mirror of
https://github.com/libretro/ppsspp.git
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253 lines
5.7 KiB
C++
253 lines
5.7 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <time.h>
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#include "ppsspp_config.h"
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#ifdef _WIN32
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#include "CommonWindows.h"
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#include <mmsystem.h>
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#include <sys/timeb.h>
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#else
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#include <sys/time.h>
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#endif
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#include "Timer.h"
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#include "StringUtils.h"
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namespace Common
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{
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u32 Timer::GetTimeMs()
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{
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#if defined(_WIN32)
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#if PPSSPP_PLATFORM(UWP)
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return (u32)GetTickCount64();
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#else
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return timeGetTime();
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#endif
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#else
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// REALTIME is probably not a good idea for measuring updates.
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struct timeval t;
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(void)gettimeofday(&t, NULL);
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return ((u32)(t.tv_sec * 1000 + t.tv_usec / 1000));
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#endif
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}
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// --------------------------------------------
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// Initiate, Start, Stop, and Update the time
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// --------------------------------------------
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// Set initial values for the class
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Timer::Timer()
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: m_LastTime(0), m_StartTime(0), m_Running(false)
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{
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Update();
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#ifdef _WIN32
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QueryPerformanceFrequency((LARGE_INTEGER*)&m_frequency);
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#endif
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}
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// Write the starting time
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void Timer::Start()
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{
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m_StartTime = GetTimeMs();
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m_Running = true;
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}
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// Stop the timer
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void Timer::Stop()
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{
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// Write the final time
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m_LastTime = GetTimeMs();
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m_Running = false;
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}
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// Update the last time variable
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void Timer::Update()
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{
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m_LastTime = GetTimeMs();
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//TODO(ector) - QPF
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}
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// -------------------------------------
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// Get time difference and elapsed time
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// -------------------------------------
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// Get the number of milliseconds since the last Update()
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u64 Timer::GetTimeDifference() const
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{
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return GetTimeMs() - m_LastTime;
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}
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// Add the time difference since the last Update() to the starting time.
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// This is used to compensate for a paused game.
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void Timer::AddTimeDifference()
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{
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m_StartTime += GetTimeDifference();
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}
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// Wind back the starting time to a custom time
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void Timer::WindBackStartingTime(u64 WindBack)
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{
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m_StartTime += WindBack;
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}
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// Get the time elapsed since the Start()
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u64 Timer::GetTimeElapsed() const
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{
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// If we have not started yet, return 1 (because then I don't
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// have to change the FPS calculation in CoreRerecording.cpp .
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if (m_StartTime == 0) return 1;
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// Return the final timer time if the timer is stopped
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if (!m_Running) return (m_LastTime - m_StartTime);
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return (GetTimeMs() - m_StartTime);
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}
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// Get the formatted time elapsed since the Start()
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std::string Timer::GetTimeElapsedFormatted() const
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{
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// If we have not started yet, return zero
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if (m_StartTime == 0)
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return "00:00:00:000";
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// The number of milliseconds since the start.
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// Use a different value if the timer is stopped.
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u64 Milliseconds;
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if (m_Running)
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Milliseconds = GetTimeMs() - m_StartTime;
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else
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Milliseconds = m_LastTime - m_StartTime;
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// Seconds
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u32 Seconds = (u32)(Milliseconds / 1000);
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// Minutes
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u32 Minutes = Seconds / 60;
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// Hours
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u32 Hours = Minutes / 60;
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std::string TmpStr = StringFromFormat("%02d:%02d:%02d:%03d",
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Hours, Minutes % 60, Seconds % 60, Milliseconds % 1000);
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return TmpStr;
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}
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// Get current time
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void Timer::IncreaseResolution()
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{
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#if defined(USING_WIN_UI)
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timeBeginPeriod(1);
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#endif
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}
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void Timer::RestoreResolution()
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{
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#if defined(USING_WIN_UI)
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timeEndPeriod(1);
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#endif
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}
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// Get the number of seconds since January 1 1970
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u64 Timer::GetTimeSinceJan1970()
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{
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time_t ltime;
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time(<ime);
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return((u64)ltime);
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}
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u64 Timer::GetLocalTimeSinceJan1970()
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{
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time_t sysTime, tzDiff, tzDST;
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struct tm * gmTime;
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time(&sysTime);
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// Account for DST where needed
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gmTime = localtime(&sysTime);
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if(gmTime->tm_isdst == 1)
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tzDST = 3600;
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else
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tzDST = 0;
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// Lazy way to get local time in sec
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gmTime = gmtime(&sysTime);
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tzDiff = sysTime - mktime(gmTime);
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return (u64)(sysTime + tzDiff + tzDST);
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}
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// Return the current time formatted as Minutes:Seconds:Milliseconds
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// in the form 00:00:000.
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void Timer::GetTimeFormatted(char formattedTime[13])
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{
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time_t sysTime;
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struct tm * gmTime;
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char tmp[13];
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time(&sysTime);
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gmTime = localtime(&sysTime);
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strftime(tmp, 6, "%M:%S", gmTime);
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// Now tack on the milliseconds
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#ifdef _WIN32
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struct timeb tp;
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(void)::ftime(&tp);
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snprintf(formattedTime, 13, "%s:%03i", tmp, tp.millitm);
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#else
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struct timeval t;
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(void)gettimeofday(&t, NULL);
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snprintf(formattedTime, 13, "%s:%03d", tmp, (int)(t.tv_usec / 1000));
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#endif
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}
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// Returns a timestamp with decimals for precise time comparisons
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// ----------------
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double Timer::GetDoubleTime()
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{
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#ifdef _WIN32
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struct timeb tp;
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(void)::ftime(&tp);
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#else
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struct timeval t;
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(void)gettimeofday(&t, NULL);
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#endif
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// Get continuous timestamp
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u64 TmpSeconds = Common::Timer::GetTimeSinceJan1970();
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// Remove a few years. We only really want enough seconds to make
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// sure that we are detecting actual actions, perhaps 60 seconds is
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// enough really, but I leave a year of seconds anyway, in case the
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// user's clock is incorrect or something like that.
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TmpSeconds = TmpSeconds - (38 * 365 * 24 * 60 * 60);
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// Make a smaller integer that fits in the double
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u32 Seconds = (u32)TmpSeconds;
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#ifdef _WIN32
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double ms = tp.millitm / 1000.0 / 1000.0;
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#else
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double ms = t.tv_usec / 1000000.0;
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#endif
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double TmpTime = Seconds + ms;
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return TmpTime;
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}
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} // Namespace Common
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