.. |
Common
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Missing comma at the end of line
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2013-09-19 19:32:53 +08:00 |
Directx9
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fix 8888 texture decoding
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2013-09-18 14:40:33 +02:00 |
GLES
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Simplify the exact match return condition by inverse it .
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2013-09-21 09:56:32 +08:00 |
Null
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Don't ignore the low bits of the framebuf pointer.
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2013-09-07 02:01:01 -07:00 |
Software
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Prep PPSSPP for Visual Studio 2013.
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2013-09-17 10:27:06 -04:00 |
CMakeLists.txt
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
ge_constants.h
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Reformat and use enum for GETextureFiltering
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2013-09-04 16:54:25 +08:00 |
GeDisasm.cpp
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Don't ignore the low bits of the framebuf pointer.
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2013-09-07 02:01:01 -07:00 |
GeDisasm.h
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Add a function to pretty-print vertex type.
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2013-04-22 22:04:26 -07:00 |
GPU.vcxproj
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Prep PPSSPP for Visual Studio 2013.
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2013-09-17 10:27:06 -04:00 |
GPU.vcxproj.filters
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Update bufw handling in all gpus.
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2013-09-15 21:27:13 -07:00 |
GPUCommon.cpp
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Include GE_CMD_PATCHFACING just in case.
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2013-09-20 00:45:48 -07:00 |
GPUCommon.h
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Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip.
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2013-08-16 01:00:26 +02:00 |
GPUInterface.h
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Don't trash a list the GE interrupt handler needs.
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2013-09-01 12:39:45 -07:00 |
GPUState.cpp
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Don't default lighting on / matrices filled.
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2013-09-20 00:34:18 -07:00 |
GPUState.h
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Android buildfix.
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2013-09-20 09:51:43 -07:00 |
GPUXbox.vcxproj
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projection fixes !
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2013-09-12 09:53:48 +02:00 |
GPUXbox.vcxproj.filters
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projection fixes !
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2013-09-12 09:53:48 +02:00 |
Math3D.cpp
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GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values.
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2013-07-29 22:26:42 +02:00 |
Math3D.h
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GPU/Math3D: Add a 4x4 matrix class.
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2013-07-29 22:49:19 +02:00 |