ppsspp/UI/ControlMappingScreen.h
The Dax f594157374 Overhaul the Win32 UI. New things include:
-File -> Savestate Slot: Lets the user pick the savestate slot to be used.
-Game Settings -> More Settings...: Opens the main settings screen from anywhere.
-Game Settings -> Control Mapping...: Opens the key mapping screen from anywhere.
-Infrequently changed options were removed.
-Organised menus; nothing is out of place anymore.
-Simplified menus: as some options were removed or moved, it's easier to find what you're looking for, now.
2013-09-07 17:05:23 -04:00

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1.8 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "base/functional.h"
#include "ui/view.h"
#include "ui/ui_screen.h"
#include "UI/MiscScreens.h"
class ControlMappingScreen : public UIDialogScreenWithBackground {
public:
ControlMappingScreen() {}
protected:
virtual void CreateViews();
virtual UI::EventReturn OnBack(UI::EventParams &e);
private:
UI::EventReturn OnDefaultMapping(UI::EventParams &params);
UI::EventReturn OnClearMapping(UI::EventParams &params);
};
class KeyMappingNewKeyDialog : public PopupScreen {
public:
explicit KeyMappingNewKeyDialog(int btn, bool replace, std::function<void(KeyDef)> callback)
: PopupScreen("Map Key", "Cancel", ""), callback_(callback) {
pspBtn_ = btn;
}
void key(const KeyInput &key);
void axis(const AxisInput &axis);
protected:
void CreatePopupContents(UI::ViewGroup *parent);
virtual bool FillVertical() const { return false; }
virtual bool ShowButtons() const { return true; }
virtual void OnCompleted(DialogResult result) {}
private:
int pspBtn_;
bool replace_;
std::function<void(KeyDef)> callback_;
};