ppsspp/android
Unknown W. Brackets 766b40aad8 GPU: Reset GPUBackend on graphics init.
This way, when using a port that doesn't support Vulkan, it doesn't just
silently use upside down GL, etc.
2017-12-26 16:02:55 -08:00
..
.settings Android: Combine the two Java Eclipse projects into one. 2015-09-10 18:51:48 +02:00
android-ndk-profiler
assets Update font atlas with the latest Chinese chars used 2016-09-17 12:38:07 +02:00
gold/res Update a resource 2017-03-18 16:33:16 +01:00
jni GPU: Reset GPUBackend on graphics init. 2017-12-26 16:02:55 -08:00
libs This file is still needed in its old location to build Android using the old tools. 2017-03-15 23:06:47 +01:00
res Minor resource reorg 2017-03-17 12:35:27 +01:00
src/org/ppsspp/ppsspp Merge pull request #10249 from unknownbrackets/minor 2017-12-04 09:49:44 +01:00
.classpath Eclipse project: Add some stuff that Eclipse Neon likes to add. 2017-03-06 16:03:31 +01:00
.cproject Turn off the automatic C++ build in eclipse (temporarily? I find it gets in the way more than it helps) 2014-07-22 15:25:48 +02:00
.gitignore Add Gradle build. This time, we don't remove the old build system and we don't switch Travis. 2017-03-15 19:42:17 +01:00
.project Eclipse project: Add some stuff that Eclipse Neon likes to add. 2017-03-06 16:03:31 +01:00
ab-ant.sh add build scripts for ant 2013-11-11 18:04:06 +05:30
ab.cmd Build: Include Roboto in buildscripts. 2017-06-06 23:28:43 -07:00
ab.sh Build: Include Roboto in buildscripts. 2017-06-06 23:28:43 -07:00
ad.sh
AndroidManifest.xml v1.5.4 2017-12-05 14:51:51 +01:00
ant-build.bat Update to build all ABIs by default 2016-02-13 06:42:47 +08:00
build.gradle From NDK 16, libc++ is out of beta and gnustl will be deprecated soon, so switch. 2017-12-07 23:45:36 +01:00
build.sh
build.xml add build scripts for ant 2013-11-11 18:04:06 +05:30
buildassets.sh Build: Include Roboto in buildscripts. 2017-06-06 23:28:43 -07:00
custom_rules.xml Fix ant build on Windows. 2015-12-22 22:15:41 -08:00
d.txt Do not need to ask directory when build Android 2014-09-13 22:48:28 +08:00
dbg.sh More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
debug.keystore gradle: Add a new build config with debug signing but release optimization. 2017-03-16 13:14:24 +01:00
git-version-gen.sh
gradle.properties Misc cleanup 2017-08-08 13:01:09 +02:00
proguard-project.txt
project.properties Forgot to update the Android target version here to 26. 2017-10-27 01:26:27 +02:00
README.TXT Update Android Readme.txt 2014-07-19 21:42:31 +08:00
symarm64.cmd Add a few little helper scripts to symbolize the last backtrace from adb logcat 2015-07-19 18:24:28 +02:00
symarm.cmd Add a few little helper scripts to symbolize the last backtrace from adb logcat 2015-07-19 18:24:28 +02:00
symx86.cmd Add a few little helper scripts to symbolize the last backtrace from adb logcat 2015-07-19 18:24:28 +02:00

First, build the C++ static library:
> cd android
> ./ab.sh

Start Eclipse, import the android directory as an existing project
You need to also load the "native" project into your eclipse workspace
Build and run. 

If you modify the C++ code, you need to rebuild the static library, of
course. To get Eclipse to understand that you have in fact changed something
if you haven't also changed any Java code, just add a space character to 
PPSSPPActivity.java, or right click the project and choose Refresh, and then
relaunch the app on the device.

A real Android device is strongly recommended for testing. Don't trust
the emulator.