ppsspp/Common/Thunk.h
Sacha 41f5abab31 PPSSPP ported to Blackberry10
Now builds on Playbook and Dev Alpha
Make emulator more compatible with other OS (case sensitivity, defines, includes)
Uses Android's code paths and backend
2012-11-05 23:09:49 +10:00

67 lines
2.0 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _THUNK_H_
#define _THUNK_H_
#include <map>
#include "Common.h"
#if defined(ANDROID) || defined(BLACKBERRY)
#include "ArmEmitter.h"
#else
#include "x64Emitter.h"
#endif
// This simple class creates a wrapper around a C/C++ function that saves all fp state
// before entering it, and restores it upon exit. This is required to be able to selectively
// call functions from generated code, without inflicting the performance hit and increase
// of complexity that it means to protect the generated code from this problem.
// This process is called thunking.
// There will only ever be one level of thunking on the stack, plus,
// we don't want to pollute the stack, so we store away regs somewhere global.
// NOT THREAD SAFE. This may only be used from the CPU thread.
// Any other thread using this stuff will be FATAL.
#if defined(ANDROID) || defined(BLACKBERRY)
class ThunkManager : public ArmGen::ARMXCodeBlock
#else
class ThunkManager : public Gen::XCodeBlock
#endif
{
std::map<void *, const u8 *> thunks;
const u8 *save_regs;
const u8 *load_regs;
public:
ThunkManager() {
Init();
}
~ThunkManager() {
Shutdown();
}
void *ProtectFunction(void *function, int num_params);
private:
void Init();
void Shutdown();
void Reset();
};
#endif // _THUNK_H_