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__sceAudio.cpp
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Clear the audio buffer on game reset.
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2013-10-19 15:11:06 -07:00 |
__sceAudio.h
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Revert "Merge pull request #4021 from bollu/master"
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2013-10-07 20:26:10 +02:00 |
FunctionWrappers.h
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Wrap more adhoc functions
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2013-09-07 11:06:28 +02:00 |
HLE.cpp
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Check version in each DoState() func.
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2013-09-14 20:23:03 -07:00 |
HLE.h
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Invalidate stubs/var imports when writing them.
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2013-09-01 00:32:43 -07:00 |
HLETables.cpp
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Add a bunch of empty adhoc functions
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2013-09-07 01:53:51 +02:00 |
HLETables.h
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Use a custom RA for module funcs. Not used yet.
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2013-05-26 10:28:08 -07:00 |
KernelWaitHelpers.h
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Refactor waiting thread removal.
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2013-09-09 00:22:00 -07:00 |
sceAtrac.cpp
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fix maxim-at3plus crash
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2013-10-20 20:57:24 +08:00 |
sceAtrac.h
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Improve _AtracGenarateContext.
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2013-06-09 19:06:24 +08:00 |
sceAudio.cpp
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Check version in each DoState() func.
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2013-09-14 20:23:03 -07:00 |
sceAudio.h
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Fix some init/type warnings.
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2013-05-31 23:14:29 -07:00 |
sceAudiocodec.cpp
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Let's actually use the log category mechanism. A first step.
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2013-09-07 21:19:21 +02:00 |
sceAudiocodec.h
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Add sceAudiocodec stuff
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2013-06-09 01:28:58 +08:00 |
sceCcc.cpp
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Check version in each DoState() func.
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2013-09-14 20:23:03 -07:00 |
sceCcc.h
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Listen to sceCccSetErrorChar*(), not used yet.
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2013-07-20 21:51:22 -07:00 |
sceChnnlsv.cpp
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endian for sceChnnlsv
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2013-08-16 09:18:04 +02:00 |
sceChnnlsv.h
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endian for sceChnnlsv
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2013-08-16 09:18:04 +02:00 |
sceCtrl.cpp
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Fix savedata.
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2013-09-29 17:30:17 +08:00 |
sceCtrl.h
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Also replace the on-screen cross
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2013-07-20 12:54:33 +02:00 |
sceDeflt.cpp
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Add missing debug log in sceDeflt.
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2013-04-25 07:51:32 -07:00 |
sceDeflt.h
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sceDisplay.cpp
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Update sceDisplay.cpp
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2013-09-17 11:41:12 +05:00 |
sceDisplay.h
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Measure actual fps (frameskip+unthrottle included), show all three on one line if you choose "both" (which I probably should rename)
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2013-08-19 22:06:49 +02:00 |
sceDmac.cpp
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Mostly implement sceDmacTryMemcpy().
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2013-09-29 16:56:11 -07:00 |
sceDmac.h
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Mostly implement sceDmacTryMemcpy().
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2013-09-29 16:56:11 -07:00 |
sceFont.cpp
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Use ms0:/PSP/flash0/font/ as an override for fonts.
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2013-10-12 16:13:11 -07:00 |
sceFont.h
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sceGameUpdate.cpp
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More log categories, use them (and existing ones). Improve log config.
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2013-09-07 22:02:55 +02:00 |
sceGameUpdate.h
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sceGe.cpp
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Fix some sign comparison warnings.
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2013-10-05 11:13:41 -07:00 |
sceGe.h
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Support save/restore of context on list run/finish.
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2013-09-20 09:51:44 -07:00 |
sceHeap.cpp
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Cleanup errors in sceHeapFreeHeapMemory().
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2013-10-13 19:20:04 -07:00 |
sceHeap.h
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Fix bugs and Clean up.
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2013-10-02 06:07:02 +08:00 |
sceHprm.cpp
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Add some syscall names that match by sha.
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2013-05-19 22:12:39 -07:00 |
sceHprm.h
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sceHttp.cpp
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Avoid some shadowing warnings.
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2013-10-05 11:13:39 -07:00 |
sceHttp.h
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Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP.
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2013-04-29 12:40:09 +09:00 |
sceImpose.cpp
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Rewrite most of the translation stuff to be cleaner.
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2013-09-16 18:45:09 -04:00 |
sceImpose.h
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sceIo.cpp
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Fix multi-threading crashes on shutdown with Linux and Blackberry. Fixes issue #3133 -- thanks @unknown
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2013-10-17 17:39:04 +10:00 |
sceIo.h
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Fix #3706, custom save dialog dates.
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2013-09-10 02:09:18 -07:00 |
sceJpeg.cpp
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Rename __JpegDecodeMJpegYCbCr to __JpegConvertRGBToYCbCr.
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2013-10-05 08:40:55 +08:00 |
sceJpeg.h
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State save support for sceJpeg.
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2013-07-05 10:56:55 +02:00 |
sceKernel.cpp
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Always register the cheat event, for savestates.
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2013-10-07 07:46:18 -07:00 |
sceKernel.h
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Start the kernel ids over on reset.
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2013-09-17 08:11:51 -07:00 |
sceKernelAlarm.cpp
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Check version in each DoState() func.
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2013-09-14 20:23:03 -07:00 |
sceKernelAlarm.h
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sceKernelEventFlag.cpp
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Check version in each DoState() func.
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2013-09-14 20:23:03 -07:00 |
sceKernelEventFlag.h
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Remove bad param from sceKernelPollEventFlag().
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2013-08-18 18:38:04 -07:00 |
sceKernelInterrupt.cpp
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Track copies of framebuffers in ram created through sceDmacMemcpy, so that we can display them.
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2013-09-21 18:53:55 +02:00 |
sceKernelInterrupt.h
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sceKernelMbx.cpp
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Check version in each DoState() func.
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2013-09-14 20:23:03 -07:00 |
sceKernelMbx.h
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Use *_le for the sceKernel* funcs.
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2013-07-25 08:04:34 -07:00 |
sceKernelMemory.cpp
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Support %X and %x in sceKernelPrintf().
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2013-10-01 08:00:08 -07:00 |
sceKernelMemory.h
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Wrap sceKernelFreeFpl() and use better errors.
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2013-08-25 16:38:49 -07:00 |
sceKernelModule.cpp
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Revert "Clear the symbol map in LoadExec. Fixes some hangs on switching games,"
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2013-10-18 18:08:18 +02:00 |
sceKernelModule.h
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Add ThreadManForKernel and ModuleForKernel
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2013-08-25 10:48:32 +08:00 |
sceKernelMsgPipe.cpp
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Fix a potential null pointer.
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2013-10-05 11:13:40 -07:00 |
sceKernelMsgPipe.h
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Correct sceKernelReferMsgPipeStatus().
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2013-08-18 18:45:43 -07:00 |
sceKernelMutex.cpp
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Check version in each DoState() func.
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2013-09-14 20:23:03 -07:00 |
sceKernelMutex.h
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Implement sceKernelCancelMutex().
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2013-08-25 16:38:49 -07:00 |
sceKernelSemaphore.cpp
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Check version in each DoState() func.
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2013-09-14 20:23:03 -07:00 |
sceKernelSemaphore.h
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sceKernelThread.cpp
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Pass arguments to root threads same as regular.
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2013-10-16 01:31:58 -07:00 |
sceKernelThread.h
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Cleanup sceKernelRegisterExitCallback() per tests.
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2013-09-29 01:10:07 -07:00 |
sceKernelTime.cpp
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Check version in each DoState() func.
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2013-09-14 20:23:03 -07:00 |
sceKernelTime.h
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Replace some hleEatCycles() with actual PSP timing.
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2013-05-04 23:42:10 -07:00 |
sceKernelVTimer.cpp
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Check version in each DoState() func.
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2013-09-14 20:23:03 -07:00 |
sceKernelVTimer.h
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sceMd5.cpp
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Pass the new sha1/md5 test.
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2013-09-03 00:36:55 +02:00 |
sceMd5.h
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Pass the new sha1/md5 test.
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2013-09-03 00:36:55 +02:00 |
sceMp3.cpp
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Better fix for the UINT_64 define issue on android
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2013-10-20 13:52:31 +02:00 |
sceMp3.h
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Separate sceMp3 from sceMpeg
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2013-05-06 21:14:58 +08:00 |
sceMp4.cpp
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Add missing sceAac NID
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2013-09-23 15:55:53 +02:00 |
sceMp4.h
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Add Register_sceMp4()
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2013-04-28 08:25:30 +08:00 |
sceMpeg.cpp
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Fix someting wrong.
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2013-10-05 00:04:51 +08:00 |
sceMpeg.h
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endian fro sceMpeg
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2013-08-16 09:18:18 +02:00 |
sceNet.cpp
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Wrap sceNetInit()
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2013-10-06 00:58:02 +08:00 |
sceNet.h
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sceNetAdhoc.cpp
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Check version in each DoState() func.
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2013-09-14 20:23:03 -07:00 |
sceNetAdhoc.h
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Split out sceNetAdhoc* into a separate file from sceNet.
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2013-09-07 00:55:42 +02:00 |
sceNp.cpp
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Added sceJpeg & sceMd5
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2013-05-15 19:49:34 +08:00 |
sceNp.h
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Added sceJpeg & sceMd5
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2013-05-15 19:49:34 +08:00 |
sceOpenPSID.cpp
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sceOpenPSID.h
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sceP3da.cpp
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Delay as sas core for p3da
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2013-09-26 18:44:52 +08:00 |
sceP3da.h
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sceParseHttp.cpp
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Match syscall names to nids ot be safe.
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2013-05-19 22:12:39 -07:00 |
sceParseHttp.h
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sceParseUri.cpp
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Match syscall names to nids ot be safe.
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2013-05-19 22:12:39 -07:00 |
sceParseUri.h
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scePauth.cpp
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Remove unused local variable to fix a warning.
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2013-10-14 11:44:52 -04:00 |
scePauth.h
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Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP.
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2013-04-29 12:40:09 +09:00 |
scePower.cpp
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Check version in each DoState() func.
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2013-09-14 20:23:03 -07:00 |
scePower.h
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scePsmf.cpp
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Fix some enum type warnings.
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2013-10-19 14:57:45 -07:00 |
scePsmf.h
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scePspNpDrm_user.cpp
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Add SceNpDrmOpen to the table so it can be logged properly.
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2013-08-14 09:23:58 -04:00 |
scePspNpDrm_user.h
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sceRtc.cpp
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Check version in each DoState() func.
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2013-09-14 20:23:03 -07:00 |
sceRtc.h
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Use *_le for the sceKernel* funcs.
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2013-07-25 08:04:34 -07:00 |
sceSas.cpp
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Check version in each DoState() func.
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2013-09-14 20:23:03 -07:00 |
sceSas.h
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sceSsl.cpp
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Check version in each DoState() func.
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2013-09-14 20:23:03 -07:00 |
sceSsl.h
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sceUmd.cpp
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Buildfixes for Symbian and iOS/etc.
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2013-09-15 08:18:20 -07:00 |
sceUmd.h
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Fix PSP_UMD_TYPE_GAME...
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2013-05-24 19:52:46 +02:00 |
sceUsb.cpp
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Check version in each DoState() func.
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2013-09-14 20:23:03 -07:00 |
sceUsb.h
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sceUtility.cpp
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Fix too-slow fade in/out of save dialogs and others in 30hz games.
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2013-10-16 18:54:40 +02:00 |
sceUtility.h
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Move GetLangValuesMapping out of MiscScreens.cpp so it can be used globally.
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2013-09-25 21:06:58 -04:00 |
sceVaudio.cpp
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Check version in each DoState() func.
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2013-09-14 20:23:03 -07:00 |
sceVaudio.h
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Correct some error codes and init in Vaudio.
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2013-05-19 15:50:52 -07:00 |