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A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or in #ppsspp on freenode (IRC) or just send pull requests / issues. For discussion use the forums on ppsspp.org.
eac8b1a84d
It's possible this may be wrong, but every game I've seen loads the funcs in this area. Sometimes there's data after the funcs before the stubs, but it's better than no funcs. |
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android | ||
assets | ||
Blackberry | ||
Common | ||
Core | ||
dx9sdk@da9d3d62e7 | ||
ext | ||
ffmpeg@2e462e2c1a | ||
flash0/font | ||
GPU | ||
headless | ||
ios | ||
lang@056b48b356 | ||
native@8391f2ac81 | ||
pspautotests@5cc6ce4983 | ||
Qt | ||
redist@9d7d3ec5a0 | ||
SDL | ||
source_assets | ||
Tools/SaveTool | ||
UI | ||
unittest | ||
Windows | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
atlasscript_lowmem.txt | ||
atlasscript.txt | ||
b.sh | ||
build_ppgeatlas.sh | ||
buildatlas.sh | ||
chinese.txt | ||
CMakeLists.txt | ||
git-version.cmake | ||
Globals.h | ||
korean.txt | ||
LICENSE.TXT | ||
notinstalled.txt | ||
ppge_atlasscript.txt | ||
ppsspp.iss | ||
README.md | ||
test.py |
ADHOC SUPPORT
This is based on coldbird code: http://code.google.com/p/aemu/ All Credit goes to him!
Status
Code is a complete mess and it's not fully functional yet, I still need to implement some functions and add a upnp lib(really important for people with routers).
I did test it with some games(emulator <-> real psp with the server running locally) and it's looking good:
- Worms Open Warfare: Ran just fine, I was able to play a whole match without problems
- Monster Hunter Freedom Unite: Runs fine too. Gathering Hall and embarking on quests Works
- Dissidia Duodecim 012: Doesn't work. It requires some functions that I haven't implemented yet. Also, it uses a port < 1000 and thats reserved for admin apps on linux, running the emu as sudo "solves" it, but it's far from ideal.
- Pacman World Rally: Works too.
Update (Kyhel) :
- Now compiles on both Mac OSX and Windows. For more details on how to play and build go to see there http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241#pid59241
- Got it tested windows <-> mac osx <-> psp, it works
- Monster Hunter 3rd HD works too, as well as God Eater Burst.
PPSSPP - a fast and portable PSP emulator
Written by Henrik Rydgård
Originally released under the GPL 2.0 (and later) in November 2012
Official website: http://www.ppsspp.org/
To contribute, see the development page.
For the latest source code, see our github page.
For build instructions and other development tutorials, see the wiki.
What's new in 0.9.5
- Many, many emulation fixes:
- bezier/spline curve support, fixing LocoRoco and others
- stencil clear emulation, fixing Final Fantasy IV text
- Performance improvements in some games
- Post-processing shaders like FXAA, scanlines, vignette
- More solid save states (we will try to keep them working from now on. Save states only upgrade forward, not backward to older versions though).
- Change render resolution independently of window size
- Massive debugger improvements
- Win32 menu bar is now translatable
- Multiple UI bugs were fixed, and the UI instantly changes when a new language is selected
- Win32: Ability to store PPSSPP's config files and memory stick files in places other than the same directory
- Android-x86 support
- Unofficial port for modified Xbox 360 consoles
- Atrac3+ plugin no longer required. Symbian now supports Atrac3+ audio.
- Symbian audio and ffmpeg is now threaded for more consistent media processing.
- Haptic feedback support for mobile devices.
- Accurate system information for mobile devices.
- Qt audio has been fixed.
- Analog controller support for Blackberry.