.. |
Common
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Force positions to scale by 128/32768 as psp does.
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2014-08-17 14:31:49 -07:00 |
Debugger
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Add debug interface for non-L0 texture preview.
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2014-06-15 09:30:37 -07:00 |
Directx9
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Hook up DX9 backend. Not really working though, it seems.
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2014-08-22 20:55:12 +02:00 |
GLES
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Convert all CLUT entries ever loaded.
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2014-08-19 22:31:09 -07:00 |
Null
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Add a matching PerformMemoryUpload().
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2014-06-10 00:45:03 -07:00 |
Software
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Respect max texture level in GE debugger preview.
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2014-06-15 10:31:16 -07:00 |
CMakeLists.txt
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
ge_constants.h
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Add Vertex texture/color GE commands
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2014-04-26 23:53:17 +08:00 |
GeDisasm.cpp
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GPU disasm: Show opcodes. Also disable some warnings and update submodules.
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2014-01-15 17:00:20 +01:00 |
GeDisasm.h
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Add a function to pretty-print vertex type.
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2013-04-22 22:04:26 -07:00 |
GPU.vcxproj
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Implement a very basic stencil upload.
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2014-05-31 21:48:09 -07:00 |
GPU.vcxproj.filters
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Implement a very basic stencil upload.
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2014-05-31 21:48:09 -07:00 |
GPUCommon.cpp
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fix bracing
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2014-08-19 07:04:36 +08:00 |
GPUCommon.h
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Make sure not to leak any enabled vertex arrays.
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2014-06-22 21:42:29 -07:00 |
GPUInterface.h
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Fix save status
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2014-08-17 16:52:06 +08:00 |
GPUState.cpp
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Support render-to-offset within a framebuffer.
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2014-06-14 17:08:41 -07:00 |
GPUState.h
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Pause rendering when minimized, when appropriate (hopefully? This is sort of hard to test.).
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2014-07-21 10:30:51 +02:00 |
GPUXbox.vcxproj
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projection fixes !
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2013-09-12 09:53:48 +02:00 |
GPUXbox.vcxproj.filters
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projection fixes !
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2013-09-12 09:53:48 +02:00 |
Math3D.cpp
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Don't use aligned loads in non-inlined funcs.
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2014-03-23 12:09:17 -07:00 |
Math3D.h
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Math3D: Change the vector swizzlers to return const objects.
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2014-08-17 18:39:02 +02:00 |