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DepalettizeShader.cpp
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Allow depal palette entries to repeat.
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2015-04-26 00:36:08 -07:00 |
DepalettizeShader.h
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Avoid querying attrib locations in depal runtime.
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2015-03-15 14:44:13 -07:00 |
FragmentShaderGenerator.cpp
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Fix a dumb mistake for shader framebuf fetch.
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2015-03-14 00:14:59 -07:00 |
FragmentShaderGenerator.h
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Optimize color tests against zero.
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2015-03-08 19:08:21 -07:00 |
FragmentTestCache.cpp
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Initialize a member that was missed.
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2015-04-08 11:29:28 -07:00 |
FragmentTestCache.h
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Decimate the fragtest cache less often.
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2015-03-08 18:35:53 -07:00 |
Framebuffer.cpp
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Disable screen rotation in non-buffered rendering (as it won't worK)
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2015-05-12 22:44:18 +02:00 |
Framebuffer.h
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Disable screen rotation in non-buffered rendering (as it won't worK)
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2015-05-12 22:44:18 +02:00 |
GLES_GPU.cpp
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Track bone matrix updates for future morph usage.
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2015-05-16 21:49:25 -07:00 |
GLES_GPU.h
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Read pending vertex data before exiting gpu loop.
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2015-03-14 18:11:24 -07:00 |
ShaderManager.cpp
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Move the viewport transform to the proj matrix.
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2015-03-22 23:35:24 -07:00 |
ShaderManager.h
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Add a sanity check for shader linking, active in debug mode
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2014-12-14 20:17:29 +01:00 |
StateMapping.cpp
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Disable screen rotation in non-buffered rendering (as it won't worK)
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2015-05-12 22:44:18 +02:00 |
StateMapping.h
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
StencilBuffer.cpp
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Color conv attempt 2. Start consolidating simple color conversion functions in a single header+cpp.
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2015-04-08 22:52:46 +02:00 |
TextureCache.cpp
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Use SSE in CheckAlpha scanning.
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2015-05-24 22:55:43 -07:00 |
TextureCache.h
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Consolidate the texture scaler code.
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2015-04-08 22:52:49 +02:00 |
TextureScaler.cpp
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Consolidate the texture scaler code.
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2015-04-08 22:52:49 +02:00 |
TextureScaler.h
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Consolidate the texture scaler code.
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2015-04-08 22:52:49 +02:00 |
TransformPipeline.cpp
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Reverse Y when checking for rotated rects in Direct3D 9. Fixes #7738.
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2015-05-12 20:01:04 +02:00 |
TransformPipeline.h
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De-dupe the spline code
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2015-04-08 21:44:54 +02:00 |
VertexShaderGenerator.cpp
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Assume lmode does nothing in throughmode.
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2015-03-08 18:03:17 -07:00 |
VertexShaderGenerator.h
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Add a sanity check for shader linking, active in debug mode
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2014-12-14 20:17:29 +01:00 |