ppsspp/GPU
Henrik Rydgård f9cfb05895
Merge pull request #10987 from unknownbrackets/debugger-core
Improve debugger threadsafety and consistency
2018-06-06 21:10:14 +02:00
..
Common Merge pull request #11078 from unknownbrackets/debugger-spline 2018-06-06 20:40:10 +02:00
D3D11 GPU: Use software transform for flat shading. 2018-06-06 05:53:50 -07:00
Debugger Debugger: Lock startup/shutdown for threadsafety. 2018-06-06 05:58:49 -07:00
Directx9 GPU: Use software transform for flat shading. 2018-06-06 05:53:50 -07:00
GLES GPU: Correct sw flat shading color on Vulkan/D3D. 2018-06-06 05:53:50 -07:00
Null Move the vertTypeID calculation out of DrawEngine. Need to shorten SubmitPrim as much as possible. 2018-03-05 12:28:10 +01:00
Software softgpu: remove RIP addressing from SamplerX86 2018-05-04 17:37:46 +01:00
Vulkan GPU: Use software transform for flat shading. 2018-06-06 05:53:50 -07:00
ge_constants.h The UNKNOWN(3) mip selection mode seems to act like CONST. Keep that working. 2017-11-20 12:39:01 +01:00
GeDisasm.cpp GE Debugger: Show bezier/spline in preview. 2018-06-06 05:59:14 -07:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp remove all usage of __LIBRETRO__ 2018-03-24 12:45:20 +01:00
GPU.h GPU: Track stats on uploads. 2017-12-28 19:27:45 -08:00
GPU.vcxproj Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour. 2018-01-29 19:38:10 +01:00
GPU.vcxproj.filters Minor: Make the Vulkan allocator debug visualizer slightly better looking by adding a border. 2018-01-30 19:39:53 +01:00
GPUCommon.cpp D3D9: Implement flat shading via state. 2018-06-06 05:53:50 -07:00
GPUCommon.h Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00
GPUInterface.h Qt Debugger: Remove display list debugger. 2018-06-06 05:58:10 -07:00
GPUState.cpp Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00
GPUState.h Fix regression caused by the new depal code for Vulkan. Fixes #10993 2018-05-04 22:24:11 +02:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Small refactoring in VertexDecoderCommon 2018-03-05 00:03:47 +01:00