mirror of
https://github.com/libretro/ppsspp.git
synced 2024-12-02 06:06:24 +00:00
841 lines
28 KiB
C++
841 lines
28 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <emmintrin.h>
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#include "Common/CPUDetect.h"
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#include "Core/Config.h"
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#include "GPU/GLES/VertexDecoder.h"
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// We start out by converting the active matrices into 4x4 which are easier to multiply with
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// using SSE / NEON and store them here.
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static float MEMORY_ALIGNED16(bones[16 * 8]);
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using namespace Gen;
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static const float MEMORY_ALIGNED16( by128[4] ) = {
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1.0f / 128.0f, 1.0f / 128.0f, 1.0f / 128.0f, 1.0f / 128.0f
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};
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static const float MEMORY_ALIGNED16( by256[4] ) = {
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1.0f / 256, 1.0f / 256, 1.0f / 256, 1.0f / 256
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};
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static const float MEMORY_ALIGNED16( by32768[4] ) = {
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1.0f / 32768.0f, 1.0f / 32768.0f, 1.0f / 32768.0f, 1.0f / 32768.0f,
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};
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static const u32 MEMORY_ALIGNED16( threeMasks[4] ) = {0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0};
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static const u32 MEMORY_ALIGNED16( aOne[4] ) = {0, 0, 0, 0x3F800000};
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#ifdef _M_X64
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#ifdef _WIN32
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static const X64Reg tempReg1 = RAX;
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static const X64Reg tempReg2 = R9;
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static const X64Reg tempReg3 = R10;
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static const X64Reg srcReg = RCX;
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static const X64Reg dstReg = RDX;
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static const X64Reg counterReg = R8;
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#else
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static const X64Reg tempReg1 = RAX;
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static const X64Reg tempReg2 = R9;
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static const X64Reg tempReg3 = R10;
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static const X64Reg srcReg = RDI;
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static const X64Reg dstReg = RSI;
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static const X64Reg counterReg = RDX;
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#endif
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#else
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static const X64Reg tempReg1 = EAX;
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static const X64Reg tempReg2 = EBX;
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static const X64Reg tempReg3 = EDX;
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static const X64Reg srcReg = ESI;
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static const X64Reg dstReg = EDI;
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static const X64Reg counterReg = ECX;
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#endif
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// XMM0-XMM5 are volatile on Windows X64
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// XMM0-XMM7 are arguments (and thus volatile) on System V ABI (other x64 platforms)
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static const X64Reg fpScaleOffsetReg = XMM0;
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static const X64Reg fpScratchReg = XMM1;
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static const X64Reg fpScratchReg2 = XMM2;
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static const X64Reg fpScratchReg3 = XMM3;
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// We're gonna keep the current skinning matrix in 4 XMM regs. Fortunately we easily
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// have space for that now.
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// To debug, just comment them out one at a time until it works. We fall back
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// on the interpreter if the compiler fails.
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static const JitLookup jitLookup[] = {
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{&VertexDecoder::Step_WeightsU8, &VertexDecoderJitCache::Jit_WeightsU8},
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{&VertexDecoder::Step_WeightsU16, &VertexDecoderJitCache::Jit_WeightsU16},
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{&VertexDecoder::Step_WeightsFloat, &VertexDecoderJitCache::Jit_WeightsFloat},
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{&VertexDecoder::Step_WeightsU8Skin, &VertexDecoderJitCache::Jit_WeightsU8Skin},
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{&VertexDecoder::Step_WeightsU16Skin, &VertexDecoderJitCache::Jit_WeightsU16Skin},
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{&VertexDecoder::Step_WeightsFloatSkin, &VertexDecoderJitCache::Jit_WeightsFloatSkin},
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{&VertexDecoder::Step_TcU8, &VertexDecoderJitCache::Jit_TcU8},
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{&VertexDecoder::Step_TcU16, &VertexDecoderJitCache::Jit_TcU16},
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{&VertexDecoder::Step_TcFloat, &VertexDecoderJitCache::Jit_TcFloat},
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{&VertexDecoder::Step_TcU16Double, &VertexDecoderJitCache::Jit_TcU16Double},
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{&VertexDecoder::Step_TcU8Prescale, &VertexDecoderJitCache::Jit_TcU8Prescale},
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{&VertexDecoder::Step_TcU16Prescale, &VertexDecoderJitCache::Jit_TcU16Prescale},
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{&VertexDecoder::Step_TcFloatPrescale, &VertexDecoderJitCache::Jit_TcFloatPrescale},
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{&VertexDecoder::Step_TcU16Through, &VertexDecoderJitCache::Jit_TcU16Through},
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{&VertexDecoder::Step_TcFloatThrough, &VertexDecoderJitCache::Jit_TcFloatThrough},
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{&VertexDecoder::Step_TcU16ThroughDouble, &VertexDecoderJitCache::Jit_TcU16ThroughDouble},
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{&VertexDecoder::Step_NormalS8, &VertexDecoderJitCache::Jit_NormalS8},
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{&VertexDecoder::Step_NormalS16, &VertexDecoderJitCache::Jit_NormalS16},
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{&VertexDecoder::Step_NormalFloat, &VertexDecoderJitCache::Jit_NormalFloat},
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{&VertexDecoder::Step_NormalS8Skin, &VertexDecoderJitCache::Jit_NormalS8Skin},
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{&VertexDecoder::Step_NormalS16Skin, &VertexDecoderJitCache::Jit_NormalS16Skin},
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{&VertexDecoder::Step_NormalFloatSkin, &VertexDecoderJitCache::Jit_NormalFloatSkin},
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{&VertexDecoder::Step_Color8888, &VertexDecoderJitCache::Jit_Color8888},
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{&VertexDecoder::Step_Color4444, &VertexDecoderJitCache::Jit_Color4444},
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{&VertexDecoder::Step_Color565, &VertexDecoderJitCache::Jit_Color565},
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{&VertexDecoder::Step_Color5551, &VertexDecoderJitCache::Jit_Color5551},
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{&VertexDecoder::Step_PosS8Through, &VertexDecoderJitCache::Jit_PosS8Through},
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{&VertexDecoder::Step_PosS16Through, &VertexDecoderJitCache::Jit_PosS16Through},
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{&VertexDecoder::Step_PosFloatThrough, &VertexDecoderJitCache::Jit_PosFloat},
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{&VertexDecoder::Step_PosS8, &VertexDecoderJitCache::Jit_PosS8},
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{&VertexDecoder::Step_PosS16, &VertexDecoderJitCache::Jit_PosS16},
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{&VertexDecoder::Step_PosFloat, &VertexDecoderJitCache::Jit_PosFloat},
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{&VertexDecoder::Step_PosS8Skin, &VertexDecoderJitCache::Jit_PosS8Skin},
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{&VertexDecoder::Step_PosS16Skin, &VertexDecoderJitCache::Jit_PosS16Skin},
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{&VertexDecoder::Step_PosFloatSkin, &VertexDecoderJitCache::Jit_PosFloatSkin},
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};
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// TODO: This should probably be global...
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#ifdef _M_X64
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#define PTRBITS 64
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#else
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#define PTRBITS 32
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#endif
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JittedVertexDecoder VertexDecoderJitCache::Compile(const VertexDecoder &dec) {
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dec_ = &dec;
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const u8 *start = this->GetCodePtr();
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#ifdef _M_IX86
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// Store register values
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PUSH(ESI);
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PUSH(EDI);
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PUSH(EBX);
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PUSH(EBP);
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// Read parameters
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int offset = 4;
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MOV(32, R(srcReg), MDisp(ESP, 16 + offset + 0));
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MOV(32, R(dstReg), MDisp(ESP, 16 + offset + 4));
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MOV(32, R(counterReg), MDisp(ESP, 16 + offset + 8));
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#endif
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// Save XMM4/XMM5 which apparently can be problematic?
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// Actually, if they are, it must be a compiler bug because they SHOULD be ok.
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// So I won't bother.
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SUB(PTRBITS, R(ESP), Imm8(64));
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MOVUPS(MDisp(ESP, 0), XMM4);
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MOVUPS(MDisp(ESP, 16), XMM5);
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MOVUPS(MDisp(ESP, 32), XMM6);
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MOVUPS(MDisp(ESP, 48), XMM7);
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bool prescaleStep = false;
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// Look for prescaled texcoord steps
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for (int i = 0; i < dec.numSteps_; i++) {
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if (dec.steps_[i] == &VertexDecoder::Step_TcU8Prescale ||
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dec.steps_[i] == &VertexDecoder::Step_TcU16Prescale ||
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dec.steps_[i] == &VertexDecoder::Step_TcFloatPrescale) {
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prescaleStep = true;
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}
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}
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// Add code to convert matrices to 4x4.
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// Later we might want to do this when the matrices are loaded instead.
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// This is mostly proof of concept.
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int boneCount = 0;
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if (dec.weighttype && g_Config.bSoftwareSkinning) {
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for (int i = 0; i < 8; i++) {
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MOVUPS(XMM0, M((void *)(gstate.boneMatrix + 12 * i)));
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MOVUPS(XMM1, M((void *)(gstate.boneMatrix + 12 * i + 3)));
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MOVUPS(XMM2, M((void *)(gstate.boneMatrix + 12 * i + 3 * 2)));
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MOVUPS(XMM3, M((void *)(gstate.boneMatrix + 12 * i + 3 * 3)));
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ANDPS(XMM0, M((void *)&threeMasks));
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ANDPS(XMM1, M((void *)&threeMasks));
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ANDPS(XMM2, M((void *)&threeMasks));
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ANDPS(XMM3, M((void *)&threeMasks));
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ORPS(XMM3, M((void *)&aOne));
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MOVAPS(M((void *)(bones + 16 * i)), XMM0);
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MOVAPS(M((void *)(bones + 16 * i + 4)), XMM1);
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MOVAPS(M((void *)(bones + 16 * i + 8)), XMM2);
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MOVAPS(M((void *)(bones + 16 * i + 12)), XMM3);
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}
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}
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// Keep the scale/offset in a few fp registers if we need it.
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if (prescaleStep) {
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#ifdef _M_X64
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MOV(64, R(tempReg1), Imm64((u64)(&gstate_c.uv)));
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#else
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MOV(32, R(tempReg1), Imm32((u32)(&gstate_c.uv)));
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#endif
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MOVSS(fpScaleOffsetReg, MDisp(tempReg1, 0));
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MOVSS(fpScratchReg, MDisp(tempReg1, 4));
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UNPCKLPS(fpScaleOffsetReg, R(fpScratchReg));
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if ((dec.VertexType() & GE_VTYPE_TC_MASK) == GE_VTYPE_TC_8BIT) {
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MULPS(fpScaleOffsetReg, M((void *)&by128));
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} else if ((dec.VertexType() & GE_VTYPE_TC_MASK) == GE_VTYPE_TC_16BIT) {
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MULPS(fpScaleOffsetReg, M((void *)&by32768));
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}
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MOVSS(fpScratchReg, MDisp(tempReg1, 8));
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MOVSS(fpScratchReg2, MDisp(tempReg1, 12));
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UNPCKLPS(fpScratchReg, R(fpScratchReg2));
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UNPCKLPD(fpScaleOffsetReg, R(fpScratchReg));
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}
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// Let's not bother with a proper stack frame. We just grab the arguments and go.
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JumpTarget loopStart = GetCodePtr();
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for (int i = 0; i < dec.numSteps_; i++) {
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if (!CompileStep(dec, i)) {
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// Reset the code ptr and return zero to indicate that we failed.
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SetCodePtr(const_cast<u8 *>(start));
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return 0;
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}
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}
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ADD(PTRBITS, R(srcReg), Imm32(dec.VertexSize()));
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ADD(PTRBITS, R(dstReg), Imm32(dec.decFmt.stride));
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SUB(32, R(counterReg), Imm8(1));
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J_CC(CC_NZ, loopStart, true);
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MOVUPS(XMM4, MDisp(ESP, 0));
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MOVUPS(XMM5, MDisp(ESP, 16));
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MOVUPS(XMM6, MDisp(ESP, 32));
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MOVUPS(XMM7, MDisp(ESP, 48));
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ADD(PTRBITS, R(ESP), Imm8(64));
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#ifdef _M_IX86
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// Restore register values
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POP(EBP);
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POP(EBX);
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POP(EDI);
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POP(ESI);
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#endif
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RET();
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return (JittedVertexDecoder)start;
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}
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void VertexDecoderJitCache::Jit_WeightsU8() {
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switch (dec_->nweights) {
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case 1:
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MOVZX(32, 8, tempReg1, MDisp(srcReg, dec_->weightoff));
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MOV(32, MDisp(dstReg, dec_->decFmt.w0off), R(tempReg1));
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return;
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case 2:
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MOVZX(32, 16, tempReg1, MDisp(srcReg, dec_->weightoff));
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MOV(32, MDisp(dstReg, dec_->decFmt.w0off), R(tempReg1));
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return;
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case 3:
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MOV(32, R(tempReg1), MDisp(srcReg, dec_->weightoff));
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AND(32, R(tempReg1), Imm32(0x00FFFFFF));
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MOV(32, MDisp(dstReg, dec_->decFmt.w0off), R(tempReg1));
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return;
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case 4:
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MOV(32, R(tempReg1), MDisp(srcReg, dec_->weightoff));
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MOV(32, MDisp(dstReg, dec_->decFmt.w0off), R(tempReg1));
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return;
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case 8:
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MOV(32, R(tempReg1), MDisp(srcReg, dec_->weightoff));
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MOV(32, R(tempReg2), MDisp(srcReg, dec_->weightoff + 4));
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MOV(32, MDisp(dstReg, dec_->decFmt.w0off), R(tempReg1));
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MOV(32, MDisp(dstReg, dec_->decFmt.w1off), R(tempReg2));
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return;
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}
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// Basic implementation - a byte at a time. TODO: Optimize
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int j;
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for (j = 0; j < dec_->nweights; j++) {
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MOV(8, R(tempReg1), MDisp(srcReg, dec_->weightoff + j));
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MOV(8, MDisp(dstReg, dec_->decFmt.w0off + j), R(tempReg1));
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}
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while (j & 3) {
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MOV(8, MDisp(dstReg, dec_->decFmt.w0off + j), Imm8(0));
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j++;
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}
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}
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void VertexDecoderJitCache::Jit_WeightsU16() {
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switch (dec_->nweights) {
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case 1:
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MOVZX(32, 16, tempReg1, MDisp(srcReg, dec_->weightoff));
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MOV(32, MDisp(dstReg, dec_->decFmt.w0off), R(tempReg1));
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MOV(32, MDisp(dstReg, dec_->decFmt.w0off + 4), Imm32(0));
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return;
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case 2:
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MOV(32, R(tempReg1), MDisp(srcReg, dec_->weightoff));
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MOV(32, MDisp(dstReg, dec_->decFmt.w0off), R(tempReg1));
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MOV(32, MDisp(dstReg, dec_->decFmt.w0off + 4), Imm32(0));
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return;
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case 3:
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MOV(32, R(tempReg1), MDisp(srcReg, dec_->weightoff));
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MOVZX(32, 16, tempReg2, MDisp(srcReg, dec_->weightoff + 4));
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MOV(32, MDisp(dstReg, dec_->decFmt.w0off), R(tempReg1));
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MOV(32, MDisp(dstReg, dec_->decFmt.w0off + 4), R(tempReg2));
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return;
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case 4:
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MOV(32, R(tempReg1), MDisp(srcReg, dec_->weightoff));
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MOV(32, R(tempReg2), MDisp(srcReg, dec_->weightoff + 4));
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MOV(32, MDisp(dstReg, dec_->decFmt.w0off), R(tempReg1));
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MOV(32, MDisp(dstReg, dec_->decFmt.w0off + 4), R(tempReg2));
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return;
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}
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// Basic implementation - a short at a time. TODO: Optimize
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int j;
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for (j = 0; j < dec_->nweights; j++) {
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MOV(16, R(tempReg1), MDisp(srcReg, dec_->weightoff + j * 2));
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MOV(16, MDisp(dstReg, dec_->decFmt.w0off + j * 2), R(tempReg1));
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}
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while (j & 3) {
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MOV(16, MDisp(dstReg, dec_->decFmt.w0off + j * 2), Imm16(0));
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j++;
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}
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}
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void VertexDecoderJitCache::Jit_WeightsFloat() {
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int j;
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for (j = 0; j < dec_->nweights; j++) {
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MOV(32, R(tempReg1), MDisp(srcReg, dec_->weightoff + j * 4));
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MOV(32, MDisp(dstReg, dec_->decFmt.w0off + j * 4), R(tempReg1));
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}
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while (j & 3) { // Zero additional weights rounding up to 4.
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MOV(32, MDisp(dstReg, dec_->decFmt.w0off + j * 4), Imm32(0));
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j++;
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}
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}
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void VertexDecoderJitCache::Jit_WeightsU8Skin() {
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#ifdef _M_X64
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MOV(PTRBITS, R(tempReg2), Imm64((uintptr_t)&bones));
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#else
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MOV(PTRBITS, R(tempReg2), Imm32((uintptr_t)&bones));
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#endif
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for (int j = 0; j < dec_->nweights; j++) {
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MOVZX(32, 8, tempReg1, MDisp(srcReg, dec_->weightoff + j));
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CVTSI2SS(XMM1, R(tempReg1));
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MULSS(XMM1, M((void *)&by128));
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SHUFPS(XMM1, R(XMM1), _MM_SHUFFLE(0, 0, 0, 0));
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if (j == 0) {
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MOVAPS(XMM4, MDisp(tempReg2, 0));
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MOVAPS(XMM5, MDisp(tempReg2, 16));
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MOVAPS(XMM6, MDisp(tempReg2, 32));
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MOVAPS(XMM7, MDisp(tempReg2, 48));
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MULPS(XMM4, R(XMM1));
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MULPS(XMM5, R(XMM1));
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MULPS(XMM6, R(XMM1));
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MULPS(XMM7, R(XMM1));
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} else {
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MOVAPS(XMM2, MDisp(tempReg2, 0));
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MOVAPS(XMM3, MDisp(tempReg2, 16));
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MULPS(XMM2, R(XMM1));
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MULPS(XMM3, R(XMM1));
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ADDPS(XMM4, R(XMM2));
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ADDPS(XMM5, R(XMM3));
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MOVAPS(XMM2, MDisp(tempReg2, 32));
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MOVAPS(XMM3, MDisp(tempReg2, 48));
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MULPS(XMM2, R(XMM1));
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MULPS(XMM3, R(XMM1));
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ADDPS(XMM6, R(XMM2));
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ADDPS(XMM7, R(XMM3));
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}
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ADD(PTRBITS, R(tempReg2), Imm8(4 * 16));
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}
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}
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void VertexDecoderJitCache::Jit_WeightsU16Skin() {
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#ifdef _M_X64
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MOV(PTRBITS, R(tempReg2), Imm64((uintptr_t)&bones));
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#else
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MOV(PTRBITS, R(tempReg2), Imm32((uintptr_t)&bones));
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#endif
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for (int j = 0; j < dec_->nweights; j++) {
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MOVZX(32, 16, tempReg1, MDisp(srcReg, dec_->weightoff + j * 2));
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CVTSI2SS(XMM1, R(tempReg1));
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MULSS(XMM1, M((void *)&by32768));
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SHUFPS(XMM1, R(XMM1), _MM_SHUFFLE(0, 0, 0, 0));
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if (j == 0) {
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MOVAPS(XMM4, MDisp(tempReg2, 0));
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MOVAPS(XMM5, MDisp(tempReg2, 16));
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MOVAPS(XMM6, MDisp(tempReg2, 32));
|
|
MOVAPS(XMM7, MDisp(tempReg2, 48));
|
|
MULPS(XMM4, R(XMM1));
|
|
MULPS(XMM5, R(XMM1));
|
|
MULPS(XMM6, R(XMM1));
|
|
MULPS(XMM7, R(XMM1));
|
|
} else {
|
|
MOVAPS(XMM2, MDisp(tempReg2, 0));
|
|
MOVAPS(XMM3, MDisp(tempReg2, 16));
|
|
MULPS(XMM2, R(XMM1));
|
|
MULPS(XMM3, R(XMM1));
|
|
ADDPS(XMM4, R(XMM2));
|
|
ADDPS(XMM5, R(XMM3));
|
|
MOVAPS(XMM2, MDisp(tempReg2, 32));
|
|
MOVAPS(XMM3, MDisp(tempReg2, 48));
|
|
MULPS(XMM2, R(XMM1));
|
|
MULPS(XMM3, R(XMM1));
|
|
ADDPS(XMM6, R(XMM2));
|
|
ADDPS(XMM7, R(XMM3));
|
|
}
|
|
ADD(PTRBITS, R(tempReg2), Imm8(4 * 16));
|
|
}
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_WeightsFloatSkin() {
|
|
#ifdef _M_X64
|
|
MOV(PTRBITS, R(tempReg2), Imm64((uintptr_t)&bones));
|
|
#else
|
|
MOV(PTRBITS, R(tempReg2), Imm32((uintptr_t)&bones));
|
|
#endif
|
|
for (int j = 0; j < dec_->nweights; j++) {
|
|
MOVSS(XMM1, MDisp(srcReg, dec_->weightoff + j * 4));
|
|
SHUFPS(XMM1, R(XMM1), _MM_SHUFFLE(0, 0, 0, 0));
|
|
if (j == 0) {
|
|
MOVAPS(XMM4, MDisp(tempReg2, 0));
|
|
MOVAPS(XMM5, MDisp(tempReg2, 16));
|
|
MOVAPS(XMM6, MDisp(tempReg2, 32));
|
|
MOVAPS(XMM7, MDisp(tempReg2, 48));
|
|
MULPS(XMM4, R(XMM1));
|
|
MULPS(XMM5, R(XMM1));
|
|
MULPS(XMM6, R(XMM1));
|
|
MULPS(XMM7, R(XMM1));
|
|
} else {
|
|
MOVAPS(XMM2, MDisp(tempReg2, 0));
|
|
MOVAPS(XMM3, MDisp(tempReg2, 16));
|
|
MULPS(XMM2, R(XMM1));
|
|
MULPS(XMM3, R(XMM1));
|
|
ADDPS(XMM4, R(XMM2));
|
|
ADDPS(XMM5, R(XMM3));
|
|
MOVAPS(XMM2, MDisp(tempReg2, 32));
|
|
MOVAPS(XMM3, MDisp(tempReg2, 48));
|
|
MULPS(XMM2, R(XMM1));
|
|
MULPS(XMM3, R(XMM1));
|
|
ADDPS(XMM6, R(XMM2));
|
|
ADDPS(XMM7, R(XMM3));
|
|
}
|
|
ADD(PTRBITS, R(tempReg2), Imm8(4 * 16));
|
|
}
|
|
}
|
|
|
|
// Fill last two bytes with zeroes to align to 4 bytes. MOVZX does it for us, handy.
|
|
void VertexDecoderJitCache::Jit_TcU8() {
|
|
MOVZX(32, 16, tempReg1, MDisp(srcReg, dec_->tcoff));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.uvoff), R(tempReg1));
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_TcU16() {
|
|
MOV(32, R(tempReg1), MDisp(srcReg, dec_->tcoff));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.uvoff), R(tempReg1));
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_TcU16Double() {
|
|
MOVZX(32, 16, tempReg1, MDisp(srcReg, dec_->tcoff));
|
|
MOVZX(32, 16, tempReg2, MDisp(srcReg, dec_->tcoff + 2));
|
|
SHL(16, R(tempReg1), Imm8(1)); // 16 to get a wall to shift into
|
|
SHL(32, R(tempReg2), Imm8(17));
|
|
OR(32, R(tempReg1), R(tempReg2));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.uvoff), R(tempReg1));
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_TcFloat() {
|
|
#ifdef _M_X64
|
|
MOV(64, R(tempReg1), MDisp(srcReg, dec_->tcoff));
|
|
MOV(64, MDisp(dstReg, dec_->decFmt.uvoff), R(tempReg1));
|
|
#else
|
|
MOV(32, R(tempReg1), MDisp(srcReg, dec_->tcoff));
|
|
MOV(32, R(tempReg2), MDisp(srcReg, dec_->tcoff + 4));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.uvoff), R(tempReg1));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.uvoff + 4), R(tempReg2));
|
|
#endif
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_TcU8Prescale() {
|
|
// TODO: The first five instructions could be done in 1 or 2 in SSE4
|
|
MOVZX(32, 8, tempReg1, MDisp(srcReg, dec_->tcoff));
|
|
MOVZX(32, 8, tempReg2, MDisp(srcReg, dec_->tcoff + 1));
|
|
CVTSI2SS(fpScratchReg, R(tempReg1));
|
|
CVTSI2SS(fpScratchReg2, R(tempReg2));
|
|
UNPCKLPS(fpScratchReg, R(fpScratchReg2));
|
|
MULPS(fpScratchReg, R(fpScaleOffsetReg));
|
|
SHUFPS(fpScaleOffsetReg, R(fpScaleOffsetReg), _MM_SHUFFLE(1, 0, 3, 2));
|
|
ADDPS(fpScratchReg, R(fpScaleOffsetReg));
|
|
SHUFPS(fpScaleOffsetReg, R(fpScaleOffsetReg), _MM_SHUFFLE(1, 0, 3, 2));
|
|
MOVQ_xmm(MDisp(dstReg, dec_->decFmt.uvoff), fpScratchReg);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_TcU16Prescale() {
|
|
PXOR(fpScratchReg2, R(fpScratchReg2));
|
|
MOVD_xmm(fpScratchReg, MDisp(srcReg, dec_->tcoff));
|
|
PUNPCKLWD(fpScratchReg, R(fpScratchReg2));
|
|
CVTDQ2PS(fpScratchReg, R(fpScratchReg));
|
|
MULPS(fpScratchReg, R(fpScaleOffsetReg));
|
|
SHUFPS(fpScaleOffsetReg, R(fpScaleOffsetReg), _MM_SHUFFLE(1, 0, 3, 2));
|
|
ADDPS(fpScratchReg, R(fpScaleOffsetReg));
|
|
SHUFPS(fpScaleOffsetReg, R(fpScaleOffsetReg), _MM_SHUFFLE(1, 0, 3, 2));
|
|
MOVQ_xmm(MDisp(dstReg, dec_->decFmt.uvoff), fpScratchReg);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_TcFloatPrescale() {
|
|
MOVQ_xmm(fpScratchReg, MDisp(srcReg, dec_->tcoff));
|
|
MULPS(fpScratchReg, R(fpScaleOffsetReg));
|
|
SHUFPS(fpScaleOffsetReg, R(fpScaleOffsetReg), _MM_SHUFFLE(1, 0, 3, 2));
|
|
ADDPS(fpScratchReg, R(fpScaleOffsetReg));
|
|
SHUFPS(fpScaleOffsetReg, R(fpScaleOffsetReg), _MM_SHUFFLE(1, 0, 3, 2));
|
|
MOVQ_xmm(MDisp(dstReg, dec_->decFmt.uvoff), fpScratchReg);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_TcU16Through() {
|
|
MOV(32, R(tempReg1), MDisp(srcReg, dec_->tcoff));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.uvoff), R(tempReg1));
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_TcU16ThroughDouble() {
|
|
MOVZX(32, 16, tempReg1, MDisp(srcReg, dec_->tcoff));
|
|
MOVZX(32, 16, tempReg2, MDisp(srcReg, dec_->tcoff + 2));
|
|
SHL(16, R(tempReg1), Imm8(1)); // 16 to get a wall to shift into
|
|
SHL(32, R(tempReg2), Imm8(17));
|
|
OR(32, R(tempReg1), R(tempReg2));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.uvoff), R(tempReg1));
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_TcFloatThrough() {
|
|
#ifdef _M_X64
|
|
MOV(64, R(tempReg1), MDisp(srcReg, dec_->tcoff));
|
|
MOV(64, MDisp(dstReg, dec_->decFmt.uvoff), R(tempReg1));
|
|
#else
|
|
MOV(32, R(tempReg1), MDisp(srcReg, dec_->tcoff));
|
|
MOV(32, R(tempReg2), MDisp(srcReg, dec_->tcoff + 4));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.uvoff), R(tempReg1));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.uvoff + 4), R(tempReg2));
|
|
#endif
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_Color8888() {
|
|
MOV(32, R(tempReg1), MDisp(srcReg, dec_->coloff));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.c0off), R(tempReg1));
|
|
}
|
|
|
|
static const u32 MEMORY_ALIGNED16(nibbles[4]) = { 0x0f0f0f0f, 0x0f0f0f0f, 0x0f0f0f0f, 0x0f0f0f0f, };
|
|
|
|
|
|
void VertexDecoderJitCache::Jit_Color4444() {
|
|
// Needs benchmarking. A bit wasteful by only using 1 SSE lane.
|
|
#if 0
|
|
// Alternate approach
|
|
MOVD_xmm(XMM3, MDisp(srcReg, dec_->coloff));
|
|
MOVAPS(XMM2, R(XMM3));
|
|
MOVAPS(XMM1, M((void *)nibbles));
|
|
PSLLD(XMM2, 4);
|
|
PAND(XMM3, R(XMM1));
|
|
PAND(XMM2, R(XMM1));
|
|
PSRLD(XMM2, 4);
|
|
PXOR(XMM1, R(XMM1));
|
|
PUNPCKLBW(XMM2, R(XMM1));
|
|
PUNPCKLBW(XMM3, R(XMM1));
|
|
PSLLD(XMM2, 4);
|
|
POR(XMM3, R(XMM2));
|
|
MOVAPS(XMM2, R(XMM3));
|
|
PSLLD(XMM2, 4);
|
|
POR(XMM3, R(XMM2));
|
|
MOVD_xmm(MDisp(dstReg, dec_->decFmt.c0off), XMM3);
|
|
return;
|
|
#endif
|
|
|
|
MOVZX(32, 16, tempReg1, MDisp(srcReg, dec_->coloff));
|
|
|
|
// 0000ABGR, copy R and double forwards.
|
|
MOV(32, R(tempReg3), R(tempReg1));
|
|
AND(32, R(tempReg3), Imm32(0x0000000F));
|
|
MOV(32, R(tempReg2), R(tempReg3));
|
|
SHL(32, R(tempReg3), Imm8(4));
|
|
OR(32, R(tempReg2), R(tempReg3));
|
|
|
|
// tempReg1 -> 00ABGR00, then double G backwards.
|
|
SHL(32, R(tempReg1), Imm8(8));
|
|
MOV(32, R(tempReg3), R(tempReg1));
|
|
AND(32, R(tempReg3), Imm32(0x0000F000));
|
|
OR(32, R(tempReg2), R(tempReg3));
|
|
SHR(32, R(tempReg3), Imm8(4));
|
|
OR(32, R(tempReg2), R(tempReg3));
|
|
|
|
// Now do B forwards again (still 00ABGR00.)
|
|
MOV(32, R(tempReg3), R(tempReg1));
|
|
AND(32, R(tempReg3), Imm32(0x000F0000));
|
|
OR(32, R(tempReg2), R(tempReg3));
|
|
SHL(32, R(tempReg3), Imm8(4));
|
|
OR(32, R(tempReg2), R(tempReg3));
|
|
|
|
// tempReg1 -> ABGR0000, then double A backwards.
|
|
SHL(32, R(tempReg1), Imm8(8));
|
|
MOV(32, R(tempReg3), R(tempReg1));
|
|
AND(32, R(tempReg3), Imm32(0xF0000000));
|
|
OR(32, R(tempReg2), R(tempReg3));
|
|
SHR(32, R(tempReg3), Imm8(4));
|
|
OR(32, R(tempReg2), R(tempReg3));
|
|
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.c0off), R(tempReg2));
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_Color565() {
|
|
MOVZX(32, 16, tempReg1, MDisp(srcReg, dec_->coloff));
|
|
|
|
MOV(32, R(tempReg2), R(tempReg1));
|
|
AND(32, R(tempReg2), Imm32(0x0000001F));
|
|
|
|
// B (we do R and B at the same time, they're both 5.)
|
|
MOV(32, R(tempReg3), R(tempReg1));
|
|
AND(32, R(tempReg3), Imm32(0x0000F800));
|
|
SHL(32, R(tempReg3), Imm8(5));
|
|
OR(32, R(tempReg2), R(tempReg3));
|
|
|
|
// Expand 5 -> 8. At this point we have 00BB00RR.
|
|
MOV(32, R(tempReg3), R(tempReg2));
|
|
SHL(32, R(tempReg2), Imm8(3));
|
|
SHR(32, R(tempReg3), Imm8(2));
|
|
OR(32, R(tempReg2), R(tempReg3));
|
|
AND(32, R(tempReg2), Imm32(0x00FF00FF));
|
|
|
|
// Now's as good a time to put in A as any.
|
|
OR(32, R(tempReg2), Imm32(0xFF000000));
|
|
|
|
// Last, we need to align, extract, and expand G.
|
|
// 3 to align to G, and then 2 to expand to 8.
|
|
SHL(32, R(tempReg1), Imm8(3 + 2));
|
|
AND(32, R(tempReg1), Imm32(0x0000FC00));
|
|
MOV(32, R(tempReg3), R(tempReg1));
|
|
// 2 to account for tempReg1 being preshifted, 4 for expansion.
|
|
SHR(32, R(tempReg3), Imm8(2 + 4));
|
|
OR(32, R(tempReg1), R(tempReg3));
|
|
AND(32, R(tempReg1), Imm32(0x0000FF00));
|
|
OR(32, R(tempReg2), R(tempReg1));
|
|
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.c0off), R(tempReg2));
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_Color5551() {
|
|
MOVZX(32, 16, tempReg1, MDisp(srcReg, dec_->coloff));
|
|
|
|
MOV(32, R(tempReg2), R(tempReg1));
|
|
MOV(32, R(tempReg3), R(tempReg1));
|
|
AND(32, R(tempReg2), Imm32(0x0000001F));
|
|
AND(32, R(tempReg3), Imm32(0x000003E0));
|
|
SHL(32, R(tempReg3), Imm8(3));
|
|
OR(32, R(tempReg2), R(tempReg3));
|
|
|
|
MOV(32, R(tempReg3), R(tempReg1));
|
|
AND(32, R(tempReg3), Imm32(0x00007C00));
|
|
SHL(32, R(tempReg3), Imm8(6));
|
|
OR(32, R(tempReg2), R(tempReg3));
|
|
|
|
// Expand 5 -> 8. After this is just A.
|
|
MOV(32, R(tempReg3), R(tempReg2));
|
|
SHL(32, R(tempReg2), Imm8(3));
|
|
SHR(32, R(tempReg3), Imm8(2));
|
|
// Chop off the bits that were shifted out.
|
|
AND(32, R(tempReg3), Imm32(0x00070707));
|
|
OR(32, R(tempReg2), R(tempReg3));
|
|
|
|
// For A, we shift it to a single bit, and then subtract and XOR.
|
|
// That's probably the simplest way to expand it...
|
|
SHR(32, R(tempReg1), Imm8(15));
|
|
// If it was 0, it's now -1, otherwise it's 0. Easy.
|
|
SUB(32, R(tempReg1), Imm8(1));
|
|
XOR(32, R(tempReg1), Imm32(0xFF000000));
|
|
AND(32, R(tempReg1), Imm32(0xFF000000));
|
|
OR(32, R(tempReg2), R(tempReg1));
|
|
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.c0off), R(tempReg2));
|
|
}
|
|
|
|
// Copy 3 bytes and then a zero. Might as well copy four.
|
|
void VertexDecoderJitCache::Jit_NormalS8() {
|
|
MOV(32, R(tempReg1), MDisp(srcReg, dec_->nrmoff));
|
|
AND(32, R(tempReg1), Imm32(0x00FFFFFF));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.nrmoff), R(tempReg1));
|
|
}
|
|
|
|
// Copy 6 bytes and then 2 zeroes.
|
|
void VertexDecoderJitCache::Jit_NormalS16() {
|
|
MOV(32, R(tempReg1), MDisp(srcReg, dec_->nrmoff));
|
|
MOVZX(32, 16, tempReg2, MDisp(srcReg, dec_->nrmoff + 4));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.nrmoff), R(tempReg1));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.nrmoff + 4), R(tempReg2));
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_NormalFloat() {
|
|
MOV(32, R(tempReg1), MDisp(srcReg, dec_->nrmoff));
|
|
MOV(32, R(tempReg2), MDisp(srcReg, dec_->nrmoff + 4));
|
|
MOV(32, R(tempReg3), MDisp(srcReg, dec_->nrmoff + 8));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.nrmoff), R(tempReg1));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.nrmoff + 4), R(tempReg2));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.nrmoff + 8), R(tempReg3));
|
|
}
|
|
|
|
// This could be a bit shorter with AVX 3-operand instructions and FMA.
|
|
void VertexDecoderJitCache::Jit_WriteMatrixMul(int outOff, bool pos) {
|
|
MOVAPS(XMM1, R(XMM3));
|
|
MOVAPS(XMM2, R(XMM3));
|
|
SHUFPS(XMM1, R(XMM1), _MM_SHUFFLE(0, 0, 0, 0));
|
|
SHUFPS(XMM2, R(XMM2), _MM_SHUFFLE(1, 1, 1, 1));
|
|
SHUFPS(XMM3, R(XMM3), _MM_SHUFFLE(2, 2, 2, 2));
|
|
MULPS(XMM1, R(XMM4));
|
|
MULPS(XMM2, R(XMM5));
|
|
MULPS(XMM3, R(XMM6));
|
|
ADDPS(XMM1, R(XMM2));
|
|
ADDPS(XMM1, R(XMM3));
|
|
if (pos) {
|
|
ADDPS(XMM1, R(XMM7));
|
|
}
|
|
MOVUPS(MDisp(dstReg, outOff), XMM1);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_NormalS8Skin() {
|
|
XORPS(XMM3, R(XMM3));
|
|
MOVD_xmm(XMM1, MDisp(srcReg, dec_->nrmoff));
|
|
PUNPCKLBW(XMM1, R(XMM3));
|
|
PUNPCKLWD(XMM1, R(XMM3));
|
|
PSLLD(XMM1, 24);
|
|
PSRAD(XMM1, 24); // Ugly sign extension, can be done faster in SSE4
|
|
CVTDQ2PS(XMM3, R(XMM1));
|
|
MULPS(XMM3, M((void *)&by128));
|
|
Jit_WriteMatrixMul(dec_->decFmt.nrmoff, false);
|
|
}
|
|
|
|
// Copy 6 bytes and then 2 zeroes.
|
|
void VertexDecoderJitCache::Jit_NormalS16Skin() {
|
|
XORPS(XMM3, R(XMM3));
|
|
MOVQ_xmm(XMM1, MDisp(srcReg, dec_->nrmoff));
|
|
PUNPCKLWD(XMM1, R(XMM3));
|
|
PSLLD(XMM1, 16);
|
|
PSRAD(XMM1, 16); // Ugly sign extension, can be done faster in SSE4
|
|
CVTDQ2PS(XMM3, R(XMM1));
|
|
MULPS(XMM3, M((void *)&by32768));
|
|
Jit_WriteMatrixMul(dec_->decFmt.nrmoff, false);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_NormalFloatSkin() {
|
|
MOVUPS(XMM3, MDisp(srcReg, dec_->nrmoff));
|
|
Jit_WriteMatrixMul(dec_->decFmt.nrmoff, false);
|
|
}
|
|
|
|
// Through expands into floats, always. Might want to look at changing this.
|
|
void VertexDecoderJitCache::Jit_PosS8Through() {
|
|
// TODO: SIMD
|
|
for (int i = 0; i < 3; i++) {
|
|
MOVSX(32, 8, tempReg1, MDisp(srcReg, dec_->posoff + i));
|
|
CVTSI2SS(fpScratchReg, R(tempReg1));
|
|
MOVSS(MDisp(dstReg, dec_->decFmt.posoff + i * 4), fpScratchReg);
|
|
}
|
|
}
|
|
|
|
// Through expands into floats, always. Might want to look at changing this.
|
|
void VertexDecoderJitCache::Jit_PosS16Through() {
|
|
XORPS(XMM3, R(XMM3));
|
|
MOVQ_xmm(XMM1, MDisp(srcReg, dec_->posoff));
|
|
PUNPCKLWD(XMM1, R(XMM3));
|
|
PSLLD(XMM1, 16);
|
|
PSRAD(XMM1, 16); // Ugly sign extension, can be done faster in SSE4
|
|
CVTDQ2PS(XMM3, R(XMM1));
|
|
MOVUPS(MDisp(dstReg, dec_->decFmt.posoff), XMM3);
|
|
}
|
|
|
|
// Copy 3 bytes and then a zero. Might as well copy four.
|
|
void VertexDecoderJitCache::Jit_PosS8() {
|
|
MOV(32, R(tempReg1), MDisp(srcReg, dec_->posoff));
|
|
AND(32, R(tempReg1), Imm32(0x00FFFFFF));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.posoff), R(tempReg1));
|
|
}
|
|
|
|
// Copy 6 bytes and then 2 zeroes.
|
|
void VertexDecoderJitCache::Jit_PosS16() {
|
|
MOV(32, R(tempReg1), MDisp(srcReg, dec_->posoff));
|
|
MOVZX(32, 16, tempReg2, MDisp(srcReg, dec_->posoff + 4));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.posoff), R(tempReg1));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.posoff + 4), R(tempReg2));
|
|
}
|
|
|
|
// Just copy 12 bytes.
|
|
void VertexDecoderJitCache::Jit_PosFloat() {
|
|
MOV(32, R(tempReg1), MDisp(srcReg, dec_->posoff));
|
|
MOV(32, R(tempReg2), MDisp(srcReg, dec_->posoff + 4));
|
|
MOV(32, R(tempReg3), MDisp(srcReg, dec_->posoff + 8));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.posoff), R(tempReg1));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.posoff + 4), R(tempReg2));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.posoff + 8), R(tempReg3));
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_PosS8Skin() {
|
|
XORPS(XMM3, R(XMM3));
|
|
MOVD_xmm(XMM1, MDisp(srcReg, dec_->posoff));
|
|
PUNPCKLBW(XMM1, R(XMM3));
|
|
PUNPCKLWD(XMM1, R(XMM3));
|
|
PSLLD(XMM1, 24);
|
|
PSRAD(XMM1, 24); // Ugly sign extension, can be done faster in SSE4
|
|
CVTDQ2PS(XMM3, R(XMM1));
|
|
MULPS(XMM3, M((void *)&by128));
|
|
Jit_WriteMatrixMul(dec_->decFmt.posoff, true);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_PosS16Skin() {
|
|
XORPS(XMM3, R(XMM3));
|
|
MOVQ_xmm(XMM1, MDisp(srcReg, dec_->posoff));
|
|
PUNPCKLWD(XMM1, R(XMM3));
|
|
PSLLD(XMM1, 16);
|
|
PSRAD(XMM1, 16); // Ugly sign extension, can be done faster in SSE4
|
|
CVTDQ2PS(XMM3, R(XMM1));
|
|
MULPS(XMM3, M((void *)&by32768));
|
|
Jit_WriteMatrixMul(dec_->decFmt.posoff, true);
|
|
}
|
|
|
|
// Just copy 12 bytes.
|
|
void VertexDecoderJitCache::Jit_PosFloatSkin() {
|
|
MOVUPS(XMM3, MDisp(srcReg, dec_->posoff));
|
|
Jit_WriteMatrixMul(dec_->decFmt.posoff, true);
|
|
}
|
|
|
|
bool VertexDecoderJitCache::CompileStep(const VertexDecoder &dec, int step) {
|
|
// See if we find a matching JIT function
|
|
for (size_t i = 0; i < ARRAY_SIZE(jitLookup); i++) {
|
|
if (dec.steps_[step] == jitLookup[i].func) {
|
|
((*this).*jitLookup[i].jitFunc)();
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|