ppsspp/Windows/GPU
2018-01-27 15:10:17 +01:00
..
D3D9Context.cpp GPU: Reset GPUBackend on graphics init. 2017-12-26 16:02:55 -08:00
D3D9Context.h Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing. 2017-02-06 11:40:16 +01:00
D3D11Context.cpp GPU: Reset GPUBackend on graphics init. 2017-12-26 16:02:55 -08:00
D3D11Context.h D3D11: Move the responsibility for the swapchain out of the DrawContext so it can be used with differently-managed D3D like with UWP. 2017-02-27 10:10:24 +01:00
WindowsGLContext.cpp gl-render-manager: Now threaded mode seems to work fine (and fast!). Shutdown doesn't, though, and there are stability issues. 2018-01-27 15:10:17 +01:00
WindowsGLContext.h OpenGL: Now run GL on a secondary thread. Sync issues remain. 2018-01-27 15:10:17 +01:00
WindowsGraphicsContext.h GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends. 2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp GPU: Reset GPUBackend on graphics init. 2017-12-26 16:02:55 -08:00
WindowsVulkanContext.h Avoid including platform-specific headers in VulkanContext.h 2017-12-18 12:54:25 +01:00