ppsspp/UI/DevScreens.cpp
Unknown W. Brackets 1624079345 Scroll the devtools when the window is small.
This allows access to the other tools at 1x, and allows us to add more as
necessary.
2015-12-22 20:46:31 -08:00

867 lines
29 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include "base/compat.h"
#include "gfx_es2/gpu_features.h"
#include "i18n/i18n.h"
#include "ui/ui_context.h"
#include "ui/view.h"
#include "ui/viewgroup.h"
#include "ui/ui.h"
#include "profiler/profiler.h"
#include "Common/LogManager.h"
#include "Common/CPUDetect.h"
#include "Core/MemMap.h"
#include "Core/Config.h"
#include "Core/System.h"
#include "Core/CoreParameter.h"
#include "Core/MIPS/MIPSTables.h"
#include "Core/MIPS/JitCommon/NativeJit.h"
#include "Core/MIPS/JitCommon/JitCommon.h"
#include "GPU/GPUInterface.h"
#include "GPU/GPUState.h"
#include "UI/MiscScreens.h"
#include "UI/DevScreens.h"
#include "UI/GameSettingsScreen.h"
#ifdef _WIN32
// Want to avoid including the full header here as it includes d3dx.h
int GetD3DXVersion();
#endif
static const char *logLevelList[] = {
"Notice",
"Error",
"Warn",
"Info",
"Debug",
"Verb."
};
void DevMenu::CreatePopupContents(UI::ViewGroup *parent) {
using namespace UI;
I18NCategory *dev = GetI18NCategory("Developer");
I18NCategory *sy = GetI18NCategory("System");
ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f));
LinearLayout *items = new LinearLayout(ORIENT_VERTICAL);
#if !defined(MOBILE_DEVICE)
items->Add(new Choice(dev->T("Log View")))->OnClick.Handle(this, &DevMenu::OnLogView);
#endif
items->Add(new Choice(dev->T("Logging Channels")))->OnClick.Handle(this, &DevMenu::OnLogConfig);
items->Add(new Choice(sy->T("Developer Tools")))->OnClick.Handle(this, &DevMenu::OnDeveloperTools);
items->Add(new Choice(dev->T("Jit Compare")))->OnClick.Handle(this, &DevMenu::OnJitCompare);
items->Add(new Choice(dev->T("Shader Viewer")))->OnClick.Handle(this, &DevMenu::OnShaderView);
items->Add(new Choice(dev->T("Toggle Freeze")))->OnClick.Handle(this, &DevMenu::OnFreezeFrame);
items->Add(new Choice(dev->T("Dump Frame GPU Commands")))->OnClick.Handle(this, &DevMenu::OnDumpFrame);
items->Add(new Choice(dev->T("Toggle Audio Debug")))->OnClick.Handle(this, &DevMenu::OnToggleAudioDebug);
#ifdef USE_PROFILER
items->Add(new CheckBox(&g_Config.bShowFrameProfiler, dev->T("Frame Profiler"), ""));
#endif
scroll->Add(items);
parent->Add(scroll);
RingbufferLogListener *ring = LogManager::GetInstance()->GetRingbufferListener();
if (ring) {
ring->SetEnable(true);
}
}
UI::EventReturn DevMenu::OnToggleAudioDebug(UI::EventParams &e) {
g_Config.bShowAudioDebug = !g_Config.bShowAudioDebug;
return UI::EVENT_DONE;
}
UI::EventReturn DevMenu::OnLogView(UI::EventParams &e) {
UpdateUIState(UISTATE_PAUSEMENU);
screenManager()->push(new LogScreen());
return UI::EVENT_DONE;
}
UI::EventReturn DevMenu::OnLogConfig(UI::EventParams &e) {
UpdateUIState(UISTATE_PAUSEMENU);
screenManager()->push(new LogConfigScreen());
return UI::EVENT_DONE;
}
UI::EventReturn DevMenu::OnDeveloperTools(UI::EventParams &e) {
UpdateUIState(UISTATE_PAUSEMENU);
screenManager()->push(new DeveloperToolsScreen());
return UI::EVENT_DONE;
}
UI::EventReturn DevMenu::OnJitCompare(UI::EventParams &e) {
UpdateUIState(UISTATE_PAUSEMENU);
screenManager()->push(new JitCompareScreen());
return UI::EVENT_DONE;
}
UI::EventReturn DevMenu::OnShaderView(UI::EventParams &e) {
UpdateUIState(UISTATE_PAUSEMENU);
screenManager()->push(new ShaderListScreen());
return UI::EVENT_DONE;
}
UI::EventReturn DevMenu::OnFreezeFrame(UI::EventParams &e) {
if (PSP_CoreParameter().frozen) {
PSP_CoreParameter().frozen = false;
} else {
PSP_CoreParameter().freezeNext = true;
}
return UI::EVENT_DONE;
}
UI::EventReturn DevMenu::OnDumpFrame(UI::EventParams &e) {
gpu->DumpNextFrame();
return UI::EVENT_DONE;
}
void DevMenu::dialogFinished(const Screen *dialog, DialogResult result) {
UpdateUIState(UISTATE_INGAME);
// Close when a subscreen got closed.
// TODO: a bug in screenmanager causes this not to work here.
// screenManager()->finishDialog(this, DR_OK);
}
void LogScreen::UpdateLog() {
using namespace UI;
RingbufferLogListener *ring = LogManager::GetInstance()->GetRingbufferListener();
if (!ring)
return;
vert_->Clear();
for (int i = ring->GetCount() - 1; i >= 0; i--) {
TextView *v = vert_->Add(new TextView(ring->TextAt(i), FLAG_DYNAMIC_ASCII, false));
uint32_t color = 0xFFFFFF;
switch (ring->LevelAt(i)) {
case LogTypes::LDEBUG: color = 0xE0E0E0; break;
case LogTypes::LWARNING: color = 0x50FFFF; break;
case LogTypes::LERROR: color = 0x5050FF; break;
case LogTypes::LNOTICE: color = 0x30FF30; break;
case LogTypes::LINFO: color = 0xFFFFFF; break;
case LogTypes::LVERBOSE: color = 0xC0C0C0; break;
}
v->SetTextColor(0xFF000000 | color);
}
toBottom_ = true;
}
void LogScreen::update(InputState &input) {
UIDialogScreenWithBackground::update(input);
if (toBottom_) {
toBottom_ = false;
scroll_->ScrollToBottom();
}
}
void LogScreen::CreateViews() {
using namespace UI;
I18NCategory *di = GetI18NCategory("Dialog");
LinearLayout *outer = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
root_ = outer;
scroll_ = outer->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0)));
LinearLayout *bottom = outer->Add(new LinearLayout(ORIENT_HORIZONTAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
bottom->Add(new Button(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
cmdLine_ = bottom->Add(new TextEdit("", "Command Line", new LinearLayoutParams(1.0)));
cmdLine_->OnEnter.Handle(this, &LogScreen::OnSubmit);
bottom->Add(new Button(di->T("Submit")))->OnClick.Handle(this, &LogScreen::OnSubmit);
vert_ = scroll_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
vert_->SetSpacing(0);
UpdateLog();
}
UI::EventReturn LogScreen::OnSubmit(UI::EventParams &e) {
std::string cmd = cmdLine_->GetText();
// TODO: Can add all sorts of fun stuff here that we can't be bothered writing proper UI for, like various memdumps etc.
NOTICE_LOG(HLE, "Submitted: %s", cmd.c_str());
UpdateLog();
cmdLine_->SetText("");
cmdLine_->SetFocus();
return UI::EVENT_DONE;
}
void LogConfigScreen::CreateViews() {
using namespace UI;
I18NCategory *di = GetI18NCategory("Dialog");
I18NCategory *dev = GetI18NCategory("Developer");
root_ = new ScrollView(ORIENT_VERTICAL);
LinearLayout *vert = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
vert->SetSpacing(0);
LinearLayout *topbar = new LinearLayout(ORIENT_HORIZONTAL);
topbar->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
topbar->Add(new Choice(di->T("Toggle All")))->OnClick.Handle(this, &LogConfigScreen::OnToggleAll);
topbar->Add(new Choice(dev->T("Log Level")))->OnClick.Handle(this, &LogConfigScreen::OnLogLevel);
vert->Add(topbar);
vert->Add(new ItemHeader(dev->T("Logging Channels")));
LogManager *logMan = LogManager::GetInstance();
int cellSize = 400;
UI::GridLayoutSettings gridsettings(cellSize, 64, 5);
gridsettings.fillCells = true;
GridLayout *grid = vert->Add(new GridLayout(gridsettings, new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
for (int i = 0; i < LogManager::GetNumChannels(); i++) {
LogTypes::LOG_TYPE type = (LogTypes::LOG_TYPE)i;
LogChannel *chan = logMan->GetLogChannel(type);
LinearLayout *row = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(cellSize - 50, WRAP_CONTENT));
row->SetSpacing(0);
row->Add(new CheckBox(&chan->enable_, "", "", new LinearLayoutParams(50, WRAP_CONTENT)));
row->Add(new PopupMultiChoice(&chan->level_, chan->GetFullName(), logLevelList, 1, 6, 0, screenManager(), new LinearLayoutParams(1.0)));
grid->Add(row);
}
}
UI::EventReturn LogConfigScreen::OnToggleAll(UI::EventParams &e) {
LogManager *logMan = LogManager::GetInstance();
for (int i = 0; i < LogManager::GetNumChannels(); i++) {
LogTypes::LOG_TYPE type = (LogTypes::LOG_TYPE)i;
LogChannel *chan = logMan->GetLogChannel(type);
chan->enable_ = !chan->enable_;
}
return UI::EVENT_DONE;
}
UI::EventReturn LogConfigScreen::OnLogLevelChange(UI::EventParams &e) {
RecreateViews();
return UI::EVENT_DONE;
}
UI::EventReturn LogConfigScreen::OnLogLevel(UI::EventParams &e) {
I18NCategory *dev = GetI18NCategory("Developer");
auto logLevelScreen = new LogLevelScreen(dev->T("Log Level"));
logLevelScreen->OnChoice.Handle(this, &LogConfigScreen::OnLogLevelChange);
screenManager()->push(logLevelScreen);
return UI::EVENT_DONE;
}
LogLevelScreen::LogLevelScreen(const std::string &title) : ListPopupScreen(title) {
int NUMLOGLEVEL = 6;
std::vector<std::string> list;
for(int i = 0; i < NUMLOGLEVEL; ++i) {
list.push_back(logLevelList[i]);
}
adaptor_ = UI::StringVectorListAdaptor(list, -1);
}
void LogLevelScreen::OnCompleted(DialogResult result) {
if (result != DR_OK)
return;
int selected = listView_->GetSelected();
LogManager *logMan = LogManager::GetInstance();
for (int i = 0; i < LogManager::GetNumChannels(); ++i) {
LogTypes::LOG_TYPE type = (LogTypes::LOG_TYPE)i;
LogChannel *chan = logMan->GetLogChannel(type);
if(chan->enable_ )
chan->level_ = selected + 1;
}
}
const char *GetCompilerABI() {
#ifdef HAVE_ARMV7
return "armeabi-v7a";
#elif defined(ARM)
return "armeabi";
#elif defined(ARM64)
return "arm64";
#elif defined(_M_IX86)
return "x86";
#elif defined(_M_X64)
return "x86-64";
#else
return "other";
#endif
}
void SystemInfoScreen::CreateViews() {
// NOTE: Do not translate this section. It will change a lot and will be impossible to keep up.
I18NCategory *di = GetI18NCategory("Dialog");
using namespace UI;
root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f));
root_->Add(leftColumn);
AddStandardBack(root_);
TabHolder *tabHolder = new TabHolder(ORIENT_VERTICAL, 225, new AnchorLayoutParams(10, 0, 10, 0, false));
root_->Add(tabHolder);
ViewGroup *deviceSpecsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
LinearLayout *deviceSpecs = new LinearLayout(ORIENT_VERTICAL);
deviceSpecs->SetSpacing(0);
deviceSpecsScroll->Add(deviceSpecs);
tabHolder->AddTab("Device Info", deviceSpecsScroll);
deviceSpecs->Add(new ItemHeader("System Information"));
deviceSpecs->Add(new InfoItem("Name", System_GetProperty(SYSPROP_NAME)));
deviceSpecs->Add(new InfoItem("Lang/Region", System_GetProperty(SYSPROP_LANGREGION)));
deviceSpecs->Add(new InfoItem("ABI", GetCompilerABI()));
deviceSpecs->Add(new ItemHeader("CPU Information"));
deviceSpecs->Add(new InfoItem("Name", cpu_info.brand_string));
#if defined(ARM) || defined(ARM64) || defined(MIPS)
deviceSpecs->Add(new InfoItem("Cores", StringFromInt(cpu_info.num_cores)));
#else
int totalThreads = cpu_info.num_cores * cpu_info.logical_cpu_count;
std::string cores = StringFromFormat("%d (%d per core, %d cores)", totalThreads, cpu_info.logical_cpu_count, cpu_info.num_cores);
deviceSpecs->Add(new InfoItem("Threads", cores));
#endif
deviceSpecs->Add(new ItemHeader("GPU Information"));
Thin3DContext *thin3d = screenManager()->getThin3DContext();
deviceSpecs->Add(new InfoItem("3D API", thin3d->GetInfoString(T3DInfo::APINAME)));
deviceSpecs->Add(new InfoItem("Vendor", std::string(thin3d->GetInfoString(T3DInfo::VENDORSTRING)) + " (" + thin3d->GetInfoString(T3DInfo::VENDOR) + ")"));
deviceSpecs->Add(new InfoItem("Model", thin3d->GetInfoString(T3DInfo::RENDERER)));
#ifdef _WIN32
deviceSpecs->Add(new InfoItem("Driver Version", System_GetProperty(SYSPROP_GPUDRIVER_VERSION)));
if (g_Config.iGPUBackend == GPU_BACKEND_DIRECT3D9) {
deviceSpecs->Add(new InfoItem("D3DX Version", StringFromFormat("%d", GetD3DXVersion())));
}
#endif
#ifdef ANDROID
deviceSpecs->Add(new ItemHeader("Audio Information"));
deviceSpecs->Add(new InfoItem("Sample rate", StringFromFormat("%d Hz", System_GetPropertyInt(SYSPROP_AUDIO_SAMPLE_RATE))));
deviceSpecs->Add(new InfoItem("Frames per buffer", StringFromFormat("%d", System_GetPropertyInt(SYSPROP_AUDIO_FRAMES_PER_BUFFER))));
deviceSpecs->Add(new InfoItem("Optimal sample rate", StringFromFormat("%d Hz", System_GetPropertyInt(SYSPROP_AUDIO_OPTIMAL_SAMPLE_RATE))));
deviceSpecs->Add(new InfoItem("Optimal frames per buffer", StringFromFormat("%d", System_GetPropertyInt(SYSPROP_AUDIO_OPTIMAL_FRAMES_PER_BUFFER))));
deviceSpecs->Add(new ItemHeader("Display Information"));
deviceSpecs->Add(new InfoItem("Native Resolution", StringFromFormat("%dx%d",
System_GetPropertyInt(SYSPROP_DISPLAY_XRES),
System_GetPropertyInt(SYSPROP_DISPLAY_YRES))));
deviceSpecs->Add(new InfoItem("Refresh rate", StringFromFormat("%0.3f Hz", (float)System_GetPropertyInt(SYSPROP_DISPLAY_REFRESH_RATE) / 1000.0f)));
#endif
deviceSpecs->Add(new ItemHeader("Version Information"));
std::string apiVersion;
if (g_Config.iGPUBackend == GPU_BACKEND_OPENGL) {
if (gl_extensions.IsGLES) {
apiVersion = StringFromFormat("v%d.%d.%d ES", gl_extensions.ver[0], gl_extensions.ver[1], gl_extensions.ver[2]);
} else {
apiVersion = StringFromFormat("v%d.%d.%d", gl_extensions.ver[0], gl_extensions.ver[1], gl_extensions.ver[2]);
}
} else {
apiVersion = thin3d->GetInfoString(T3DInfo::APIVERSION);
if (apiVersion.size() > 30)
apiVersion.resize(30);
}
deviceSpecs->Add(new InfoItem("API Version", apiVersion));
deviceSpecs->Add(new InfoItem("Shading Language", thin3d->GetInfoString(T3DInfo::SHADELANGVERSION)));
#ifdef ANDROID
std::string moga = System_GetProperty(SYSPROP_MOGA_VERSION);
if (moga.empty()) {
moga = "(none detected)";
}
deviceSpecs->Add(new InfoItem("Moga", moga));
#endif
#ifdef ANDROID
char temp[256];
sprintf(temp, "%dx%d", System_GetPropertyInt(SYSPROP_DISPLAY_XRES), System_GetPropertyInt(SYSPROP_DISPLAY_YRES));
deviceSpecs->Add(new InfoItem("Display resolution", temp));
#endif
ViewGroup *cpuExtensionsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
LinearLayout *cpuExtensions = new LinearLayout(ORIENT_VERTICAL);
cpuExtensions->SetSpacing(0);
cpuExtensionsScroll->Add(cpuExtensions);
tabHolder->AddTab("CPU Extensions", cpuExtensionsScroll);
cpuExtensions->Add(new ItemHeader("CPU Extensions"));
std::vector<std::string> exts;
SplitString(cpu_info.Summarize(), ',', exts);
for (size_t i = 2; i < exts.size(); i++) {
cpuExtensions->Add(new TextView(exts[i]))->SetFocusable(true);
}
ViewGroup *oglExtensionsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
LinearLayout *oglExtensions = new LinearLayout(ORIENT_VERTICAL);
oglExtensions->SetSpacing(0);
oglExtensionsScroll->Add(oglExtensions);
tabHolder->AddTab("OGL Extensions", oglExtensionsScroll);
if (!gl_extensions.IsGLES) {
oglExtensions->Add(new ItemHeader("OpenGL Extensions"));
} else if (gl_extensions.GLES3) {
oglExtensions->Add(new ItemHeader("OpenGL ES 3.0 Extensions"));
} else {
oglExtensions->Add(new ItemHeader("OpenGL ES 2.0 Extensions"));
}
exts.clear();
SplitString(g_all_gl_extensions, ' ', exts);
std::sort(exts.begin(), exts.end());
for (size_t i = 0; i < exts.size(); i++) {
oglExtensions->Add(new TextView(exts[i]))->SetFocusable(true);
}
exts.clear();
SplitString(g_all_egl_extensions, ' ', exts);
std::sort(exts.begin(), exts.end());
// If there aren't any EGL extensions, no need to show the tab.
if (exts.size() > 0) {
ViewGroup *eglExtensionsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
LinearLayout *eglExtensions = new LinearLayout(ORIENT_VERTICAL);
eglExtensions->SetSpacing(0);
eglExtensionsScroll->Add(eglExtensions);
tabHolder->AddTab("EGL Extensions", eglExtensionsScroll);
eglExtensions->Add(new ItemHeader("EGL Extensions"));
for (size_t i = 0; i < exts.size(); i++) {
eglExtensions->Add(new TextView(exts[i]))->SetFocusable(true);
}
}
}
void AddressPromptScreen::CreatePopupContents(UI::ViewGroup *parent) {
using namespace UI;
I18NCategory *dev = GetI18NCategory("Developer");
addrView_ = new TextView(dev->T("Enter address"), ALIGN_HCENTER, false);
parent->Add(addrView_);
ViewGroup *grid = new GridLayout(GridLayoutSettings(60, 40));
parent->Add(grid);
for (int i = 0; i < 16; ++i) {
char temp[16];
snprintf(temp, 16, " %X ", i);
buttons_[i] = new Button(temp);
grid->Add(buttons_[i])->OnClick.Handle(this, &AddressPromptScreen::OnDigitButton);
}
parent->Add(new Button(dev->T("Backspace")))->OnClick.Handle(this, &AddressPromptScreen::OnBackspace);
}
void AddressPromptScreen::OnCompleted(DialogResult result) {
if (result == DR_OK) {
UI::EventParams e;
e.v = root_;
e.a = addr_;
OnChoice.Trigger(e);
}
}
UI::EventReturn AddressPromptScreen::OnDigitButton(UI::EventParams &e) {
for (int i = 0; i < 16; ++i) {
if (buttons_[i] == e.v) {
AddDigit(i);
}
}
return UI::EVENT_DONE;
}
UI::EventReturn AddressPromptScreen::OnBackspace(UI::EventParams &e) {
BackspaceDigit();
return UI::EVENT_DONE;
}
void AddressPromptScreen::AddDigit(int n) {
if ((addr_ & 0xF0000000) == 0) {
addr_ = addr_ * 16 + n;
}
UpdatePreviewDigits();
}
void AddressPromptScreen::BackspaceDigit() {
addr_ /= 16;
UpdatePreviewDigits();
}
void AddressPromptScreen::UpdatePreviewDigits() {
I18NCategory *dev = GetI18NCategory("Developer");
if (addr_ != 0) {
char temp[32];
snprintf(temp, 32, "%8X", addr_);
addrView_->SetText(temp);
} else {
addrView_->SetText(dev->T("Enter address"));
}
}
bool AddressPromptScreen::key(const KeyInput &key) {
if (key.flags & KEY_DOWN) {
if (key.keyCode >= NKCODE_0 && key.keyCode <= NKCODE_9) {
AddDigit(key.keyCode - NKCODE_0);
} else if (key.keyCode >= NKCODE_A && key.keyCode <= NKCODE_F) {
AddDigit(10 + key.keyCode - NKCODE_A);
// NKCODE_DEL is backspace.
} else if (key.keyCode == NKCODE_DEL) {
BackspaceDigit();
} else if (key.keyCode == NKCODE_ENTER) {
OnCompleted(DR_OK);
screenManager()->finishDialog(this, DR_OK);
} else {
return UIDialogScreen::key(key);
}
} else {
return UIDialogScreen::key(key);
}
return true;
}
// Three panes: Block chooser, MIPS view, ARM/x86 view
void JitCompareScreen::CreateViews() {
I18NCategory *di = GetI18NCategory("Dialog");
I18NCategory *dev = GetI18NCategory("Developer");
using namespace UI;
root_ = new LinearLayout(ORIENT_HORIZONTAL);
ScrollView *leftColumnScroll = root_->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)));
LinearLayout *leftColumn = leftColumnScroll->Add(new LinearLayout(ORIENT_VERTICAL));
ScrollView *midColumnScroll = root_->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(2.0f)));
LinearLayout *midColumn = midColumnScroll->Add(new LinearLayout(ORIENT_VERTICAL));
leftDisasm_ = midColumn->Add(new LinearLayout(ORIENT_VERTICAL));
leftDisasm_->SetSpacing(0.0f);
ScrollView *rightColumnScroll = root_->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(2.0f)));
LinearLayout *rightColumn = rightColumnScroll->Add(new LinearLayout(ORIENT_VERTICAL));
rightDisasm_ = rightColumn->Add(new LinearLayout(ORIENT_VERTICAL));
rightDisasm_->SetSpacing(0.0f);
leftColumn->Add(new Choice(dev->T("Current")))->OnClick.Handle(this, &JitCompareScreen::OnCurrentBlock);
leftColumn->Add(new Choice(dev->T("By Address")))->OnClick.Handle(this, &JitCompareScreen::OnSelectBlock);
leftColumn->Add(new Choice(dev->T("Prev")))->OnClick.Handle(this, &JitCompareScreen::OnPrevBlock);
leftColumn->Add(new Choice(dev->T("Next")))->OnClick.Handle(this, &JitCompareScreen::OnNextBlock);
leftColumn->Add(new Choice(dev->T("Random")))->OnClick.Handle(this, &JitCompareScreen::OnRandomBlock);
leftColumn->Add(new Choice(dev->T("FPU")))->OnClick.Handle(this, &JitCompareScreen::OnRandomFPUBlock);
leftColumn->Add(new Choice(dev->T("VFPU")))->OnClick.Handle(this, &JitCompareScreen::OnRandomVFPUBlock);
leftColumn->Add(new Choice(dev->T("Stats")))->OnClick.Handle(this, &JitCompareScreen::OnShowStats);
leftColumn->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
blockName_ = leftColumn->Add(new TextView(dev->T("No block")));
blockAddr_ = leftColumn->Add(new TextEdit("", "", new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
blockAddr_->OnTextChange.Handle(this, &JitCompareScreen::OnAddressChange);
blockStats_ = leftColumn->Add(new TextView(""));
EventParams ignore = {0};
OnCurrentBlock(ignore);
}
void JitCompareScreen::UpdateDisasm() {
leftDisasm_->Clear();
rightDisasm_->Clear();
using namespace UI;
I18NCategory *dev = GetI18NCategory("Developer");
JitBlockCache *blockCache = MIPSComp::jit->GetBlockCache();
char temp[256];
snprintf(temp, sizeof(temp), "%i/%i", currentBlock_, blockCache->GetNumBlocks());
blockName_->SetText(temp);
if (currentBlock_ < 0 || currentBlock_ >= blockCache->GetNumBlocks()) {
leftDisasm_->Add(new TextView(dev->T("No block")));
rightDisasm_->Add(new TextView(dev->T("No block")));
blockStats_->SetText("");
return;
}
JitBlock *block = blockCache->GetBlock(currentBlock_);
snprintf(temp, sizeof(temp), "%08x", block->originalAddress);
blockAddr_->SetText(temp);
// Alright. First generate the MIPS disassembly.
// TODO: Need a way to communicate branch continuing.
for (u32 addr = block->originalAddress; addr <= block->originalAddress + block->originalSize * 4; addr += 4) {
char temp[256];
MIPSDisAsm(Memory::Read_Instruction(addr), addr, temp, true);
std::string mipsDis = temp;
leftDisasm_->Add(new TextView(mipsDis))->SetFocusable(true);
}
#if defined(ARM)
std::vector<std::string> targetDis = DisassembleArm2(block->normalEntry, block->codeSize);
#elif defined(ARM64)
std::vector<std::string> targetDis = DisassembleArm64(block->normalEntry, block->codeSize);
#elif defined(_M_IX86) || defined(_M_X64)
std::vector<std::string> targetDis = DisassembleX86(block->normalEntry, block->codeSize);
#endif
#if defined(ARM) || defined(ARM64) || defined(_M_IX86) || defined(_M_X64)
for (size_t i = 0; i < targetDis.size(); i++) {
rightDisasm_->Add(new TextView(targetDis[i]))->SetFocusable(true);
}
#endif
int numMips = leftDisasm_->GetNumSubviews();
int numHost = rightDisasm_->GetNumSubviews();
snprintf(temp, sizeof(temp), "%d to %d : %d%%", numMips, numHost, 100 * numHost / numMips);
blockStats_->SetText(temp);
}
UI::EventReturn JitCompareScreen::OnAddressChange(UI::EventParams &e) {
if (!MIPSComp::jit) {
return UI::EVENT_DONE;
}
JitBlockCache *blockCache = MIPSComp::jit->GetBlockCache();
u32 addr;
if (blockAddr_->GetText().size() > 8)
return UI::EVENT_DONE;
if (1 == sscanf(blockAddr_->GetText().c_str(), "%08x", &addr)) {
if (Memory::IsValidAddress(addr)) {
currentBlock_ = blockCache->GetBlockNumberFromStartAddress(addr);
UpdateDisasm();
}
}
return UI::EVENT_DONE;
}
UI::EventReturn JitCompareScreen::OnShowStats(UI::EventParams &e) {
JitBlockCache *blockCache = MIPSComp::jit->GetBlockCache();
BlockCacheStats bcStats;
blockCache->ComputeStats(bcStats);
NOTICE_LOG(JIT, "Num blocks: %i", bcStats.numBlocks);
NOTICE_LOG(JIT, "Average Bloat: %0.2f%%", 100 * bcStats.avgBloat);
NOTICE_LOG(JIT, "Min Bloat: %0.2f%% (%08x)", 100 * bcStats.minBloat, bcStats.minBloatBlock);
NOTICE_LOG(JIT, "Max Bloat: %0.2f%% (%08x)", 100 * bcStats.maxBloat, bcStats.maxBloatBlock);
int ctr = 0, sz = (int)bcStats.bloatMap.size();
for (auto iter : bcStats.bloatMap) {
if (ctr < 10 || ctr > sz - 10) {
NOTICE_LOG(JIT, "%08x: %f", iter.second, iter.first);
} else if (ctr == 10) {
NOTICE_LOG(JIT, "...");
}
ctr++;
}
return UI::EVENT_DONE;
}
UI::EventReturn JitCompareScreen::OnSelectBlock(UI::EventParams &e) {
I18NCategory *dev = GetI18NCategory("Developer");
auto addressPrompt = new AddressPromptScreen(dev->T("Block address"));
addressPrompt->OnChoice.Handle(this, &JitCompareScreen::OnBlockAddress);
screenManager()->push(addressPrompt);
return UI::EVENT_DONE;
}
UI::EventReturn JitCompareScreen::OnPrevBlock(UI::EventParams &e) {
currentBlock_--;
UpdateDisasm();
return UI::EVENT_DONE;
}
UI::EventReturn JitCompareScreen::OnNextBlock(UI::EventParams &e) {
currentBlock_++;
UpdateDisasm();
return UI::EVENT_DONE;
}
UI::EventReturn JitCompareScreen::OnBlockAddress(UI::EventParams &e) {
if (!MIPSComp::jit) {
return UI::EVENT_DONE;
}
JitBlockCache *blockCache = MIPSComp::jit->GetBlockCache();
if (Memory::IsValidAddress(e.a)) {
currentBlock_ = blockCache->GetBlockNumberFromStartAddress(e.a);
} else {
currentBlock_ = -1;
}
UpdateDisasm();
return UI::EVENT_DONE;
}
UI::EventReturn JitCompareScreen::OnRandomBlock(UI::EventParams &e) {
if (!MIPSComp::jit) {
return UI::EVENT_DONE;
}
JitBlockCache *blockCache = MIPSComp::jit->GetBlockCache();
int numBlocks = blockCache->GetNumBlocks();
if (numBlocks > 0) {
currentBlock_ = rand() % numBlocks;
}
UpdateDisasm();
return UI::EVENT_DONE;
}
UI::EventReturn JitCompareScreen::OnRandomVFPUBlock(UI::EventParams &e) {
OnRandomBlock(IS_VFPU);
return UI::EVENT_DONE;
}
UI::EventReturn JitCompareScreen::OnRandomFPUBlock(UI::EventParams &e) {
OnRandomBlock(IS_FPU);
return UI::EVENT_DONE;
}
void JitCompareScreen::OnRandomBlock(int flag) {
if (!MIPSComp::jit) {
return;
}
JitBlockCache *blockCache = MIPSComp::jit->GetBlockCache();
int numBlocks = blockCache->GetNumBlocks();
if (numBlocks > 0) {
bool anyWanted = false;
int tries = 0;
while (!anyWanted && tries < 10000) {
currentBlock_ = rand() % numBlocks;
const JitBlock *b = blockCache->GetBlock(currentBlock_);
for (u32 addr = b->originalAddress; addr <= b->originalAddress + b->originalSize; addr += 4) {
MIPSOpcode opcode = Memory::Read_Instruction(addr);
if (MIPSGetInfo(opcode) & flag) {
char temp[256];
MIPSDisAsm(opcode, addr, temp);
// INFO_LOG(HLE, "Stopping VFPU instruction: %s", temp);
anyWanted = true;
break;
}
}
tries++;
}
}
UpdateDisasm();
}
UI::EventReturn JitCompareScreen::OnCurrentBlock(UI::EventParams &e) {
if (!MIPSComp::jit) {
return UI::EVENT_DONE;
}
JitBlockCache *blockCache = MIPSComp::jit->GetBlockCache();
std::vector<int> blockNum;
blockCache->GetBlockNumbersFromAddress(currentMIPS->pc, &blockNum);
if (blockNum.size() > 0) {
currentBlock_ = blockNum[0];
} else {
currentBlock_ = -1;
}
UpdateDisasm();
return UI::EVENT_DONE;
}
void ShaderListScreen::ListShaders(DebugShaderType shaderType, UI::LinearLayout *view) {
using namespace UI;
std::vector<std::string> shaderIds_ = gpu->DebugGetShaderIDs(shaderType);
for (auto id : shaderIds_) {
Choice *choice = view->Add(new Choice(gpu->DebugGetShaderString(id, shaderType, SHADER_STRING_SHORT_DESC)));
choice->SetTag(id);
choice->OnClick.Handle(this, &ShaderListScreen::OnShaderClick);
}
}
struct { DebugShaderType type; const char *name; } shaderTypes[] = {
{ SHADER_TYPE_VERTEX, "Vertex" },
{ SHADER_TYPE_FRAGMENT, "Fragment" },
// { SHADER_TYPE_GEOMETRY, "Geometry" },
{ SHADER_TYPE_VERTEXLOADER, "VertexLoader" },
};
void ShaderListScreen::CreateViews() {
using namespace UI;
I18NCategory *di = GetI18NCategory("Dialog");
LinearLayout *layout = new LinearLayout(ORIENT_VERTICAL);
root_ = layout;
tabs_ = new TabHolder(ORIENT_HORIZONTAL, 40, new LinearLayoutParams(1.0));
layout->Add(tabs_);
layout->Add(new Button(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
for (size_t i = 0; i < ARRAY_SIZE(shaderTypes); i++) {
ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0));
LinearLayout *shaderList = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT));
ListShaders(shaderTypes[i].type, shaderList);
scroll->Add(shaderList);
tabs_->AddTab(shaderTypes[i].name, scroll);
}
}
UI::EventReturn ShaderListScreen::OnShaderClick(UI::EventParams &e) {
using namespace UI;
std::string id = e.v->Tag();
DebugShaderType type = shaderTypes[tabs_->GetCurrentTab()].type;
screenManager()->push(new ShaderViewScreen(id, type));
return EVENT_DONE;
}
void ShaderViewScreen::CreateViews() {
using namespace UI;
I18NCategory *di = GetI18NCategory("Dialog");
LinearLayout *layout = new LinearLayout(ORIENT_VERTICAL);
root_ = layout;
layout->Add(new TextView(gpu->DebugGetShaderString(id_, type_, SHADER_STRING_SHORT_DESC)));
ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0));
layout->Add(scroll);
LinearLayout *lineLayout = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
lineLayout->SetSpacing(0.0);
scroll->Add(lineLayout);
std::vector<std::string> lines;
SplitString(gpu->DebugGetShaderString(id_, type_, SHADER_STRING_SOURCE_CODE), '\n', lines);
for (auto line : lines) {
lineLayout->Add(new TextView(line, FLAG_DYNAMIC_ASCII, true));
}
layout->Add(new Button(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
}