ppsspp/UI
2015-10-06 19:07:28 +02:00
..
BackgroundAudio.cpp Allow mono atrac3 for "game menu backgrund audio". Fix possible data race. 2015-10-03 23:18:54 +02:00
BackgroundAudio.h Pass the game selection screen audio through the resampler. Fixes #7316 . 2015-01-29 14:58:03 +01:00
ControlMappingScreen.cpp Don't add Autoconfigure button when the device has builtin controls. Restore to Default should suffice. 2015-10-04 13:25:57 +02:00
ControlMappingScreen.h Fix assorted key mapping issues affecting Shield and probably pads in general on Android. See #7976 2015-09-17 22:46:59 +02:00
CwCheatScreen.cpp Android: Combine the two Java Eclipse projects into one. 2015-09-10 18:51:48 +02:00
CwCheatScreen.h Fix a bad nullcheck. 2015-01-17 19:49:47 -08:00
DevScreens.cpp Remove glstate usage except in the GPU implementation. Prepare for moving it into PPSSPP. 2015-09-06 12:42:15 +02:00
DevScreens.h Warning fixes for new LLVM on mac (warns on inconsistent usage of override) 2015-09-17 20:29:37 +02:00
EmuScreen.cpp Fix #6541 where no error message was displayed when loading a non-existent save state through mapped hotkey 2015-10-04 10:18:32 +02:00
EmuScreen.h Warning fixes for new LLVM on mac (warns on inconsistent usage of override) 2015-09-17 20:29:37 +02:00
GameInfoCache.cpp Some cleanup, enable CRT memory tracker in debug builds 2015-10-04 14:11:34 +02:00
GameInfoCache.h Workaround for #8020 2015-10-04 00:00:46 +02:00
GamepadEmu.cpp Fix broken default positioning of L/R touch controls 2015-05-31 18:25:43 +02:00
GamepadEmu.h Warning fixes for new LLVM on mac (warns on inconsistent usage of override) 2015-09-17 20:29:37 +02:00
GameScreen.cpp Workaround for #8020 2015-10-04 00:00:46 +02:00
GameScreen.h added optional per-game settings 2014-12-16 00:14:11 +01:00
GameSettingsScreen.cpp Buildfix 2015-09-23 13:35:13 +02:00
GameSettingsScreen.h Move system info to tools instead of hidden in dev. 2015-06-28 17:56:04 -07:00
HostTypes.h Remove useless indirection class "PSPMixer" 2015-01-11 12:02:49 +01:00
InstallZipScreen.cpp Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
InstallZipScreen.h Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
MainScreen.cpp Generate save state IDs for homebrew using the elf or directory name where applicable. 2015-09-25 19:27:40 +02:00
MainScreen.h Move savedata manager to a new Tools category in Settings 2015-06-12 20:37:42 +02:00
MiscScreens.cpp Minor fix on splash screen 2015-10-04 13:25:57 +02:00
MiscScreens.h Warning fixes for new LLVM on mac (warns on inconsistent usage of override) 2015-09-17 20:29:37 +02:00
NativeApp.cpp Allow loading Roboto Condensed or Roboto. 2015-10-04 15:11:36 -07:00
OnScreenDisplay.cpp Fix silly crash in OnScreenDisplay code 2015-09-27 11:42:26 +02:00
OnScreenDisplay.h Assorted fixes to auto resolution. Fixes too low resolution and also #8002, plus notification spam 2015-09-25 19:10:09 +02:00
PauseScreen.cpp Generate save state IDs for homebrew using the elf or directory name where applicable. 2015-09-25 19:27:40 +02:00
PauseScreen.h Generate save state IDs for homebrew using the elf or directory name where applicable. 2015-09-25 19:27:40 +02:00
ReadMe.txt Move non-Android specific stuff from android/jni to /UI. 2013-03-30 15:46:26 +01:00
ReportScreen.cpp Consistently use *di for the Dialog i18n category 2015-07-01 23:26:55 +02:00
ReportScreen.h merged with upstream / amended SDL2 multi monitor support 2014-10-15 22:33:38 +02:00
SavedataScreen.cpp Consistently use *sa for the Savedata i18n category 2015-07-02 00:24:43 +02:00
SavedataScreen.h More savedata UI polish 2015-06-12 14:46:34 +02:00
Store.cpp Fix a couple of crashes 2015-10-06 19:07:28 +02:00
Store.h Respect "hidden" flag in the homebrew store. Useful when managing it. 2015-10-01 12:37:16 +02:00
TiltAnalogSettingsScreen.cpp Consistently use *di for the Dialog i18n category 2015-07-01 23:26:55 +02:00
TiltAnalogSettingsScreen.h UI cleanup and a crashfix for duplicate back key events 2013-10-28 16:04:53 +01:00
TiltEventProcessor.cpp Native merge part 1: skip native/ in includes. 2015-09-06 12:19:33 -07:00
TiltEventProcessor.h moved tilt logic to separate unit and enabled tilt to control multiple input types 2013-11-11 17:22:04 +05:30
TouchControlLayoutScreen.cpp Consistently use *di for the Dialog i18n category 2015-07-01 23:26:55 +02:00
TouchControlLayoutScreen.h Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
TouchControlVisibilityScreen.cpp Possibly fix weird control visibility issue #7417 although I don't quite get it.. 2015-02-04 10:43:49 +01:00
TouchControlVisibilityScreen.h Possibly fix weird control visibility issue #7417 although I don't quite get it.. 2015-02-04 10:43:49 +01:00
ui_atlas.cpp Update the font atlas 2015-01-31 15:29:57 +01:00
ui_atlas.h add an indicator to games when they have game settings 2014-12-16 00:15:36 +01:00
UI.vcxproj Add missing preprocessor definitions 2015-09-24 01:18:41 +02:00
UI.vcxproj.filters Make GameInfoCache understand PSP savedata as a "game" type. Use it to create a basic savedata listing screen. 2015-06-11 20:22:16 +02:00

========================================================================
    STATIC LIBRARY : UI Project Overview
========================================================================

AppWizard has created this UI library project for you.

No source files were created as part of your project.


UI.vcxproj
    This is the main project file for VC++ projects generated using an Application Wizard.
    It contains information about the version of Visual C++ that generated the file, and
    information about the platforms, configurations, and project features selected with the
    Application Wizard.

UI.vcxproj.filters
    This is the filters file for VC++ projects generated using an Application Wizard. 
    It contains information about the association between the files in your project 
    and the filters. This association is used in the IDE to show grouping of files with
    similar extensions under a specific node (for e.g. ".cpp" files are associated with the
    "Source Files" filter).

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

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