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75 lines
1.4 KiB
C++
75 lines
1.4 KiB
C++
// This is a simple version MpegDemux that can get media's audio stream.
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// Thanks to JPCSP project.
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#pragma once
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#include "../../Globals.h"
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#include "Core/HW/atrac3plus.h"
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#include "Common/ChunkFile.h"
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class MpegDemux
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{
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public:
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MpegDemux(int size, int offset);
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~MpegDemux(void);
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bool addStreamData(u8* buf, int addSize);
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void demux(int audioChannel);
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// return its framesize
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int getNextaudioFrame(u8** buf, int *headerCode1, int *headerCode2);
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private:
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struct PesHeader {
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long pts;
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long dts;
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int channel;
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PesHeader(int chan) {
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pts = 0;
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dts = 0;
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channel = chan;
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}
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};
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int read8() {
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return m_buf[m_index++] & 0xFF;
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}
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int read16() {
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return (read8() << 8) | read8();
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}
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long readPts() {
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return readPts(read8());
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}
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long readPts(int c) {
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return (((long) (c & 0x0E)) << 29) | ((read16() >> 1) << 15) | (read16() >> 1);
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}
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bool isEOF() {
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return m_index >= m_len;
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}
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void skip(int n) {
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if (n > 0) {
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m_index += n;
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}
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}
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int readPesHeader(PesHeader &pesHeader, int length, int startCode);
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int demuxStream(bool bdemux, int startCode, int channel);
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public:
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void DoState(PointerWrap &p) {
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p.Do(m_index);
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p.Do(m_len);
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p.Do(m_audioChannel);
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p.Do(m_readSize);
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if (m_buf)
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p.DoArray(m_buf, m_len);
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p.DoClass(m_audioStream);
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}
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private:
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int m_index;
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int m_len;
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u8* m_buf;
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Atrac3plus_Decoder::BufferQueue m_audioStream;
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u8 m_audioFrame[0x2000];
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int m_audioChannel;
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int m_readSize;
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};
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