ppsspp/ext/native/gfx/texture_atlas.h
Henrik Rydgård 4c392c6473 Fix bug in atlas gen.
(Due to the squash and some reordering, the previous commit already
includes fixed metadata)
2020-03-01 12:06:47 +01:00

147 lines
2.4 KiB
C++

#pragma once
#include <cstdint>
#include <cstring>
#define ATLAS_MAGIC ('A' + ('T' << 8) + ('L' << 16) | ('A' << 24))
// Metadata file structure v0:
//
// AtlasHeader
// For each image:
// AtlasImage
// For each font:
// AtlasFontHeader
// For each range:
// AtlasRange
// For each char:
// AtlasChar
struct Atlas;
struct ImageID {
public:
ImageID() : id(nullptr) {}
explicit ImageID(const char *_id) : id(_id) {}
static inline ImageID invalid() {
return ImageID{ nullptr };
}
bool isValid() const {
return id != nullptr;
}
bool isInvalid() const {
return id == nullptr;
}
bool operator ==(const ImageID &other) {
return (id == other.id) || !strcmp(id, other.id);
}
bool operator !=(const ImageID &other) {
if (id == other.id) {
return false;
}
return strcmp(id, other.id) != 0;
}
private:
const char *id;
friend struct Atlas;
};
struct FontID {
public:
explicit FontID(const char *_id) : id(_id) {}
static inline FontID invalid() {
return FontID{ nullptr };
}
bool isInvalid() const {
return id == nullptr;
}
private:
const char *id;
friend struct Atlas;
};
struct AtlasChar {
// texcoords
float sx, sy, ex, ey;
// offset from the origin
float ox, oy;
// distance to move the origin forward
float wx;
// size in pixels
unsigned short pw, ph;
};
struct AtlasCharRange {
int start;
int end;
int result_index;
};
struct AtlasFontHeader {
float padding;
float height;
float ascend;
float distslope;
int numRanges;
int numChars;
char name[32];
};
struct AtlasFont {
~AtlasFont();
float padding;
float height;
float ascend;
float distslope;
const AtlasChar *charData;
const AtlasCharRange *ranges;
int numRanges;
int numChars;
char name[32];
// Returns 0 on no match.
const AtlasChar *getChar(int utf32) const ;
};
struct AtlasImage {
float u1, v1, u2, v2;
int w, h;
char name[32];
};
struct AtlasHeader {
int magic;
int version;
int numFonts;
int numImages;
};
struct Atlas {
~Atlas();
bool Load(const uint8_t *data, size_t data_size);
bool IsMetadataLoaded() {
return images != nullptr;
}
AtlasFont *fonts = nullptr;
int num_fonts = 0;
AtlasImage *images = nullptr;
int num_images = 0;
// These are inefficient linear searches, try not to call every frame.
const AtlasFont *getFont(FontID id) const;
const AtlasImage *getImage(ImageID id) const;
bool measureImage(ImageID id, float *w, float *h) const;
};