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DepalettizeShader.cpp
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Fix depal shaders on GLES3 devices.
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2014-07-02 22:35:47 -07:00 |
DepalettizeShader.h
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Add basic decimation to the depal clut cache.
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2014-05-31 22:07:41 -07:00 |
FragmentShaderGenerator.cpp
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Reduce PowerVR blockiness problems on older GPU revisions. #7153 #7150
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2014-12-15 01:16:07 +01:00 |
FragmentShaderGenerator.h
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GLES: Merge the two ShaderID classes as they are identical.
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2014-12-14 19:24:11 +01:00 |
FragmentTestCache.cpp
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Fix a warning.
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2014-12-07 15:41:11 -08:00 |
FragmentTestCache.h
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Use a more logical name for the test tex creator.
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2014-09-07 14:52:22 -07:00 |
Framebuffer.cpp
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Oops, deleted too early.
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2015-01-18 13:18:17 -08:00 |
Framebuffer.h
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dx9: Take screenshots (fixes #7197.)
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2014-12-20 08:31:56 -08:00 |
GLES_GPU.cpp
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Assert state on first frame.
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2014-12-30 15:26:16 -08:00 |
GLES_GPU.h
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Avoid passing a GPUstate by value.
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2015-01-17 18:21:04 -08:00 |
ShaderManager.cpp
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Add a sanity check for shader linking, active in debug mode
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2014-12-14 20:17:29 +01:00 |
ShaderManager.h
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Add a sanity check for shader linking, active in debug mode
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2014-12-14 20:17:29 +01:00 |
Spline.cpp
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dx9: Clean up some differences in spline code.
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2014-12-14 09:26:12 -08:00 |
StateMapping.cpp
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GPU: Get rid of unused variable warnings
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2014-12-12 09:29:41 -05:00 |
StateMapping.h
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
StencilBuffer.cpp
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GPU: Get rid of unused variable warnings
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2014-12-12 09:29:41 -05:00 |
TextureCache.cpp
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Clarify enum usage.
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2015-01-18 13:26:26 -08:00 |
TextureCache.h
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Avoid passing a GPUstate by value.
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2015-01-17 18:21:04 -08:00 |
TextureScaler.cpp
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Fix typo.
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2014-11-06 08:51:15 -08:00 |
TextureScaler.h
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Update to latest version of "native"
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2013-05-31 23:10:58 +02:00 |
TransformPipeline.cpp
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D3D9 rectangle rendering fix (maxindex)
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2015-01-15 23:58:07 +01:00 |
TransformPipeline.h
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Merge pull request #7140 from AbandonedCart/master
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2014-12-18 22:38:14 +01:00 |
VertexShaderGenerator.cpp
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D3D shader generator: Fix an issue with 4x3 vs 4x4 matrices that caused warnings to be reported (I think).
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2015-01-12 20:37:33 +01:00 |
VertexShaderGenerator.h
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Add a sanity check for shader linking, active in debug mode
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2014-12-14 20:17:29 +01:00 |