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FragmentShaderGenerator.cpp
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Double colors only when texturing, and after test.
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2014-01-12 11:45:29 -08:00 |
FragmentShaderGenerator.h
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Don't use dual source when stencil disabled
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2013-12-16 23:41:42 +01:00 |
Framebuffer.cpp
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Try harder to show a useful post shader error.
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2014-02-16 01:25:33 -08:00 |
Framebuffer.h
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Only copy dirty depth buffers between FBOs.
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2014-01-24 01:44:24 -08:00 |
GLES_GPU.cpp
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Always flush bone matrices when morph is enabled.
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2014-03-02 18:20:16 -08:00 |
GLES_GPU.h
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Allow fast bone mtx loads w/o software skinning.
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2014-03-02 18:12:40 -08:00 |
ShaderManager.cpp
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softgpu: Implement vertex preview.
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2013-12-29 13:45:10 -08:00 |
ShaderManager.h
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Copy the stencil value in REPLACE mode to fragment alpha (but only when it's safe)
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2013-12-03 00:13:21 +01:00 |
SoftwareTransform.cpp
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Apply the fog fix to software transform as well. See #2387
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2014-02-12 11:13:49 +01:00 |
Spline.cpp
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Fix "Integer divide by zero 0" in Spline.cpp
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2014-01-23 05:45:28 +08:00 |
StateMapping.cpp
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Switch from USING_GLES2 to MOBILE_DEVICE.
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2014-02-08 16:37:58 -08:00 |
StateMapping.h
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
TextureCache.cpp
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Don't use replaceImages for texture scaling = auto.
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2014-03-02 01:39:41 -08:00 |
TextureCache.h
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Correct CheckAlpha() for un-rearranged textures.
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2014-01-26 19:39:34 -08:00 |
TextureScaler.cpp
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Put the removed include back, but only for Visual Studio 2012.
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2013-09-17 10:27:06 -04:00 |
TextureScaler.h
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Update to latest version of "native"
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2013-05-31 23:10:58 +02:00 |
TransformPipeline.cpp
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Minor cleanup
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2014-02-12 11:10:44 +01:00 |
TransformPipeline.h
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softgpu: Implement vertex preview.
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2013-12-29 13:45:10 -08:00 |
VertexDecoder.cpp
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PosS16Through: Treat Z as unsigned.
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2014-02-13 11:59:47 +01:00 |
VertexDecoder.h
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Split VertexDecoder into files for ARM and x86, got too large.
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2013-11-24 15:58:15 +01:00 |
VertexDecoderArm.cpp
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PosS16Through: Treat Z as unsigned.
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2014-02-13 11:59:47 +01:00 |
VertexDecoderX86.cpp
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PosS16Through: Treat Z as unsigned.
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2014-02-13 11:59:47 +01:00 |
VertexShaderGenerator.cpp
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Oops, revert software transform breakage.
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2014-01-18 15:44:04 -08:00 |
VertexShaderGenerator.h
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Preparation for proper spline/bez: Convert control points to a simple format.
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2013-09-21 23:37:14 +02:00 |