ppsspp/Core/HLE
sum2012 fc3d3c9a78 fix maxim-at3plus crash
Thanks @unknownbrackets
https://github.com/hrydgard/ppsspp/issues/4248
Digimon Adventure Voice probrem can be fixed later
2013-10-20 20:57:24 +08:00
..
__sceAudio.cpp Clear the audio buffer on game reset. 2013-10-19 15:11:06 -07:00
__sceAudio.h Revert "Merge pull request #4021 from bollu/master" 2013-10-07 20:26:10 +02:00
FunctionWrappers.h Wrap more adhoc functions 2013-09-07 11:06:28 +02:00
HLE.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
HLE.h Invalidate stubs/var imports when writing them. 2013-09-01 00:32:43 -07:00
HLETables.cpp Add a bunch of empty adhoc functions 2013-09-07 01:53:51 +02:00
HLETables.h Use a custom RA for module funcs. Not used yet. 2013-05-26 10:28:08 -07:00
KernelWaitHelpers.h Refactor waiting thread removal. 2013-09-09 00:22:00 -07:00
sceAtrac.cpp fix maxim-at3plus crash 2013-10-20 20:57:24 +08:00
sceAtrac.h Improve _AtracGenarateContext. 2013-06-09 19:06:24 +08:00
sceAudio.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceAudio.h Fix some init/type warnings. 2013-05-31 23:14:29 -07:00
sceAudiocodec.cpp Let's actually use the log category mechanism. A first step. 2013-09-07 21:19:21 +02:00
sceAudiocodec.h Add sceAudiocodec stuff 2013-06-09 01:28:58 +08:00
sceCcc.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceCcc.h Listen to sceCccSetErrorChar*(), not used yet. 2013-07-20 21:51:22 -07:00
sceChnnlsv.cpp endian for sceChnnlsv 2013-08-16 09:18:04 +02:00
sceChnnlsv.h endian for sceChnnlsv 2013-08-16 09:18:04 +02:00
sceCtrl.cpp Fix savedata. 2013-09-29 17:30:17 +08:00
sceCtrl.h Also replace the on-screen cross 2013-07-20 12:54:33 +02:00
sceDeflt.cpp Add missing debug log in sceDeflt. 2013-04-25 07:51:32 -07:00
sceDeflt.h
sceDisplay.cpp Update sceDisplay.cpp 2013-09-17 11:41:12 +05:00
sceDisplay.h Measure actual fps (frameskip+unthrottle included), show all three on one line if you choose "both" (which I probably should rename) 2013-08-19 22:06:49 +02:00
sceDmac.cpp Mostly implement sceDmacTryMemcpy(). 2013-09-29 16:56:11 -07:00
sceDmac.h Mostly implement sceDmacTryMemcpy(). 2013-09-29 16:56:11 -07:00
sceFont.cpp Use ms0:/PSP/flash0/font/ as an override for fonts. 2013-10-12 16:13:11 -07:00
sceFont.h
sceGameUpdate.cpp More log categories, use them (and existing ones). Improve log config. 2013-09-07 22:02:55 +02:00
sceGameUpdate.h
sceGe.cpp Fix some sign comparison warnings. 2013-10-05 11:13:41 -07:00
sceGe.h Support save/restore of context on list run/finish. 2013-09-20 09:51:44 -07:00
sceHeap.cpp Cleanup errors in sceHeapFreeHeapMemory(). 2013-10-13 19:20:04 -07:00
sceHeap.h Fix bugs and Clean up. 2013-10-02 06:07:02 +08:00
sceHprm.cpp Add some syscall names that match by sha. 2013-05-19 22:12:39 -07:00
sceHprm.h
sceHttp.cpp Avoid some shadowing warnings. 2013-10-05 11:13:39 -07:00
sceHttp.h Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP. 2013-04-29 12:40:09 +09:00
sceImpose.cpp Rewrite most of the translation stuff to be cleaner. 2013-09-16 18:45:09 -04:00
sceImpose.h
sceIo.cpp Fix multi-threading crashes on shutdown with Linux and Blackberry. Fixes issue #3133 -- thanks @unknown 2013-10-17 17:39:04 +10:00
sceIo.h Fix #3706, custom save dialog dates. 2013-09-10 02:09:18 -07:00
sceJpeg.cpp Rename __JpegDecodeMJpegYCbCr to __JpegConvertRGBToYCbCr. 2013-10-05 08:40:55 +08:00
sceJpeg.h State save support for sceJpeg. 2013-07-05 10:56:55 +02:00
sceKernel.cpp Always register the cheat event, for savestates. 2013-10-07 07:46:18 -07:00
sceKernel.h Start the kernel ids over on reset. 2013-09-17 08:11:51 -07:00
sceKernelAlarm.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelAlarm.h
sceKernelEventFlag.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelEventFlag.h Remove bad param from sceKernelPollEventFlag(). 2013-08-18 18:38:04 -07:00
sceKernelInterrupt.cpp Track copies of framebuffers in ram created through sceDmacMemcpy, so that we can display them. 2013-09-21 18:53:55 +02:00
sceKernelInterrupt.h
sceKernelMbx.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelMbx.h Use *_le for the sceKernel* funcs. 2013-07-25 08:04:34 -07:00
sceKernelMemory.cpp Support %X and %x in sceKernelPrintf(). 2013-10-01 08:00:08 -07:00
sceKernelMemory.h Wrap sceKernelFreeFpl() and use better errors. 2013-08-25 16:38:49 -07:00
sceKernelModule.cpp Revert "Clear the symbol map in LoadExec. Fixes some hangs on switching games," 2013-10-18 18:08:18 +02:00
sceKernelModule.h Add ThreadManForKernel and ModuleForKernel 2013-08-25 10:48:32 +08:00
sceKernelMsgPipe.cpp Fix a potential null pointer. 2013-10-05 11:13:40 -07:00
sceKernelMsgPipe.h Correct sceKernelReferMsgPipeStatus(). 2013-08-18 18:45:43 -07:00
sceKernelMutex.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelMutex.h Implement sceKernelCancelMutex(). 2013-08-25 16:38:49 -07:00
sceKernelSemaphore.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelSemaphore.h
sceKernelThread.cpp Pass arguments to root threads same as regular. 2013-10-16 01:31:58 -07:00
sceKernelThread.h Cleanup sceKernelRegisterExitCallback() per tests. 2013-09-29 01:10:07 -07:00
sceKernelTime.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelTime.h Replace some hleEatCycles() with actual PSP timing. 2013-05-04 23:42:10 -07:00
sceKernelVTimer.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelVTimer.h
sceMd5.cpp Pass the new sha1/md5 test. 2013-09-03 00:36:55 +02:00
sceMd5.h Pass the new sha1/md5 test. 2013-09-03 00:36:55 +02:00
sceMp3.cpp Better fix for the UINT_64 define issue on android 2013-10-20 13:52:31 +02:00
sceMp3.h Separate sceMp3 from sceMpeg 2013-05-06 21:14:58 +08:00
sceMp4.cpp Add missing sceAac NID 2013-09-23 15:55:53 +02:00
sceMp4.h Add Register_sceMp4() 2013-04-28 08:25:30 +08:00
sceMpeg.cpp Fix someting wrong. 2013-10-05 00:04:51 +08:00
sceMpeg.h endian fro sceMpeg 2013-08-16 09:18:18 +02:00
sceNet.cpp Wrap sceNetInit() 2013-10-06 00:58:02 +08:00
sceNet.h
sceNetAdhoc.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceNetAdhoc.h Split out sceNetAdhoc* into a separate file from sceNet. 2013-09-07 00:55:42 +02:00
sceNp.cpp Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00
sceNp.h Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00
sceOpenPSID.cpp
sceOpenPSID.h
sceP3da.cpp Delay as sas core for p3da 2013-09-26 18:44:52 +08:00
sceP3da.h
sceParseHttp.cpp Match syscall names to nids ot be safe. 2013-05-19 22:12:39 -07:00
sceParseHttp.h
sceParseUri.cpp Match syscall names to nids ot be safe. 2013-05-19 22:12:39 -07:00
sceParseUri.h
scePauth.cpp Remove unused local variable to fix a warning. 2013-10-14 11:44:52 -04:00
scePauth.h Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP. 2013-04-29 12:40:09 +09:00
scePower.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
scePower.h
scePsmf.cpp Fix some enum type warnings. 2013-10-19 14:57:45 -07:00
scePsmf.h
scePspNpDrm_user.cpp Add SceNpDrmOpen to the table so it can be logged properly. 2013-08-14 09:23:58 -04:00
scePspNpDrm_user.h
sceRtc.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceRtc.h Use *_le for the sceKernel* funcs. 2013-07-25 08:04:34 -07:00
sceSas.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceSas.h
sceSsl.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceSsl.h
sceUmd.cpp Buildfixes for Symbian and iOS/etc. 2013-09-15 08:18:20 -07:00
sceUmd.h Fix PSP_UMD_TYPE_GAME... 2013-05-24 19:52:46 +02:00
sceUsb.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceUsb.h
sceUtility.cpp Fix too-slow fade in/out of save dialogs and others in 30hz games. 2013-10-16 18:54:40 +02:00
sceUtility.h Move GetLangValuesMapping out of MiscScreens.cpp so it can be used globally. 2013-09-25 21:06:58 -04:00
sceVaudio.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceVaudio.h Correct some error codes and init in Vaudio. 2013-05-19 15:50:52 -07:00