----------- Misc info ----------- - I ran Clang-Format on all the original Quake2 source files to fix multiple formatting issues and replace tabs with spaces, so that it displays nicely and uniformly on all browsers and editors. The Clang-Format style file used can be found at the root of the project. I tried to tune it to maintain the overall style used by id, so the code should look pretty much the same as before, but with the advantage of uniform indenting and spacing through. - Changes made by me in the Quake2 source code are usually annotated by a nearby comment stating the change made and sometimes the date when it was first made. These comments will start with my name (e.g.: LAMPERT), followed by a brief description. - Other minor changes such as removing or adding blank lines, adding curly braces to flow-control statements, adding `static` to local functions or data, are not always marked with comments to avoid excessive verbosity. - The vast majority of the code related to the PS2 port is located inside the src/ps2/ directory. Changes made in the Quake2 source to account for the PlayStation2 are clearly marked as such.