mirror of
https://github.com/libretro/ppsspp.git
synced 2024-11-30 03:40:32 +00:00
132 lines
3.9 KiB
Bash
132 lines
3.9 KiB
Bash
#/bin/bash
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export USE_CCACHE=1
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export NDK_CCACHE=ccache
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NDK_VER=android-ndk-r18b
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download_extract() {
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aria2c -x 16 $1 -o $2
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tar -xf $2
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}
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# This is used for the Android NDK.
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download_extract_zip() {
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aria2c --file-allocation=none --timeout=120 --retry-wait=5 --max-tries=20 -Z -c $1 -o $2
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# This resumes the download, in case it failed.
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aria2c --file-allocation=none --timeout=120 --retry-wait=5 --max-tries=20 -Z -c $1 -o $2
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unzip $2 2>&1 | pv > /dev/null
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}
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travis_before_install() {
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git submodule update --init --recursive
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}
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travis_install() {
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# Ubuntu Linux + GCC 4.8
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if [ "$PPSSPP_BUILD_TYPE" = "Linux" ]; then
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if [ "$CXX" = "g++" ]; then
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sudo apt-get install -qq g++-4.8
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fi
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if [ "$QT" = "TRUE" ]; then
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sudo apt-get install -qq qt5-qmake qtmultimedia5-dev qtsystems5-dev qtbase5-dev qtdeclarative5-dev qttools5-dev-tools libqt5webkit5-dev libqt5opengl5-dev libsqlite3-dev qt5-default
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fi
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download_extract "https://cmake.org/files/v3.6/cmake-3.6.2-Linux-x86_64.tar.gz" cmake-3.6.2-Linux-x86_64.tar.gz
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fi
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# Android NDK + GCC 4.8
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if [ "$PPSSPP_BUILD_TYPE" = "Android" ]; then
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download_extract_zip http://dl.google.com/android/repository/${NDK_VER}-linux-x86_64.zip ${NDK_VER}-linux-x86_64.zip
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fi
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if [ "$PPSSPP_BUILD_TYPE" = "Windows" ]; then
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curl -L https://github.com/frerich/clcache/releases/download/v4.2.0/clcache.4.2.0.nupkg --output clcache.4.2.0.nupkg
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choco install clcache --source=.
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fi
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# Ensure we're using ccache
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if [[ "$CXX" = "clang" && "$CC" == "clang" ]]; then
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export CXX="ccache clang" CC="ccache clang"
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fi
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if [[ "$PPSSPP_BUILD_TYPE" == "Linux" && "$CXX" == "g++" ]]; then
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# Also use gcc 4.8, instead of whatever default version.
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export CXX="ccache g++-4.8" CC="ccache gcc-4.8"
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fi
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if [[ "$CXX" != *ccache* ]]; then
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export CXX="ccache $CXX"
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fi
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if [[ "$CC" != *ccache* ]]; then
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export CC="ccache $CC"
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fi
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}
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travis_script() {
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# Compile PPSSPP
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if [ "$PPSSPP_BUILD_TYPE" = "Linux" ]; then
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if [ -d cmake-3.6.2-Linux-x86_64 ]; then
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export PATH=$(pwd)/cmake-3.6.2-Linux-x86_64/bin:$PATH
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fi
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if [ "$QT" = "TRUE" ]; then
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./b.sh --qt
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elif [ "$LIBRETRO" = "TRUE" ]; then
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./b.sh --libretro
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else
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./b.sh --headless
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fi
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fi
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if [ "$PPSSPP_BUILD_TYPE" = "Android" ]; then
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export ANDROID_HOME=$(pwd)/${NDK_VER} NDK=$(pwd)/${NDK_VER}
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if [[ "$CXX" = *clang* ]]; then
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export NDK_TOOLCHAIN_VERSION=clang
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fi
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pushd android
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./ab.sh -j2 APP_ABI=$APP_ABI
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popd
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# When we can get this to work...
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# chmod +x gradlew
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# ./gradlew assembleRelease
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fi
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if [ "$PPSSPP_BUILD_TYPE" = "iOS" ]; then
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./b.sh --ios
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fi
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if [ "$PPSSPP_BUILD_TYPE" = "macOS" ]; then
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./b.sh --headless
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fi
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if [ "$PPSSPP_BUILD_TYPE" = "Windows" ]; then
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export "MSBUILD_PATH=/c/Program Files (x86)/Microsoft Visual Studio/2017/BuildTools/MSBuild/15.0/Bin"
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export "PATH=$MSBUILD_PATH:$PATH"
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export CLCACHE_OBJECT_CACHE_TIMEOUT_MS=120000
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# Set DebugInformationFormat to nothing, the default is ProgramDatabase which breaks clcache.
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# Turns out it's not possible to pass this on the msbuild command line.
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for f in `find . -name *.vcxproj`; do
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sed -i 's/>ProgramDatabase<\/DebugInformationFormat>/><\/DebugInformationFormat>/g' $f
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done
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msbuild.exe Windows\\PPSSPP.sln -m -p:CLToolExe=clcache.exe -p:Configuration=Release -p:Platform=x64 -p:TrackFileAccess=false
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fi
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}
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travis_after_success() {
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if [ "$PPSSPP_BUILD_TYPE" != "Windows" ]; then
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ccache -s
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else
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clcache -s
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clcache -z
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fi
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if [ "$PPSSPP_BUILD_TYPE" = "Linux" ]; then
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./test.py
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fi
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}
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set -e
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set -x
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$1;
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