ppsspp/Core
Henrik Rydgård eaaa886b62 Merge pull request #3860 from raven02/patch-24
Fix missing intro CG in GTA series
2013-09-21 02:51:08 -07:00
..
Debugger Add some more locking to prevent crash on reset. 2013-09-15 09:53:49 -07:00
Dialog Prep PPSSPP for Visual Studio 2013. 2013-09-17 10:27:06 -04:00
ELF
FileSystems Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
Font Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
HLE Merge pull request #3860 from raven02/patch-24 2013-09-21 02:51:08 -07:00
HW Implemented sceMpegAvcConvertToYuv420. 2013-09-18 14:05:09 +08:00
MIPS Cut down on work in regcache init on x86. 2013-09-19 00:29:50 -07:00
Util Use a saved ctx not break/continue in PPGe. 2013-09-20 21:15:36 -07:00
CMakeLists.txt Add GamedataInstallDialog to CMakeLists and Android.mk 2013-09-13 23:19:53 +08:00
Config.cpp Add ifdef _WIN32 2013-09-20 20:51:46 +08:00
Config.h Merge pull request #3806 from thedax/win32UITranslation 2013-09-17 06:43:24 -07:00
Core.cpp Reset the game when loading a state fails. 2013-09-14 21:19:10 -07:00
Core.h Process savestates during single stepping. 2013-09-14 18:43:23 -07:00
Core.vcxproj Add PSPGamedataInstallDialog 2013-09-13 23:05:11 +08:00
Core.vcxproj.filters Add PSPGamedataInstallDialog 2013-09-13 23:05:11 +08:00
CoreParameter.h
CoreTiming.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
CoreTiming.h
CPU.cpp
CPU.h
CwCheat.cpp
CwCheat.h
HDRemaster.cpp
HDRemaster.h
Host.cpp
Host.h Just disable PPGe during tests, should be okay. 2013-09-17 23:13:13 -07:00
Loaders.cpp
Loaders.h
MemMap.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
MemMap.h Don't zero initialize opcode. 2013-09-17 23:46:59 -07:00
MemMapFunctions.cpp Fix bugs when memory size is 0x04C00000/etc. 2013-09-09 00:25:10 -07:00
PSPLoaders.cpp
PSPLoaders.h
PSPMixer.cpp
PSPMixer.h
Reporting.cpp
Reporting.h Report the combination of bezier/spline + morph/skinning to see if it happens 2013-09-16 09:01:20 +02:00
SaveState.cpp Reset the game when loading a state fails. 2013-09-14 21:19:10 -07:00
SaveState.h
System.cpp Reset the game when loading a state fails. 2013-09-14 21:19:10 -07:00
System.h Enable the debug windows always, disable buttons. 2013-09-15 09:35:58 -07:00
ThreadEventQueue.h