mirror of
https://github.com/libretro/ppsspp.git
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547 lines
16 KiB
C++
547 lines
16 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <vector>
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#include "file/file_util.h"
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#include "Common/ChunkFile.h"
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#include "Core/Loaders.h"
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#include "Core/MemMap.h"
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#include "Core/System.h"
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#include "Core/CoreTiming.h"
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#include "Core/Reporting.h"
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#include "Core/MIPS/MIPS.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HLE/FunctionWrappers.h"
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#include "Core/HLE/sceUmd.h"
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#include "Core/HLE/sceKernelThread.h"
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#include "Core/HLE/sceKernelInterrupt.h"
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#include "Core/HLE/sceKernelMemory.h"
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#include "Core/HLE/KernelWaitHelpers.h"
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#include "Core/FileSystems/BlockDevices.h"
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#include "Core/FileSystems/MetaFileSystem.h"
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#include "Core/FileSystems/ISOFileSystem.h"
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#include "Core/FileSystems/VirtualDiscFileSystem.h"
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const u64 MICRO_DELAY_ACTIVATE = 4000;
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static u8 umdActivated = 1;
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static u32 umdStatus = 0;
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static u32 umdErrorStat = 0;
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static int driveCBId = 0;
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static int umdStatTimeoutEvent = -1;
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static int umdStatChangeEvent = -1;
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static std::vector<SceUID> umdWaitingThreads;
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static std::map<SceUID, u64> umdPausedWaits;
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bool UMDReplacePermit = false;
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struct PspUmdInfo {
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u32_le size;
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u32_le type;
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};
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void __UmdStatTimeout(u64 userdata, int cyclesLate);
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void __UmdStatChange(u64 userdata, int cyclesLate);
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void __UmdBeginCallback(SceUID threadID, SceUID prevCallbackId);
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void __UmdEndCallback(SceUID threadID, SceUID prevCallbackId);
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void __UmdInit()
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{
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umdStatTimeoutEvent = CoreTiming::RegisterEvent("UmdTimeout", __UmdStatTimeout);
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umdStatChangeEvent = CoreTiming::RegisterEvent("UmdChange", __UmdStatChange);
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umdActivated = 1;
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umdStatus = 0;
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umdErrorStat = 0;
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driveCBId = 0;
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umdWaitingThreads.clear();
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umdPausedWaits.clear();
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__KernelRegisterWaitTypeFuncs(WAITTYPE_UMD, __UmdBeginCallback, __UmdEndCallback);
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}
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void __UmdDoState(PointerWrap &p)
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{
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auto s = p.Section("sceUmd", 1, 2);
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if (!s)
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return;
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p.Do(umdActivated);
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p.Do(umdStatus);
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p.Do(umdErrorStat);
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p.Do(driveCBId);
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p.Do(umdStatTimeoutEvent);
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CoreTiming::RestoreRegisterEvent(umdStatTimeoutEvent, "UmdTimeout", __UmdStatTimeout);
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p.Do(umdStatChangeEvent);
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CoreTiming::RestoreRegisterEvent(umdStatChangeEvent, "UmdChange", __UmdStatChange);
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p.Do(umdWaitingThreads);
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p.Do(umdPausedWaits);
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if (s > 1)
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p.Do(UMDReplacePermit);
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}
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static u8 __KernelUmdGetState()
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{
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// Most games seem to expect the disc to be ready early on, active or not.
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// It seems like the PSP sets this state when the disc is "ready".
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u8 state = PSP_UMD_PRESENT | PSP_UMD_READY;
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if (umdActivated) {
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state |= PSP_UMD_READABLE;
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}
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return state;
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}
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void __UmdStatChange(u64 userdata, int cyclesLate)
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{
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// TODO: Why not a bool anyway?
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umdActivated = userdata & 0xFF;
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// Wake anyone waiting on this.
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for (size_t i = 0; i < umdWaitingThreads.size(); ++i) {
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const SceUID threadID = umdWaitingThreads[i];
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u32 error;
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u32 stat = __KernelGetWaitValue(threadID, error);
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bool keep = false;
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if (HLEKernel::VerifyWait(threadID, WAITTYPE_UMD, 1)) {
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if ((stat & __KernelUmdGetState()) != 0)
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__KernelResumeThreadFromWait(threadID, 0);
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// Only if they are still waiting do we keep them in the list.
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else
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keep = true;
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}
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if (!keep)
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umdWaitingThreads.erase(umdWaitingThreads.begin() + i--);
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}
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}
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static void __KernelUmdActivate()
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{
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u32 notifyArg = PSP_UMD_PRESENT | PSP_UMD_READABLE;
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// PSP_UMD_READY will be returned when sceKernelGetCompiledSdkVersion() != 0
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if (sceKernelGetCompiledSdkVersion() != 0) {
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notifyArg |= PSP_UMD_READY;
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}
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if (driveCBId != 0)
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__KernelNotifyCallback(driveCBId, notifyArg);
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// Don't activate immediately, take time to "spin up."
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CoreTiming::RemoveAllEvents(umdStatChangeEvent);
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CoreTiming::ScheduleEvent(usToCycles(MICRO_DELAY_ACTIVATE), umdStatChangeEvent, 1);
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}
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static void __KernelUmdDeactivate()
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{
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u32 notifyArg = PSP_UMD_PRESENT | PSP_UMD_READY;
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if (driveCBId != 0)
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__KernelNotifyCallback(driveCBId, notifyArg);
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CoreTiming::RemoveAllEvents(umdStatChangeEvent);
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__UmdStatChange(0, 0);
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}
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void __UmdBeginCallback(SceUID threadID, SceUID prevCallbackId)
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{
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SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;
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if (HLEKernel::VerifyWait(threadID, WAITTYPE_UMD, 1))
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{
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// This means two callbacks in a row. PSP crashes if the same callback runs inside itself.
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// TODO: Handle this better?
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if (umdPausedWaits.find(pauseKey) != umdPausedWaits.end())
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return;
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_dbg_assert_msg_(SCEIO, umdStatTimeoutEvent != -1, "Must have a umd timer");
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s64 cyclesLeft = CoreTiming::UnscheduleEvent(umdStatTimeoutEvent, threadID);
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if (cyclesLeft != 0)
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umdPausedWaits[pauseKey] = CoreTiming::GetTicks() + cyclesLeft;
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else
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umdPausedWaits[pauseKey] = 0;
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HLEKernel::RemoveWaitingThread(umdWaitingThreads, threadID);
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DEBUG_LOG(SCEIO, "sceUmdWaitDriveStatCB: Suspending lock wait for callback");
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}
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else
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WARN_LOG_REPORT(SCEIO, "sceUmdWaitDriveStatCB: beginning callback with bad wait id?");
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}
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void __UmdEndCallback(SceUID threadID, SceUID prevCallbackId)
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{
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SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;
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u32 error;
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u32 stat = __KernelGetWaitValue(threadID, error);
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if (umdPausedWaits.find(pauseKey) == umdPausedWaits.end())
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{
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WARN_LOG_REPORT(SCEIO, "__UmdEndCallback(): UMD paused wait missing");
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__KernelResumeThreadFromWait(threadID, 0);
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return;
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}
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u64 waitDeadline = umdPausedWaits[pauseKey];
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umdPausedWaits.erase(pauseKey);
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// TODO: Don't wake up if __KernelCurHasReadyCallbacks()?
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if ((stat & __KernelUmdGetState()) != 0)
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{
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__KernelResumeThreadFromWait(threadID, 0);
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return;
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}
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s64 cyclesLeft = waitDeadline - CoreTiming::GetTicks();
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if (cyclesLeft < 0 && waitDeadline != 0)
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__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_TIMEOUT);
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else
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{
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_dbg_assert_msg_(SCEIO, umdStatTimeoutEvent != -1, "Must have a umd timer");
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CoreTiming::ScheduleEvent(cyclesLeft, umdStatTimeoutEvent, __KernelGetCurThread());
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umdWaitingThreads.push_back(threadID);
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DEBUG_LOG(SCEIO, "sceUmdWaitDriveStatCB: Resuming lock wait for callback");
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}
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}
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static int sceUmdCheckMedium()
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{
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DEBUG_LOG(SCEIO, "1=sceUmdCheckMedium()");
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return 1; //non-zero: disc in drive
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}
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static u32 sceUmdGetDiscInfo(u32 infoAddr)
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{
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DEBUG_LOG(SCEIO, "sceUmdGetDiscInfo(%08x)", infoAddr);
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if (Memory::IsValidAddress(infoAddr)) {
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auto info = PSPPointer<PspUmdInfo>::Create(infoAddr);
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if (info->size != 8)
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return PSP_ERROR_UMD_INVALID_PARAM;
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info->type = PSP_UMD_TYPE_GAME;
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return 0;
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} else
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return PSP_ERROR_UMD_INVALID_PARAM;
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}
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static int sceUmdActivate(u32 mode, const char *name)
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{
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if (mode < 1 || mode > 2)
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return PSP_ERROR_UMD_INVALID_PARAM;
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__KernelUmdActivate();
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if (mode == 1) {
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DEBUG_LOG(SCEIO, "0=sceUmdActivate(%d, %s)", mode, name);
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} else {
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ERROR_LOG(SCEIO, "UNTESTED 0=sceUmdActivate(%d, %s)", mode, name);
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}
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return 0;
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}
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static int sceUmdDeactivate(u32 mode, const char *name)
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{
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// Why 18? No idea.
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if (mode > 18)
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return PSP_ERROR_UMD_INVALID_PARAM;
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__KernelUmdDeactivate();
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if (mode == 1) {
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DEBUG_LOG(SCEIO, "0=sceUmdDeactivate(%d, %s)", mode, name);
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} else {
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ERROR_LOG(SCEIO, "UNTESTED 0=sceUmdDeactivate(%d, %s)", mode, name);
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}
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return 0;
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}
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static u32 sceUmdRegisterUMDCallBack(u32 cbId)
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{
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int retVal = 0;
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// TODO: If the callback is invalid, return PSP_ERROR_UMD_INVALID_PARAM.
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if (!kernelObjects.IsValid(cbId)) {
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retVal = PSP_ERROR_UMD_INVALID_PARAM;
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} else {
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// There's only ever one.
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driveCBId = cbId;
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}
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DEBUG_LOG(SCEIO, "%d=sceUmdRegisterUMDCallback(id=%08x)", retVal, cbId);
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return retVal;
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}
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static int sceUmdUnRegisterUMDCallBack(int cbId)
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{
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int retVal;
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if (cbId != driveCBId) {
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retVal = PSP_ERROR_UMD_INVALID_PARAM;
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} else {
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if (sceKernelGetCompiledSdkVersion() > 0x3000000) {
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retVal = 0;
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} else {
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retVal = cbId;
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}
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driveCBId = 0;
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}
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DEBUG_LOG(SCEIO, "%08x=sceUmdUnRegisterUMDCallBack(id=%08x)", retVal, cbId);
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return retVal;
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}
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static u32 sceUmdGetDriveStat()
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{
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//u32 retVal = PSP_UMD_INITED | PSP_UMD_READY | PSP_UMD_PRESENT;
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u32 retVal = __KernelUmdGetState();
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DEBUG_LOG(SCEIO,"0x%02x=sceUmdGetDriveStat()", retVal);
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return retVal;
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}
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void __UmdStatTimeout(u64 userdata, int cyclesLate)
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{
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SceUID threadID = (SceUID)userdata;
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u32 error;
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SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_UMD, error);
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// Assuming it's still waiting.
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if (waitID == 1)
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__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_TIMEOUT);
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HLEKernel::RemoveWaitingThread(umdWaitingThreads, threadID);
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}
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static void __UmdWaitStat(u32 timeout)
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{
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// This happens to be how the hardware seems to time things.
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if (timeout <= 4)
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timeout = 15;
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else if (timeout <= 215)
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timeout = 250;
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CoreTiming::ScheduleEvent(usToCycles((int) timeout), umdStatTimeoutEvent, __KernelGetCurThread());
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}
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/**
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* Wait for a drive to reach a certain state
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*
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* @param stat - The drive stat to wait for.
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* @return < 0 on error
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*
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*/
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static int sceUmdWaitDriveStat(u32 stat)
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{
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if (stat == 0) {
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DEBUG_LOG(SCEIO, "sceUmdWaitDriveStat(stat = %08x): bad status", stat);
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return SCE_KERNEL_ERROR_ERRNO_INVALID_ARGUMENT;
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}
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if (!__KernelIsDispatchEnabled()) {
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DEBUG_LOG(SCEIO, "sceUmdWaitDriveStat(stat = %08x): dispatch disabled", stat);
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return SCE_KERNEL_ERROR_CAN_NOT_WAIT;
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}
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if (__IsInInterrupt()) {
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DEBUG_LOG(SCEIO, "sceUmdWaitDriveStat(stat = %08x): inside interrupt", stat);
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return SCE_KERNEL_ERROR_ILLEGAL_CONTEXT;
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}
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if ((stat & __KernelUmdGetState()) == 0) {
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DEBUG_LOG(SCEIO, "sceUmdWaitDriveStat(stat = %08x): waiting", stat);
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umdWaitingThreads.push_back(__KernelGetCurThread());
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__KernelWaitCurThread(WAITTYPE_UMD, 1, stat, 0, 0, "umd stat waited");
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return 0;
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}
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DEBUG_LOG(SCEIO, "0=sceUmdWaitDriveStat(stat = %08x)", stat);
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return 0;
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}
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static int sceUmdWaitDriveStatWithTimer(u32 stat, u32 timeout)
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{
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if (stat == 0) {
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DEBUG_LOG(SCEIO, "sceUmdWaitDriveStatWithTimer(stat = %08x, timeout = %d): bad status", stat, timeout);
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return SCE_KERNEL_ERROR_ERRNO_INVALID_ARGUMENT;
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}
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if (!__KernelIsDispatchEnabled()) {
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DEBUG_LOG(SCEIO, "sceUmdWaitDriveStatWithTimer(stat = %08x, timeout = %d): dispatch disabled", stat, timeout);
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return SCE_KERNEL_ERROR_CAN_NOT_WAIT;
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}
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if (__IsInInterrupt()) {
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DEBUG_LOG(SCEIO, "sceUmdWaitDriveStatWithTimer(stat = %08x, timeout = %d): inside interrupt", stat, timeout);
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return SCE_KERNEL_ERROR_ILLEGAL_CONTEXT;
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}
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if ((stat & __KernelUmdGetState()) == 0) {
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DEBUG_LOG(SCEIO, "sceUmdWaitDriveStatWithTimer(stat = %08x, timeout = %d): waiting", stat, timeout);
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__UmdWaitStat(timeout);
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umdWaitingThreads.push_back(__KernelGetCurThread());
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__KernelWaitCurThread(WAITTYPE_UMD, 1, stat, 0, 0, "umd stat waited with timer");
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return 0;
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} else {
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hleReSchedule("umd stat checked");
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}
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DEBUG_LOG(SCEIO, "0=sceUmdWaitDriveStatWithTimer(stat = %08x, timeout = %d)", stat, timeout);
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return 0;
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}
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static int sceUmdWaitDriveStatCB(u32 stat, u32 timeout)
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{
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if (stat == 0) {
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DEBUG_LOG(SCEIO, "sceUmdWaitDriveStatCB(stat = %08x, timeout = %d): bad status", stat, timeout);
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return SCE_KERNEL_ERROR_ERRNO_INVALID_ARGUMENT;
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}
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if (!__KernelIsDispatchEnabled()) {
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DEBUG_LOG(SCEIO, "sceUmdWaitDriveStatCB(stat = %08x, timeout = %d): dispatch disabled", stat, timeout);
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return SCE_KERNEL_ERROR_CAN_NOT_WAIT;
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}
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if (__IsInInterrupt()) {
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DEBUG_LOG(SCEIO, "sceUmdWaitDriveStatCB(stat = %08x, timeout = %d): inside interrupt", stat, timeout);
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return SCE_KERNEL_ERROR_ILLEGAL_CONTEXT;
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}
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hleCheckCurrentCallbacks();
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if ((stat & __KernelUmdGetState()) == 0) {
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DEBUG_LOG(SCEIO, "0=sceUmdWaitDriveStatCB(stat = %08x, timeout = %d): waiting", stat, timeout);
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if (timeout == 0) {
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timeout = 8000;
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}
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__UmdWaitStat(timeout);
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umdWaitingThreads.push_back(__KernelGetCurThread());
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__KernelWaitCurThread(WAITTYPE_UMD, 1, stat, 0, true, "umd stat waited");
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} else {
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hleReSchedule("umd stat waited");
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}
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DEBUG_LOG(SCEIO, "0=sceUmdWaitDriveStatCB(stat = %08x, timeout = %d)", stat, timeout);
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return 0;
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}
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static u32 sceUmdCancelWaitDriveStat()
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{
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DEBUG_LOG(SCEIO, "0=sceUmdCancelWaitDriveStat()");
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for (size_t i = 0; i < umdWaitingThreads.size(); ++i) {
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const SceUID threadID = umdWaitingThreads[i];
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CoreTiming::UnscheduleEvent(umdStatTimeoutEvent, threadID);
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HLEKernel::ResumeFromWait(threadID, WAITTYPE_UMD, 1, (int)SCE_KERNEL_ERROR_WAIT_CANCEL);
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}
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umdWaitingThreads.clear();
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return 0;
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}
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static u32 sceUmdGetErrorStat()
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{
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DEBUG_LOG(SCEIO,"%i=sceUmdGetErrorStat()", umdErrorStat);
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return umdErrorStat;
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}
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void __UmdReplace(std::string filepath) {
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// TODO: This should really go through Loaders, no? What if it's an invalid file?
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// Only get system from disc0 seems have been enough.
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IFileSystem* currentUMD = pspFileSystem.GetSystem("disc0:");
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IFileSystem* currentISOBlock = pspFileSystem.GetSystem("umd0:");
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if (!currentUMD)
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return;
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FileLoader *loadedFile = ConstructFileLoader(filepath);
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IFileSystem* umd2;
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if (!loadedFile->Exists()) {
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delete loadedFile;
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return;
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}
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UpdateLoadedFile(loadedFile);
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if (loadedFile->IsDirectory()) {
|
|
umd2 = new VirtualDiscFileSystem(&pspFileSystem, filepath);
|
|
} else {
|
|
auto bd = constructBlockDevice(loadedFile);
|
|
if (!bd)
|
|
return;
|
|
umd2 = new ISOFileSystem(&pspFileSystem, bd);
|
|
pspFileSystem.Remount(currentUMD, umd2);
|
|
|
|
if (currentUMD != currentISOBlock) {
|
|
// We mounted an ISO block system separately.
|
|
IFileSystem *iso = new ISOBlockSystem(static_cast<ISOFileSystem *>(umd2));
|
|
pspFileSystem.Remount(currentISOBlock, iso);
|
|
delete currentISOBlock;
|
|
}
|
|
}
|
|
delete currentUMD;
|
|
|
|
// TODO Is this always correct if UMD was not activated?
|
|
u32 notifyArg = PSP_UMD_PRESENT | PSP_UMD_READABLE | PSP_UMD_CHANGED;
|
|
if (driveCBId != -1)
|
|
__KernelNotifyCallback(driveCBId, notifyArg);
|
|
}
|
|
|
|
bool getUMDReplacePermit() {
|
|
return UMDReplacePermit;
|
|
}
|
|
|
|
static u32 sceUmdReplaceProhibit()
|
|
{
|
|
UMDReplacePermit = false;
|
|
DEBUG_LOG(SCEIO,"sceUmdReplaceProhibit()");
|
|
return 0;
|
|
}
|
|
|
|
static u32 sceUmdReplacePermit()
|
|
{
|
|
UMDReplacePermit = true;
|
|
DEBUG_LOG(SCEIO,"sceUmdReplacePermit()");
|
|
return 0;
|
|
}
|
|
|
|
const HLEFunction sceUmdUser[] =
|
|
{
|
|
{0xC6183D47,WrapI_UC<sceUmdActivate>,"sceUmdActivate"},
|
|
{0x6B4A146C,&WrapU_V<sceUmdGetDriveStat>,"sceUmdGetDriveStat"},
|
|
{0x46EBB729,WrapI_V<sceUmdCheckMedium>,"sceUmdCheckMedium"},
|
|
{0xE83742BA,WrapI_UC<sceUmdDeactivate>,"sceUmdDeactivate"},
|
|
{0x8EF08FCE,WrapI_U<sceUmdWaitDriveStat>,"sceUmdWaitDriveStat"},
|
|
{0x56202973,WrapI_UU<sceUmdWaitDriveStatWithTimer>,"sceUmdWaitDriveStatWithTimer"},
|
|
{0x4A9E5E29,WrapI_UU<sceUmdWaitDriveStatCB>,"sceUmdWaitDriveStatCB"},
|
|
{0x6af9b50a,WrapU_V<sceUmdCancelWaitDriveStat>,"sceUmdCancelWaitDriveStat"},
|
|
{0x20628E6F,&WrapU_V<sceUmdGetErrorStat>,"sceUmdGetErrorStat"},
|
|
{0x340B7686,WrapU_U<sceUmdGetDiscInfo>,"sceUmdGetDiscInfo"},
|
|
{0xAEE7404D,&WrapU_U<sceUmdRegisterUMDCallBack>,"sceUmdRegisterUMDCallBack"},
|
|
{0xBD2BDE07,&WrapI_I<sceUmdUnRegisterUMDCallBack>,"sceUmdUnRegisterUMDCallBack"},
|
|
{0x87533940,WrapU_V<sceUmdReplaceProhibit>,"sceUmdReplaceProhibit"},
|
|
{0xCBE9F02A,WrapU_V<sceUmdReplacePermit>,"sceUmdReplacePermit"},
|
|
{0x14c6c45c,0,"sceUmdUnuseUMDInMsUsbWlan"},
|
|
{0xb103fa38,0,"sceUmdUseUMDInMsUsbWlan"},
|
|
};
|
|
|
|
void Register_sceUmdUser()
|
|
{
|
|
RegisterModule("sceUmdUser", ARRAY_SIZE(sceUmdUser), sceUmdUser);
|
|
}
|