mirror of
https://github.com/libretro/ppsspp.git
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8b05e7abf0
Greatly improves audio stability on Nexus S. Fixes #6677 .
61 lines
1.4 KiB
Plaintext
61 lines
1.4 KiB
Plaintext
// main.mm boilerplate
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#import <UIKit/UIKit.h>
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#import <string>
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#import <stdio.h>
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#import <stdlib.h>
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#import <AudioToolbox/AudioToolbox.h>
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#import "AppDelegate.h"
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#import <AudioToolbox/AudioToolbox.h>
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#include "base/NativeApp.h"
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std::string System_GetProperty(SystemProperty prop) {
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switch (prop) {
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case SYSPROP_NAME:
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return "iOS:";
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case SYSPROP_LANGREGION:
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return "en_US";
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default:
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return "";
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}
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}
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int System_GetPropertyInt(SystemProperty prop) {
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switch (prop) {
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case SYSPROP_AUDIO_SAMPLE_RATE:
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return 44100;
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case SYSPROP_DISPLAY_REFRESH_RATE:
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return 60000;
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default:
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return -1;
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}
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}
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void System_SendMessage(const char *command, const char *parameter) {
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if (!strcmp(command, "finish")) {
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exit(0);
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}
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}
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FOUNDATION_EXTERN void AudioServicesPlaySystemSoundWithVibration(unsigned long, objc_object*, NSDictionary*);
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void Vibrate(int length_ms) {
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NSMutableDictionary *dictionary = [NSMutableDictionary dictionary];
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NSArray *pattern = @[@YES, @30, @NO, @2];
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dictionary[@"VibePattern"] = pattern;
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dictionary[@"Intensity"] = @2;
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AudioServicesPlaySystemSoundWithVibration(kSystemSoundID_Vibrate, nil, dictionary);
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// TODO: Actually make use of length_ms if PPSSPP ever adds that in the config
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}
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int main(int argc, char *argv[])
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{
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@autoreleasepool {
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return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
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}
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}
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