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https://github.com/libretro/ppsspp.git
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f594157374
-File -> Savestate Slot: Lets the user pick the savestate slot to be used. -Game Settings -> More Settings...: Opens the main settings screen from anywhere. -Game Settings -> Control Mapping...: Opens the key mapping screen from anywhere. -Infrequently changed options were removed. -Organised menus; nothing is out of place anymore. -Simplified menus: as some options were removed or moved, it's easier to find what you're looking for, now.
60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "base/functional.h"
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#include "ui/view.h"
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#include "ui/ui_screen.h"
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#include "UI/MiscScreens.h"
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class ControlMappingScreen : public UIDialogScreenWithBackground {
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public:
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ControlMappingScreen() {}
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protected:
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virtual void CreateViews();
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virtual UI::EventReturn OnBack(UI::EventParams &e);
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private:
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UI::EventReturn OnDefaultMapping(UI::EventParams ¶ms);
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UI::EventReturn OnClearMapping(UI::EventParams ¶ms);
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};
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class KeyMappingNewKeyDialog : public PopupScreen {
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public:
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explicit KeyMappingNewKeyDialog(int btn, bool replace, std::function<void(KeyDef)> callback)
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: PopupScreen("Map Key", "Cancel", ""), callback_(callback) {
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pspBtn_ = btn;
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}
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void key(const KeyInput &key);
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void axis(const AxisInput &axis);
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protected:
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void CreatePopupContents(UI::ViewGroup *parent);
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virtual bool FillVertical() const { return false; }
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virtual bool ShowButtons() const { return true; }
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virtual void OnCompleted(DialogResult result) {}
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private:
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int pspBtn_;
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bool replace_;
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std::function<void(KeyDef)> callback_;
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};
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