mirror of
https://github.com/libretro/ppsspp.git
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73 lines
2.5 KiB
C++
73 lines
2.5 KiB
C++
#include "debugger_memorytex.h"
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#include "gfx_es2/gl_state.h"
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#include "gfx/gl_common.h"
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#include "gfx/gl_lost_manager.h"
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#include "ui_debugger_memorytex.h"
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#include "Core/MemMap.h"
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#include <QImage>
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#include <QTimer>
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#include "Core/HLE/sceDisplay.h"
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#include "GPU/GPUInterface.h"
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#include "base/display.h"
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Debugger_MemoryTex::Debugger_MemoryTex(QWidget *parent) :
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QDialog(parent),
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ui(new Ui::Debugger_MemoryTex)
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{
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ui->setupUi(this);
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}
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Debugger_MemoryTex::~Debugger_MemoryTex()
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{
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delete ui;
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}
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void Debugger_MemoryTex::ShowTex(const GPUgstate &state)
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{
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ui->texaddr->setText(QString("%1").arg(state.texaddr[0] & 0xFFFFFF,8,16,QChar('0')));
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ui->texbufwidth0->setText(QString("%1").arg(state.texbufwidth[0] & 0xFFFFFF,8,16,QChar('0')));
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ui->texformat->setText(QString("%1").arg(state.texformat & 0xFFFFFF,8,16,QChar('0')));
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ui->texsize->setText(QString("%1").arg(state.texsize[0] & 0xFFFFFF,8,16,QChar('0')));
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ui->texmode->setText(QString("%1").arg(state.texmode & 0xFFFFFF,8,16,QChar('0')));
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ui->clutformat->setText(QString("%1").arg(state.clutformat & 0xFFFFFF,8,16,QChar('0')));
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ui->clutaddr->setText(QString("%1").arg(state.clutaddr & 0xFFFFFF,8,16,QChar('0')));
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ui->clutaddrupper->setText(QString("%1").arg(state.clutaddrupper & 0xFFFFFF,8,16,QChar('0')));
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ui->loadclut->setText(QString("%1").arg(state.loadclut & 0xFFFFFF,8,16,QChar('0')));
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on_readBtn_clicked();
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show();
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}
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void Debugger_MemoryTex::on_readBtn_clicked()
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{
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GPUgstate state;
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state.texaddr[0] = ui->texaddr->text().toUInt(0,16);
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state.texbufwidth[0] = ui->texbufwidth0->text().toUInt(0,16);
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state.texformat = ui->texformat->text().toUInt(0,16);
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state.texsize[0] = ui->texsize->text().toUInt(0,16);
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state.texmode = ui->texmode->text().toUInt(0,16);
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state.clutformat = ui->clutformat->text().toUInt(0,16);
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state.clutaddr = ui->clutaddr->text().toUInt(0,16);
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state.clutaddrupper = ui->clutaddrupper->text().toUInt(0,16);
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state.loadclut = ui->loadclut->text().toUInt(0,16);
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int bufW = state.texbufwidth[0] & 0x3ff;
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int w = 1 << (state.texsize[0] & 0xf);
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int h = 1 << ((state.texsize[0]>>8) & 0xf);
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w = std::max(bufW,w);
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uchar* newData = new uchar[w*h*4];
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if(gpu->DecodeTexture(newData, state))
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{
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QImage img = QImage(newData, w, h, w*4, QImage::Format_ARGB32); // EmuThread_GrabBackBuffer();
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QPixmap pixmap = QPixmap::fromImage(img);
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ui->textureImg->setPixmap(pixmap);
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ui->textureImg->setMinimumWidth(pixmap.width());
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ui->textureImg->setMinimumHeight(pixmap.height());
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ui->textureImg->setMaximumWidth(pixmap.width());
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ui->textureImg->setMaximumHeight(pixmap.height());
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}
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delete[] newData;
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}
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