ppsspp/Windows
Henrik Rydgard 7b13477fda Add UnitTest project (only set up win build for now, lazy me)
This is for local testing of stuff that doesn't need to be tested
in context in the emulator.
Enable building ArmEmitter under any platform, just for testing.
2013-01-19 10:07:14 +01:00
..
Debugger Highlight changed regs in the Windows debugger. 2012-12-26 11:32:51 -08:00
W32Util Several fixes to build under stricter C++11 2012-11-21 14:33:50 -03:00
bitmap1.bmp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
Breakpoints.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
DlgDynaView.cpp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
DlgDynaView.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
DSoundStream.cpp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
DSoundStream.h Several fixes to build under stricter C++11 2012-11-21 14:33:50 -03:00
EmuThread.cpp Minor fix disable G3D log 2013-01-16 08:37:41 +08:00
EmuThread.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
Globals.cpp Move toplevel windows-specific files to the Windows dir 2012-11-21 14:33:38 -03:00
icon1.ico Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
InputBox.cpp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
InputBox.h Several fixes to build under stricter C++11 2012-11-21 14:33:50 -03:00
InputDevice.cpp Add a class for keyboard input 2012-11-12 17:49:40 +00:00
InputDevice.h Several fixes to build under stricter C++11 2012-11-21 14:33:50 -03:00
KeyboardDevice.cpp Use 100% because 80% is in some games' deadzone. 2013-01-06 22:57:33 -08:00
KeyboardDevice.h Add a class for keyboard input 2012-11-12 17:49:40 +00:00
main.cpp Cleanup 2013-01-09 00:12:02 +01:00
main.h Several fixes to build under stricter C++11 2012-11-21 14:33:50 -03:00
MIPSCompALU.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
MIPSCompBranch.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
OpenGLBase.cpp Add glViewport to cached gl state. Add a couple of missing VFPU ops. 2013-01-06 23:23:36 +01:00
OpenGLBase.h Add zoom setting to Windows version. Doesn't work while playing. 2012-11-17 17:46:05 +01:00
ppsspp.ico v0.3 2012-11-20 11:54:51 +01:00
ppsspp.rc Add option to disable G3D log 2013-01-11 16:14:58 +08:00
PPSSPP.sln Add UnitTest project (only set up win build for now, lazy me) 2013-01-19 10:07:14 +01:00
PPSSPP.vcxproj Let's build for both armeabi and armeabi-v7a again. 2013-01-11 19:40:33 +01:00
PPSSPP.vcxproj.filters Let's build for both armeabi and armeabi-v7a again. 2013-01-11 19:40:33 +01:00
README.TXT Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
resource.h Add option to disable G3D log 2013-01-11 16:14:58 +08:00
rt_manif.bin Add a missing file that gitignore caught 2012-11-04 21:06:39 +01:00
stdafx.cpp Move toplevel windows-specific files to the Windows dir 2012-11-21 14:33:38 -03:00
stdafx.h Add project Dialog filter, suppress some warnings. 2012-12-10 08:21:05 -08:00
stop1.ico Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
WindowsFileSystem.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
WindowsHost.cpp 0.5 2013-01-04 14:33:24 +01:00
WindowsHost.h Parse PARAM.SFO to get the disc ID, show in title bar on Windows 2012-11-30 22:32:51 +01:00
WndMainWindow.cpp Add UpdateMenus() to ID_OPTIONS_FULLSCREEN 2013-01-12 14:45:28 +08:00
WndMainWindow.h Savestates: Add quicksave/quickload. Add Android UI for savestates. All single slot for now. 2013-01-02 21:05:02 +01:00
XinputDevice.cpp Reverse the analog Y for everyone. 2012-12-29 13:01:10 -08:00
XinputDevice.h Xinput input support 2012-11-12 17:40:01 +00:00
XPTheme.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

Just open the MSVC project file and build.