ppsspp/GPU
Unknown W. Brackets cd4cd77938 Clean up defines in MSVC project files.
This way they're all basically the same.  A lot of cases where
debug/release/etc. where inconsistent...

Also, define USING_WIN_UI.
2014-02-08 16:38:44 -08:00
..
Common Fix post processing shader list on Android. Fixes #5330. 2014-02-04 13:20:36 +01:00
Debugger
Directx9 Switch from USING_GLES2 to MOBILE_DEVICE. 2014-02-08 16:37:58 -08:00
GLES Switch from USING_GLES2 to MOBILE_DEVICE. 2014-02-08 16:37:58 -08:00
Null Enable frameskipping in the null gpu. 2013-11-14 23:37:48 -08:00
Software Switch from USING_GLES2 to MOBILE_DEVICE. 2014-02-08 16:37:58 -08:00
CMakeLists.txt
ge_constants.h enum for GE_TEXFUNC_UNKNOWN1/2/3 = 5/6/7 2013-12-14 06:48:45 +08:00
GeDisasm.cpp GPU disasm: Show opcodes. Also disable some warnings and update submodules. 2014-01-15 17:00:20 +01:00
GeDisasm.h
GPU.vcxproj Clean up defines in MSVC project files. 2014-02-08 16:38:44 -08:00
GPU.vcxproj.filters Update project to MSVC 2013 tools. 2014-02-08 13:41:28 -08:00
GPUCommon.cpp Add a static method for creating PSPPointers. 2013-12-16 23:50:52 -08:00
GPUCommon.h Also report the vertex decoder jit to verysleepy. 2013-11-30 19:20:22 -08:00
GPUInterface.h More include cleanup. Hoping for very slightly faster compile times.. 2013-12-30 10:49:05 +01:00
GPUState.cpp [gpu] Endian fix 2014-01-26 14:29:30 -08:00
GPUState.h Add gstate.isSkinningEnabled() 2013-12-16 20:42:45 +08:00
GPUXbox.vcxproj
GPUXbox.vcxproj.filters
Math3D.cpp softgpu: Implement vertex preview. 2013-12-29 13:45:10 -08:00
Math3D.h softgpu: Implement vertex preview. 2013-12-29 13:45:10 -08:00