounds.centerX() - 120, bounds.centerY() - 30, 1.2f, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
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#else
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dc.Draw()->DrawImage(I_ICON, bounds.centerX() - 120, bounds.centerY() - 30, 1.2f, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
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#endif
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dc.Draw()->DrawImage(I_LOGO, bounds.centerX() + 40, bounds.centerY() - 30, 1.5f, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
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//dc.Draw()->DrawTextShadow(UBUNTU48, "PPSSPP", xres / 2, yres / 2 - 30, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
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dc.Draw()->SetFontScale(1.0f, 1.0f);
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dc.SetFontStyle(dc.theme->uiFont);
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dc.DrawText(temp, bounds.centerX(), bounds.centerY() + 40, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
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dc.DrawText(c->T("license", "Free Software under GPL 2.0"), bounds.centerX(), bounds.centerY() + 70, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
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dc.DrawText("www.ppsspp.org", bounds.centerX(), yres / 2 + 130, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
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if (boot_filename.size()) {
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ui_draw2d.DrawTextShadow(UBUNTU24, boot_filename.c_str(), bounds.centerX(), bounds.centerY() + 180, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
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}
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#ifdef _WIN32
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dc.DrawText(screenManager()->getThin3DContext()->GetInfoString(T3DInfo::APINAME), bounds.centerX(), bounds.y2() - 100, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
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#endif
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dc.End();
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dc.Flush();
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}
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void CreditsScreen::CreateViews() {
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using namespace UI;
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I18NCategory *d = GetI18NCategory("Dialog");
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I18NCategory *c = GetI18NCategory("PSPCredits");
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root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
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Button *back = root_->Add(new Button(d->T("Back"), new AnchorLayoutParams(260, 64, NONE, NONE, 10, 10, false)));
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back->OnClick.Handle(this, &CreditsScreen::OnOK);
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root_->SetDefaultFocusView(back);
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#ifndef GOLD
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root_->Add(new Button(c->T("Buy Gold"), new AnchorLayoutParams(260, 64, 10, NONE, NONE, 10, false)))->OnClick.Handle(this, &CreditsScreen::OnSupport);
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#endif
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root_->Add(new Button(c->T("PPSSPP Forums"), new AnchorLayoutParams(260, 64, 10, NONE, NONE, 84, false)))->OnClick.Handle(this, &CreditsScreen::OnForums);
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root_->Add(new Button("www.ppsspp.org", new AnchorLayoutParams(260, 64, 10, NONE, NONE, 158, false)))->OnClick.Handle(this, &CreditsScreen::OnPPSSPPOrg);
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#ifdef ANDROID
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root_->Add(new Button(c->T("Share PPSSPP"), new AnchorLayoutParams(260, 64, NONE, NONE, 10, 84, false)))->OnClick.Handle(this, &CreditsScreen::OnShare);
|
|
root_->Add(new Button(c->T("Twitter @PPSSPP_emu"), new AnchorLayoutParams(260, 64, NONE, NONE, 10, 154, false)))->OnClick.Handle(this, &CreditsScreen::OnTwitter);
|
|
#endif
|
|
#ifdef GOLD
|
|
root_->Add(new ImageView(I_ICONGOLD, IS_DEFAULT, new AnchorLayoutParams(100, 64, 10, 10, NONE, NONE, false)));
|
|
#else
|
|
root_->Add(new ImageView(I_ICON, IS_DEFAULT, new AnchorLayoutParams(100, 64, 10, 10, NONE, NONE, false)));
|
|
#endif
|
|
}
|
|
|
|
UI::EventReturn CreditsScreen::OnSupport(UI::EventParams &e) {
|
|
#ifdef ANDROID
|
|
LaunchBrowser("market://details?id=org.ppsspp.ppssppgold");
|
|
#else
|
|
LaunchBrowser("http://central.ppsspp.org/buygold");
|
|
#endif
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn CreditsScreen::OnTwitter(UI::EventParams &e) {
|
|
#ifdef ANDROID
|
|
System_SendMessage("showTwitter", "PPSSPP_emu");
|
|
#else
|
|
LaunchBrowser("https://twitter.com/#!/PPSSPP_emu");
|
|
#endif
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn CreditsScreen::OnPPSSPPOrg(UI::EventParams &e) {
|
|
LaunchBrowser("http://www.ppsspp.org");
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn CreditsScreen::OnForums(UI::EventParams &e) {
|
|
LaunchBrowser("http://forums.ppsspp.org");
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn CreditsScreen::OnShare(UI::EventParams &e) {
|
|
I18NCategory *c = GetI18NCategory("PSPCredits");
|
|
System_SendMessage("sharetext", c->T("CheckOutPPSSPP", "Check out PPSSPP, the awesome PSP emulator: http://www.ppsspp.org/"));
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn CreditsScreen::OnOK(UI::EventParams &e) {
|
|
screenManager()->finishDialog(this, DR_OK);
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
void CreditsScreen::update(InputState &input_state) {
|
|
UIScreen::update(input_state);
|
|
UpdateUIState(UISTATE_MENU);
|
|
if (input_state.pad_buttons_down & PAD_BUTTON_BACK) {
|
|
screenManager()->finishDialog(this, DR_OK);
|
|
}
|
|
frames_++;
|
|
}
|
|
|
|
void CreditsScreen::render() {
|
|
UIScreen::render();
|
|
|
|
I18NCategory *c = GetI18NCategory("PSPCredits");
|
|
|
|
const char * credits[] = {
|
|
"PPSSPP",
|
|
"",
|
|
c->T("title", "A fast and portable PSP emulator"),
|
|
"",
|
|
"",
|
|
c->T("created", "Created by"),
|
|
"Henrik Rydg\xc3\xa5rd",
|
|
"",
|
|
"",
|
|
c->T("contributors", "Contributors:"),
|
|
"unknownbrackets",
|
|
"oioitff",
|
|
"xsacha",
|
|
"raven02",
|
|
"tpunix",
|
|
"orphis",
|
|
"sum2012",
|
|
"mikusp",
|
|
"aquanull",
|
|
"The Dax",
|
|
"bollu",
|
|
"tmaul",
|
|
"artart78",
|
|
"ced2911",
|
|
"soywiz",
|
|
"kovensky",
|
|
"xele",
|
|
"chaserhjk",
|
|
"evilcorn",
|
|
"daniel dressler",
|
|
"makotech222",
|
|
"CPkmn",
|
|
"mgaver",
|
|
"jeid3",
|
|
"cinaera/BeaR",
|
|
"jtraynham",
|
|
"Kingcom",
|
|
"arnastia",
|
|
"lioncash",
|
|
"JulianoAmaralChaves",
|
|
"vnctdj",
|
|
"kaienfr",
|
|
"shenweip",
|
|
"Danyal Zia",
|
|
"Igor Calabria",
|
|
"Coldbird",
|
|
"Kyhel",
|
|
"",
|
|
"",
|
|
c->T("specialthanks", "Special thanks to:"),
|
|
"Maxim for his amazing Atrac3+ decoder work",
|
|
"Keith Galocy at nVidia (hw, advice)",
|
|
"Orphis (build server)",
|
|
"angelxwind (iOS builds)",
|
|
"W.MS (iOS builds)",
|
|
"solarmystic (testing)",
|
|
"all the forum mods",
|
|
"",
|
|
c->T("this translation by", ""), // Empty string as this is the original :)
|
|
c->T("translators1", ""),
|
|
c->T("translators2", ""),
|
|
c->T("translators3", ""),
|
|
c->T("translators4", ""),
|
|
c->T("translators5", ""),
|
|
c->T("translators6", ""),
|
|
"",
|
|
c->T("written", "Written in C++ for speed and portability"),
|
|
"",
|
|
"",
|
|
c->T("tools", "Free tools used:"),
|
|
#ifdef ANDROID
|
|
"Android SDK + NDK",
|
|
#elif defined(BLACKBERRY)
|
|
"Blackberry NDK",
|
|
#endif
|
|
#if defined(USING_QT_UI)
|
|
"Qt",
|
|
#elif !defined(USING_WIN_UI)
|
|
"SDL",
|
|
#endif
|
|
"CMake",
|
|
"freetype2",
|
|
"zlib",
|
|
"PSP SDK",
|
|
"",
|
|
"",
|
|
c->T("website", "Check out the website:"),
|
|
"www.ppsspp.org",
|
|
c->T("list", "compatibility lists, forums, and development info"),
|
|
"",
|
|
"",
|
|
c->T("check", "Also check out Dolphin, the best Wii/GC emu around:"),
|
|
"http://www.dolphin-emu.org",
|
|
"",
|
|
"",
|
|
c->T("info1", "PPSSPP is only intended to play games you own."),
|
|
c->T("info2", "Please make sure that you own the rights to any games"),
|
|
c->T("info3", "you play by owning the UMD or by buying the digital"),
|
|
c->T("info4", "download from the PSN store on your real PSP."),
|
|
"",
|
|
"",
|
|
c->T("info5", "PSP is a trademark by Sony, Inc."),
|
|
};
|
|
|
|
|
|
// TODO: This is kinda ugly, done on every frame...
|
|
char temp[256];
|
|
snprintf(temp, sizeof(temp), "PPSSPP %s", PPSSPP_GIT_VERSION);
|
|
credits[0] = (const char *)temp;
|
|
|
|
UIContext &dc = *screenManager()->getUIContext();
|
|
dc.Begin();
|
|
const Bounds &bounds = dc.GetBounds();
|
|
|
|
const int numItems = ARRAY_SIZE(credits);
|
|
int itemHeight = 36;
|
|
int totalHeight = numItems * itemHeight + bounds.h + 200;
|
|
int y = bounds.y2() - (frames_ % totalHeight);
|
|
for (int i = 0; i < numItems; i++) {
|
|
float alpha = linearInOut(y+32, 64, bounds.y2() - 192, 64);
|
|
if (alpha > 0.0f) {
|
|
dc.SetFontScale(ease(alpha), ease(alpha));
|
|
dc.DrawText(credits[i], dc.GetBounds().centerX(), y, whiteAlpha(alpha), ALIGN_HCENTER);
|
|
dc.SetFontScale(1.0f, 1.0f);
|
|
}
|
|
y += itemHeight;
|
|
}
|
|
|
|
dc.End();
|
|
dc.Flush();
|
|
}
|