.. |
DepalettizeShader.cpp
|
Fix typo-bug when setting sampler uniforms, tweak fudge factors.
|
2014-05-27 22:09:23 +02:00 |
DepalettizeShader.h
|
Initial work on depalettization.
|
2014-05-27 22:07:24 +02:00 |
FragmentShaderGenerator.cpp
|
Ignore the funcs for min/max/absdiff.
|
2014-05-27 01:45:21 -07:00 |
FragmentShaderGenerator.h
|
Apply unsupported blending modes in the shader.
|
2014-05-27 01:45:17 -07:00 |
Framebuffer.cpp
|
A bit closer to working. Shadow visible
|
2014-05-27 22:09:22 +02:00 |
Framebuffer.h
|
A bit closer to working. Shadow visible
|
2014-05-27 22:09:22 +02:00 |
GLES_GPU.cpp
|
Initial work on depalettization.
|
2014-05-27 22:07:24 +02:00 |
GLES_GPU.h
|
Initial work on depalettization.
|
2014-05-27 22:07:24 +02:00 |
ShaderManager.cpp
|
Apply unsupported blending modes in the shader.
|
2014-05-27 01:45:17 -07:00 |
ShaderManager.h
|
Apply unsupported blending modes in the shader.
|
2014-05-27 01:45:17 -07:00 |
SoftwareTransform.cpp
|
Remove cached light variables to reduce work when parsing DLs.
|
2014-04-21 12:51:19 +02:00 |
Spline.cpp
|
Medium Quality mode for spline patch
|
2014-04-26 12:04:26 +08:00 |
StateMapping.cpp
|
Unbind the fbo texture when it's not used.
|
2014-05-27 01:45:20 -07:00 |
StateMapping.h
|
Adapt the basic spline code from the softgpu to the GL code.
|
2013-08-23 00:33:18 +02:00 |
TextureCache.cpp
|
A bit closer to working. Shadow visible
|
2014-05-27 22:09:22 +02:00 |
TextureCache.h
|
Initial work on depalettization.
|
2014-05-27 22:07:24 +02:00 |
TextureScaler.cpp
|
Put the removed include back, but only for Visual Studio 2012.
|
2013-09-17 10:27:06 -04:00 |
TextureScaler.h
|
Update to latest version of "native"
|
2013-05-31 23:10:58 +02:00 |
TransformPipeline.cpp
|
Unbind the fbo texture when it's not used.
|
2014-05-27 01:45:20 -07:00 |
TransformPipeline.h
|
Unbind the fbo texture when it's not used.
|
2014-05-27 01:45:20 -07:00 |
VertexDecoder.cpp
|
Pos=0 is treated the same as pos=1.
|
2014-05-04 18:29:47 -07:00 |
VertexDecoder.h
|
Update some flags in GLES_GPU.
|
2014-03-29 14:10:35 -07:00 |
VertexDecoderArm.cpp
|
Oops, the vertexdecoder should read vertex alpha.
|
2014-05-04 09:05:45 -07:00 |
VertexDecoderX86.cpp
|
Use an unsigned compare for x86 vertexalpha check.
|
2014-05-04 09:58:58 -07:00 |
VertexShaderGenerator.cpp
|
Optimize ComputeVertexShaderID() a bit.
|
2014-03-29 10:35:09 -07:00 |
VertexShaderGenerator.h
|
Preparation for proper spline/bez: Convert control points to a simple format.
|
2013-09-21 23:37:14 +02:00 |