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DisplayListInterpreter.cpp
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Add internal 2D drawing library that goes through the Ge emulation for portability.
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2012-11-18 13:04:49 +01:00 |
DisplayListInterpreter.h
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Add internal 2D drawing library that goes through the Ge emulation for portability.
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2012-11-18 13:04:49 +01:00 |
FragmentShaderGenerator.cpp
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Fixes and optimizations to vertex decoding and lighting.
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2012-11-16 15:16:14 +01:00 |
FragmentShaderGenerator.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
Framebuffer.cpp
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Add internal 2D drawing library that goes through the Ge emulation for portability.
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2012-11-18 13:04:49 +01:00 |
Framebuffer.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
ShaderManager.cpp
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Add internal 2D drawing library that goes through the Ge emulation for portability.
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2012-11-18 13:04:49 +01:00 |
ShaderManager.h
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Add internal 2D drawing library that goes through the Ge emulation for portability.
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2012-11-18 13:04:49 +01:00 |
TextureCache.cpp
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Add internal 2D drawing library that goes through the Ge emulation for portability.
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2012-11-18 13:04:49 +01:00 |
TextureCache.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
TransformPipeline.cpp
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Add internal 2D drawing library that goes through the Ge emulation for portability.
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2012-11-18 13:04:49 +01:00 |
TransformPipeline.h
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Fixes and optimizations to vertex decoding and lighting.
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2012-11-16 15:16:14 +01:00 |
VertexDecoder.cpp
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Add internal 2D drawing library that goes through the Ge emulation for portability.
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2012-11-18 13:04:49 +01:00 |
VertexDecoder.h
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Speed up T&L by only transforming/lighting each vertex once, for indexed draws
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2012-11-16 16:19:37 +01:00 |
VertexShaderGenerator.cpp
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Fixes and optimizations to vertex decoding and lighting.
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2012-11-16 15:16:14 +01:00 |
VertexShaderGenerator.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |