..
DepalettizeShader.cpp
2x alpha: Safer change than the last attempt. Still fixes P2. I think this can be simplified, anyway.
2014-03-29 12:10:44 +01:00
DepalettizeShader.h
2x alpha: Safer change than the last attempt. Still fixes P2. I think this can be simplified, anyway.
2014-03-29 12:10:44 +01:00
FragmentShaderGenerator.cpp
Update native to detect the EXT and NV extensions separately. Only look at the NV one.
2014-04-18 19:30:10 +02:00
FragmentShaderGenerator.h
Don't use dual source when stencil disabled
2013-12-16 23:41:42 +01:00
Framebuffer.cpp
Oops, the vertexdecoder should read vertex alpha.
2014-05-04 09:05:45 -07:00
Framebuffer.h
Rather than only enlarging, watch for persistence.
2014-04-12 23:12:35 -07:00
GLES_GPU.cpp
Add Vertex texture/color GE commands
2014-04-26 23:53:17 +08:00
GLES_GPU.h
Separate out the fog color/coef executes.
2014-04-21 22:56:54 -07:00
ShaderManager.cpp
Make sure to gen the frag shader matching the id.
2014-05-04 16:31:57 -07:00
ShaderManager.h
Make sure to gen the frag shader matching the id.
2014-05-04 16:31:57 -07:00
SoftwareTransform.cpp
Remove cached light variables to reduce work when parsing DLs.
2014-04-21 12:51:19 +02:00
Spline.cpp
Reduce some includes under GPU/.
2014-03-29 16:51:38 -07:00
StateMapping.cpp
Only set depth update flag when depth write is enabled
2014-04-30 20:00:42 +08:00
StateMapping.h
Adapt the basic spline code from the softgpu to the GL code.
2013-08-23 00:33:18 +02:00
TextureCache.cpp
Don't forget tex alpha if only a mip has none.
2014-05-04 09:54:53 -07:00
TextureCache.h
Don't forget tex alpha if only a mip has none.
2014-05-04 09:54:53 -07:00
TextureScaler.cpp
Put the removed include back, but only for Visual Studio 2012.
2013-09-17 10:27:06 -04:00
TextureScaler.h
Update to latest version of "native"
2013-05-31 23:10:58 +02:00
TransformPipeline.cpp
Avoid the GE debugger affecting vertexFullAlpha.
2014-05-04 09:54:54 -07:00
TransformPipeline.h
Remove cached light variables to reduce work when parsing DLs.
2014-04-21 12:51:19 +02:00
VertexDecoder.cpp
Update some flags in GLES_GPU.
2014-03-29 14:10:35 -07:00
VertexDecoder.h
Update some flags in GLES_GPU.
2014-03-29 14:10:35 -07:00
VertexDecoderArm.cpp
Oops, the vertexdecoder should read vertex alpha.
2014-05-04 09:05:45 -07:00
VertexDecoderX86.cpp
Use an unsigned compare for x86 vertexalpha check.
2014-05-04 09:58:58 -07:00
VertexShaderGenerator.cpp
Optimize ComputeVertexShaderID() a bit.
2014-03-29 10:35:09 -07:00
VertexShaderGenerator.h
Preparation for proper spline/bez: Convert control points to a simple format.
2013-09-21 23:37:14 +02:00