ppsspp/GPU
2013-09-21 09:56:32 +08:00
..
Common Missing comma at the end of line 2013-09-19 19:32:53 +08:00
Directx9 fix 8888 texture decoding 2013-09-18 14:40:33 +02:00
GLES Simplify the exact match return condition by inverse it . 2013-09-21 09:56:32 +08:00
Null Don't ignore the low bits of the framebuf pointer. 2013-09-07 02:01:01 -07:00
Software Prep PPSSPP for Visual Studio 2013. 2013-09-17 10:27:06 -04:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Reformat and use enum for GETextureFiltering 2013-09-04 16:54:25 +08:00
GeDisasm.cpp Don't ignore the low bits of the framebuf pointer. 2013-09-07 02:01:01 -07:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Prep PPSSPP for Visual Studio 2013. 2013-09-17 10:27:06 -04:00
GPU.vcxproj.filters Update bufw handling in all gpus. 2013-09-15 21:27:13 -07:00
GPUCommon.cpp Include GE_CMD_PATCHFACING just in case. 2013-09-20 00:45:48 -07:00
GPUCommon.h Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip. 2013-08-16 01:00:26 +02:00
GPUInterface.h Don't trash a list the GE interrupt handler needs. 2013-09-01 12:39:45 -07:00
GPUState.cpp Don't default lighting on / matrices filled. 2013-09-20 00:34:18 -07:00
GPUState.h Android buildfix. 2013-09-20 09:51:43 -07:00
GPUXbox.vcxproj projection fixes ! 2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters projection fixes ! 2013-09-12 09:53:48 +02:00
Math3D.cpp GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values. 2013-07-29 22:26:42 +02:00
Math3D.h GPU/Math3D: Add a 4x4 matrix class. 2013-07-29 22:49:19 +02:00