ppsspp/GPU/GLES
Unknown W. Brackets e80c63945a Make sure to gen the frag shader matching the id.
Otherwise, the frag shader might be generated accounting for different
vertexFullAlpha values, or otherwise won't match up with the id, since we
change flags between the two Apply calls.
2014-05-04 16:31:57 -07:00
..
DepalettizeShader.cpp 2x alpha: Safer change than the last attempt. Still fixes P2. I think this can be simplified, anyway. 2014-03-29 12:10:44 +01:00
DepalettizeShader.h 2x alpha: Safer change than the last attempt. Still fixes P2. I think this can be simplified, anyway. 2014-03-29 12:10:44 +01:00
FragmentShaderGenerator.cpp Update native to detect the EXT and NV extensions separately. Only look at the NV one. 2014-04-18 19:30:10 +02:00
FragmentShaderGenerator.h Don't use dual source when stencil disabled 2013-12-16 23:41:42 +01:00
Framebuffer.cpp Oops, the vertexdecoder should read vertex alpha. 2014-05-04 09:05:45 -07:00
Framebuffer.h Rather than only enlarging, watch for persistence. 2014-04-12 23:12:35 -07:00
GLES_GPU.cpp Add Vertex texture/color GE commands 2014-04-26 23:53:17 +08:00
GLES_GPU.h Separate out the fog color/coef executes. 2014-04-21 22:56:54 -07:00
ShaderManager.cpp Make sure to gen the frag shader matching the id. 2014-05-04 16:31:57 -07:00
ShaderManager.h Make sure to gen the frag shader matching the id. 2014-05-04 16:31:57 -07:00
SoftwareTransform.cpp Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
Spline.cpp Reduce some includes under GPU/. 2014-03-29 16:51:38 -07:00
StateMapping.cpp Only set depth update flag when depth write is enabled 2014-04-30 20:00:42 +08:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
TextureCache.cpp Don't forget tex alpha if only a mip has none. 2014-05-04 09:54:53 -07:00
TextureCache.h Don't forget tex alpha if only a mip has none. 2014-05-04 09:54:53 -07:00
TextureScaler.cpp Put the removed include back, but only for Visual Studio 2012. 2013-09-17 10:27:06 -04:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Avoid the GE debugger affecting vertexFullAlpha. 2014-05-04 09:54:54 -07:00
TransformPipeline.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
VertexDecoder.cpp Update some flags in GLES_GPU. 2014-03-29 14:10:35 -07:00
VertexDecoder.h Update some flags in GLES_GPU. 2014-03-29 14:10:35 -07:00
VertexDecoderArm.cpp Oops, the vertexdecoder should read vertex alpha. 2014-05-04 09:05:45 -07:00
VertexDecoderX86.cpp Use an unsigned compare for x86 vertexalpha check. 2014-05-04 09:58:58 -07:00
VertexShaderGenerator.cpp Optimize ComputeVertexShaderID() a bit. 2014-03-29 10:35:09 -07:00
VertexShaderGenerator.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00