ppsspp/GPU
2015-10-04 10:08:20 +02:00
..
Common Hopefully this will help issue #7969 2015-10-04 10:08:20 +02:00
Debugger Include dependency cleanup 2015-07-29 11:48:20 +02:00
Directx9 Fix render resolution race condition. Should help #8002 2015-09-27 20:00:47 +02:00
GLES Ensure we update sampling params on tex update. 2015-10-01 22:56:31 -07:00
Null More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
Software Warning fixes for new LLVM on mac (warns on inconsistent usage of override) 2015-09-17 20:29:37 +02:00
ge_constants.h Switch to #pragma once in a few places. 2015-03-02 22:34:51 -08:00
GeDisasm.cpp More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
GPU.h More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
GPU.vcxproj Make debug build nearly warning free in MSVC 2015 2015-09-17 22:02:15 +02:00
GPU.vcxproj.filters Centralize sampling params and test optimizations. 2015-09-13 06:38:07 -07:00
GPUCommon.cpp Native merge part 1: skip native/ in includes. 2015-09-06 12:19:33 -07:00
GPUCommon.h Remove glstate usage except in the GPU implementation. Prepare for moving it into PPSSPP. 2015-09-06 12:42:15 +02:00
GPUInterface.h Move the CheckGPUFeatures call to the Resize check 2015-09-06 00:13:46 +02:00
GPUState.cpp More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
GPUState.h Introduce "Compatibility Flags". 2015-09-27 01:23:20 +02:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Try to optimize bezier color sampling. 2015-04-18 12:47:21 -07:00