ppsspp/GPU/GLES
Unknown W. Brackets e3b7ddb258 Clarify enum usage.
2015-01-18 13:26:26 -08:00
..
DepalettizeShader.cpp Fix depal shaders on GLES3 devices. 2014-07-02 22:35:47 -07:00
DepalettizeShader.h Add basic decimation to the depal clut cache. 2014-05-31 22:07:41 -07:00
FragmentShaderGenerator.cpp Reduce PowerVR blockiness problems on older GPU revisions. #7153 #7150 2014-12-15 01:16:07 +01:00
FragmentShaderGenerator.h GLES: Merge the two ShaderID classes as they are identical. 2014-12-14 19:24:11 +01:00
FragmentTestCache.cpp Fix a warning. 2014-12-07 15:41:11 -08:00
FragmentTestCache.h Use a more logical name for the test tex creator. 2014-09-07 14:52:22 -07:00
Framebuffer.cpp Oops, deleted too early. 2015-01-18 13:18:17 -08:00
Framebuffer.h dx9: Take screenshots (fixes #7197.) 2014-12-20 08:31:56 -08:00
GLES_GPU.cpp Assert state on first frame. 2014-12-30 15:26:16 -08:00
GLES_GPU.h Avoid passing a GPUstate by value. 2015-01-17 18:21:04 -08:00
ShaderManager.cpp Add a sanity check for shader linking, active in debug mode 2014-12-14 20:17:29 +01:00
ShaderManager.h Add a sanity check for shader linking, active in debug mode 2014-12-14 20:17:29 +01:00
Spline.cpp dx9: Clean up some differences in spline code. 2014-12-14 09:26:12 -08:00
StateMapping.cpp GPU: Get rid of unused variable warnings 2014-12-12 09:29:41 -05:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp GPU: Get rid of unused variable warnings 2014-12-12 09:29:41 -05:00
TextureCache.cpp Clarify enum usage. 2015-01-18 13:26:26 -08:00
TextureCache.h Avoid passing a GPUstate by value. 2015-01-17 18:21:04 -08:00
TextureScaler.cpp Fix typo. 2014-11-06 08:51:15 -08:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp D3D9 rectangle rendering fix (maxindex) 2015-01-15 23:58:07 +01:00
TransformPipeline.h Merge pull request #7140 from AbandonedCart/master 2014-12-18 22:38:14 +01:00
VertexShaderGenerator.cpp D3D shader generator: Fix an issue with 4x3 vs 4x4 matrices that caused warnings to be reported (I think). 2015-01-12 20:37:33 +01:00
VertexShaderGenerator.h Add a sanity check for shader linking, active in debug mode 2014-12-14 20:17:29 +01:00