ppsspp/Qt/PPSSPP.pro

78 lines
1.7 KiB
Prolog
Executable File

TARGET = PPSSPPQt
QT += core gui opengl
include(Settings.pri)
linux {
CONFIG += mobility
MOBILITY += multimedia
}
else {
QT += multimedia
}
# Libs
symbian: LIBS += -lCore.lib -lCommon.lib -lNative.lib -lcone -leikcore -lavkon -lezlib
blackberry: LIBS += -L. -lCore -lCommon -lNative -lscreen -lsocket -lstdc++
win32: LIBS += -L. -lCore -lCommon -lNative -lwinmm -lws2_32 -lkernel32 -luser32 -lgdi32 -lshell32 -lcomctl32 -ldsound -lxinput
linux: LIBS += -L. -lCore -lCommon -lNative
# Main
SOURCES += ../native/base/QtMain.cpp
linux {
SOURCES += mainwindow.cpp \
debugger_disasm.cpp \
EmuThread.cpp\
qtapp.cpp \
qtemugl.cpp \
ctrldisasmview.cpp \
ctrlregisterlist.cpp \
controls.cpp
}
HEADERS += ../native/base/QtMain.h
linux {
HEADERS += mainwindow.h \
debugger_disasm.h \
EmuThread.h \
qtapp.h \
qtemugl.h \
ctrldisasmview.h \
ctrlregisterlist.h \
ctrldisasmview.h \
ctrlregisterlist.h \
controls.h
}
# Native
SOURCES += ../android/jni/NativeApp.cpp \
../android/jni/EmuScreen.cpp \
../android/jni/MenuScreens.cpp \
../android/jni/GamepadEmu.cpp \
../android/jni/UIShader.cpp \
../android/jni/ui_atlas.cpp
INCLUDEPATH += .. ../Common ../native
# Packaging
symbian {
vendorinfo = "%{\"Qtness\"}" ":\"Qtness\""
packageheader = "$${LITERAL_HASH}{\"PPSSPP\"}, (0xE0095B1D), 0, 0, 5, TYPE=SA"
my_deployment.pkg_prerules = packageheader vendorinfo
assets.sources = ../android/assets/ui_atlas.zim ../android/assets/ppge_atlas.zim
assets.path = E:/PPSSPP
DEPLOYMENT += my_deployment assets
ICON = ../assets/icon.svg
# 268MB maximum
TARGET.EPOCHEAPSIZE = 0x40000 0x10000000
TARGET.EPOCSTACKSIZE = 0x10000
}
linux {
FORMS += mainwindow.ui \
debugger_disasm.ui \
controls.ui
}