ppsspp/GPU
Unknown W. Brackets 9844c6e8cc Create the stencil texture after the temp fbo.
Otherwise, we'll bind the temp fbo as a texture while creating it.
Somehow my NVIDIA driver was making this work anyway?

Fixes #6611.
2014-07-22 22:36:38 -07:00
..
Common Typos. 2014-06-21 12:04:27 -07:00
Debugger Add debug interface for non-L0 texture preview. 2014-06-15 09:30:37 -07:00
Directx9 Add some missing algorithm includes. 2014-07-01 00:26:22 -07:00
GLES Create the stencil texture after the temp fbo. 2014-07-22 22:36:38 -07:00
Null Add a matching PerformMemoryUpload(). 2014-06-10 00:45:03 -07:00
Software Respect max texture level in GE debugger preview. 2014-06-15 10:31:16 -07:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Add Vertex texture/color GE commands 2014-04-26 23:53:17 +08:00
GeDisasm.cpp GPU disasm: Show opcodes. Also disable some warnings and update submodules. 2014-01-15 17:00:20 +01:00
GeDisasm.h
GPU.vcxproj Implement a very basic stencil upload. 2014-05-31 21:48:09 -07:00
GPU.vcxproj.filters Implement a very basic stencil upload. 2014-05-31 21:48:09 -07:00
GPUCommon.cpp Skip debug stepping time in list/func time. 2014-06-14 08:42:18 -07:00
GPUCommon.h Make sure not to leak any enabled vertex arrays. 2014-06-22 21:42:29 -07:00
GPUInterface.h Destroy all FBOs/textures upon sceKernelLoadExec(). 2014-06-28 12:29:09 -07:00
GPUState.cpp Support render-to-offset within a framebuffer. 2014-06-14 17:08:41 -07:00
GPUState.h Pause rendering when minimized, when appropriate (hopefully? This is sort of hard to test.). 2014-07-21 10:30:51 +02:00
GPUXbox.vcxproj projection fixes ! 2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters projection fixes ! 2013-09-12 09:53:48 +02:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00