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Debugger
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Add some more locking to prevent crash on reset.
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2013-09-15 09:53:49 -07:00 |
Dialog
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Let LTRIGGER cycle languages backward.
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2013-09-25 17:33:22 -04:00 |
ELF
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FileSystems
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Check version in each DoState() func.
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2013-09-14 20:23:03 -07:00 |
Font
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Check version in each DoState() func.
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2013-09-14 20:23:03 -07:00 |
HLE
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Delay as sas core for p3da
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2013-09-26 18:44:52 +08:00 |
HW
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Check log level from ffmpeg, use levels.
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2013-09-21 17:19:57 -07:00 |
MIPS
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Cut down on work in regcache init on x86.
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2013-09-19 00:29:50 -07:00 |
Util
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Use a saved ctx not break/continue in PPGe.
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2013-09-20 21:15:36 -07:00 |
CMakeLists.txt
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Config.cpp
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Add FXAA antialiasing on non-mobile. Works best when render resolution = window size.
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2013-09-26 12:41:59 +02:00 |
Config.h
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Add FXAA antialiasing on non-mobile. Works best when render resolution = window size.
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2013-09-26 12:41:59 +02:00 |
Core.cpp
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Reset the game when loading a state fails.
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2013-09-14 21:19:10 -07:00 |
Core.h
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Core.vcxproj
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Core.vcxproj.filters
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CoreParameter.h
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Add FXAA antialiasing on non-mobile. Works best when render resolution = window size.
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2013-09-26 12:41:59 +02:00 |
CoreTiming.cpp
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Typo.
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2013-09-21 17:04:05 -07:00 |
CoreTiming.h
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Don't use Advance() in syscalls, it's unsafe.
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2013-09-21 15:03:30 -07:00 |
CPU.cpp
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CPU.h
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CwCheat.cpp
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fix cwcheat Memcpy command 0x5
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2013-09-21 17:12:34 +02:00 |
CwCheat.h
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HDRemaster.cpp
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HDRemaster.h
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Host.cpp
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Host.h
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Add GPU debugging hooks to Host, not yet in use.
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2013-09-22 08:14:55 -07:00 |
Loaders.cpp
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Loaders.h
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MemMap.cpp
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Check version in each DoState() func.
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2013-09-14 20:23:03 -07:00 |
MemMap.h
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Fix one more PSPPointer function. Fixes #3897
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2013-09-23 22:06:50 +02:00 |
MemMapFunctions.cpp
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Track copies of framebuffers in ram created through sceDmacMemcpy, so that we can display them.
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2013-09-21 18:53:55 +02:00 |
PSPLoaders.cpp
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PSPLoaders.h
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PSPMixer.cpp
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PSPMixer.h
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Reporting.cpp
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Reporting.h
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Curious about what games use morph, so let's report.
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2013-09-21 21:22:13 +02:00 |
SaveState.cpp
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Reset the game when loading a state fails.
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2013-09-14 21:19:10 -07:00 |
SaveState.h
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System.cpp
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Reset the game when loading a state fails.
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2013-09-14 21:19:10 -07:00 |
System.h
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Enable the debug windows always, disable buttons.
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2013-09-15 09:35:58 -07:00 |
ThreadEventQueue.h
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