ppsspp/GPU
2017-10-16 16:28:27 +02:00
..
Common Unify GetFramebuffer in GLES and D3D11. 2017-10-11 13:39:34 +02:00
D3D11 Remove comment, add check. 2017-10-16 16:28:27 +02:00
Debugger GE Debugger: Gah, fix some pointer size errors. 2017-06-06 19:49:10 -07:00
Directx9 GPU: Reset shader state on shader reset. 2017-09-20 08:37:54 -07:00
GLES Address review comments. 2017-10-16 14:32:26 +02:00
Null GPU: Consider bbox failed with zero verts. 2017-08-20 13:30:10 -07:00
Software Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11 2017-08-31 01:14:51 +02:00
Vulkan Extra safety when switching GPU backends, fix possible Vulkan shutdown issue. Should help #10005 2017-10-09 12:17:54 +02:00
ge_constants.h Use dirty-flags more in Vulkan state setting 2017-08-14 15:14:46 +02:00
GeDisasm.cpp Minor GPU disassembler update 2017-08-05 18:37:03 +02:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp mingw patches 2017-08-31 22:15:05 +02:00
GPU.h Guess what? More renaming 2016-12-27 11:59:06 +01:00
GPU.vcxproj GE Debugger: Initial structure for GE data dumping. 2017-06-03 15:29:09 -07:00
GPU.vcxproj.filters GE Debugger: Initial structure for GE data dumping. 2017-06-03 15:29:09 -07:00
GPUCommon.cpp GPU: Reset shader state on shader reset. 2017-09-20 08:37:54 -07:00
GPUCommon.h Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11 2017-08-31 01:14:51 +02:00
GPUInterface.h Remove Globals.h 2017-08-31 17:15:22 +02:00
GPUState.cpp Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11 2017-08-31 01:14:51 +02:00
GPUState.h Remove Globals.h 2017-08-31 17:15:22 +02:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Buildfix 2017-08-31 17:24:34 +02:00