ppsspp/UI
2013-10-25 21:52:50 +10:00
..
ControlMappingScreen.cpp Call the base class sendMessage when handling messages from native, so every screen can refresh from a language update at any time. 2013-10-21 16:52:44 -04:00
ControlMappingScreen.h Receive language change message in another screen 2013-09-14 11:52:59 +02:00
CwCheatScreen.cpp add "onFinish" to screens so that ESC (etc) works the same as the back 2013-10-25 13:19:08 +02:00
CwCheatScreen.h add "onFinish" to screens so that ESC (etc) works the same as the back 2013-10-25 13:19:08 +02:00
DevScreens.cpp Truncate the OpenGL version string so it doesn't run amok. 2013-10-21 11:47:35 -04:00
DevScreens.h Add a function to change log channel for convenience. 2013-10-18 00:23:57 +08:00
EmuScreen.cpp add "onFinish" to screens so that ESC (etc) works the same as the back 2013-10-25 13:19:08 +02:00
EmuScreen.h Add optional "DevMenu" in-game button for quick access to things like log settings 2013-09-07 20:54:51 +02:00
GameInfoCache.cpp We don't really need DIRECTORY_FLASH0 or DIRECTORY_MEMSTICK. 2013-10-15 03:41:10 -04:00
GameInfoCache.h Make a distinction between savedata and installdata. 2013-10-03 20:44:16 +08:00
GamepadEmu.cpp Remove rebase junk, update CMakeLists.txt, update Android.mk. 2013-10-19 23:51:58 -04:00
GamepadEmu.h Warning fix. 2013-10-20 22:13:54 -07:00
GameScreen.cpp Cosmetic fix to gamescreen 2013-10-16 22:33:47 +02:00
GameScreen.h Make a distinction between savedata and installdata. 2013-10-03 20:44:16 +08:00
GameSettingsScreen.cpp add "onFinish" to screens so that ESC (etc) works the same as the back 2013-10-25 13:19:08 +02:00
GameSettingsScreen.h add "onFinish" to screens so that ESC (etc) works the same as the back 2013-10-25 13:19:08 +02:00
MainScreen.cpp add "onFinish" to screens so that ESC (etc) works the same as the back 2013-10-25 13:19:08 +02:00
MainScreen.h add "onFinish" to screens so that ESC (etc) works the same as the back 2013-10-25 13:19:08 +02:00
MiscScreens.cpp Call the base class sendMessage when handling messages from native, so every screen can refresh from a language update at any time. 2013-10-21 16:52:44 -04:00
MiscScreens.h Call the base class sendMessage when handling messages from native, so every screen can refresh from a language update at any time. 2013-10-21 16:52:44 -04:00
NativeApp.cpp No need to enable FZ every frame. 2013-10-25 21:52:50 +10:00
OnScreenDisplay.cpp Don't crash on post-shader compile errors. 2013-10-13 12:06:55 +02:00
OnScreenDisplay.h Fall back to software transform when hardware transform fails. Should help Mali devices. 2013-06-06 10:09:37 +02:00
ReadMe.txt Move non-Android specific stuff from android/jni to /UI. 2013-03-30 15:46:26 +01:00
TouchControlLayoutScreen.cpp add "onFinish" to screens so that ESC (etc) works the same as the back 2013-10-25 13:19:08 +02:00
TouchControlLayoutScreen.h add "onFinish" to screens so that ESC (etc) works the same as the back 2013-10-25 13:19:08 +02:00
TouchControlVisibilityScreen.cpp add "onFinish" to screens so that ESC (etc) works the same as the back 2013-10-25 13:19:08 +02:00
TouchControlVisibilityScreen.h add "onFinish" to screens so that ESC (etc) works the same as the back 2013-10-25 13:19:08 +02:00
ui_atlas_lowmem.cpp Add Russian to LowMem. Modify script to automatically build lowmem atlas at same time. 2013-08-21 12:30:13 +10:00
ui_atlas.cpp UI tweaks. Change to cleaner background image. 2013-08-20 00:49:25 +02:00
ui_atlas.h UI tweaks. Change to cleaner background image. 2013-08-20 00:49:25 +02:00
UI.vcxproj Add TouchControlVisibility.cpp/h to Visual Studio project "UI". 2013-10-19 23:34:00 -04:00
UI.vcxproj.filters Add TouchControlVisibility.cpp/h to Visual Studio project "UI". 2013-10-19 23:34:00 -04:00
UIShader.cpp Add glstate.colorLogicOp.disable(); to UIShader 2013-08-24 00:55:53 +08:00
UIShader.h Move non-Android specific stuff from android/jni to /UI. 2013-03-30 15:46:26 +01:00

========================================================================
    STATIC LIBRARY : UI Project Overview
========================================================================

AppWizard has created this UI library project for you.

No source files were created as part of your project.


UI.vcxproj
    This is the main project file for VC++ projects generated using an Application Wizard.
    It contains information about the version of Visual C++ that generated the file, and
    information about the platforms, configurations, and project features selected with the
    Application Wizard.

UI.vcxproj.filters
    This is the filters file for VC++ projects generated using an Application Wizard. 
    It contains information about the association between the files in your project 
    and the filters. This association is used in the IDE to show grouping of files with
    similar extensions under a specific node (for e.g. ".cpp" files are associated with the
    "Source Files" filter).

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Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
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